the storm arrow was to help him against fast twitch heroes like tracer and genji, but it also made him a pretty harsh customer for tanks since they can crit and critting is much easier against tanks since bigger heads.
also hanzo have always beens a handful for tanks to deal with, both dragonstrike and hanzos old scatter arrow was great against tanks.
mccree is not a shield buster, bastion is extremly niche, orisa is so far from shield busting like andromeda from earth. Hog is a niche tank.
Totally different playstyle. Even her projectile behaves differently.
Even if there were another similar shield buster, why you want to do that to hanzo? He is viable now, not op, not picked too often, not a too good win ratio, why remove one of his reasons of being picked and make him useless again?
I agree Hanzo is a little overpowered, but I would personally target his lunge ability. I believe snipers should not have such abundant mobility. I would increase the cooldown of lunge from 5 seconds to 7 seconds. This would open up a much wider opportunity for him to be vulnerable.
Before the huge speed increase, now I don’t see why instant death arrows need to have a larger projectile size than 75hp healing darts. He’s too consistent compared to Widowmaker at close to medium range, there is too much value for too low a skill ceiling on those shots and corner/choke spam needs to go away.
They aren’t? His arrows are the smallest projectile in the game. He’s supposed to be more consistent than widow at close mid. That’s his deal. Widow is mid long. If you’re dying to corner/choke spam that’s 100% on you lmao
Corner/choke instant death happens, you should not really be able to kill anything that you aren’t aiming at with one stray shoy and lets not even pretend that’s strictly the victims fault.
No, I don’t think it is the smallest projectile in the game, I’ll go look it up but Jeff is on record as saying it is shurikan sized.