A lot of the DPS supports (kiriko, bap, illari etc) seem to get a lot more value than Mercy. Power boost is okay, but it doesn’t really justify picking Mercy over say, a bap who can just shoot people in the head. You’re essentially getting more value as bap because with Mercy you’re relying on whomever you pocket. If you pick bap over Mercy, another person is contributing to getting picks. It’s just an overall better decision. With the DPS passive, that Cass you’re pocketing is probably going to die anyway. Sure, you can Rez him or whatever. IMO Rez doesn’t belong in the game. Sure, it can turn the tides sometimes but it’s not consistent and very hit and miss. Especially with these new tank changes (season 11), these absolute monsters take forever to kill just to be rezzed? Anyway, here is my suggestion to fix Mercy to give her as much value as a DPS support character:
remove Rez and power boost
keep valk as an ult and keep chain heal
give her a Lucio like amp ability that increases surrounding allies’ damage for a short period of time. Maybe increase everyone’s damage by 20% for 5 seconds on a 14 second cd.
This solution would probably make her just as valuable as a DPS support character because it addresses her lack of DPS capabilities and would justify picking her instead of a DPS support.
If you take away damage boost then all Mercy can do with her staff is heal. When she has nothing to heal she would either need to swap to her blaster or do nothing. Congrats, you’ve made Lifeweaver 2.
I understand, but the implications of being very mobile with Mercy is she’s going to fly in there and pull off a rez. If rez and power boost are addressed, what’s left? Healing someone who is being shot at and being affected by the DPS passive? She can’t really defend herself either, so what’s the issue here if she’s hyper mobile? I think my suggestion addresses this. The only result of being hyper mobile would be better survivability for Mercy.
As she is now, most of her power budget is gate kept by her guardian angel and survivability.
She was never meant to be as mobile as the superjump bug and the Blizz integration in OW2 makes her now.
She was plenty survivable in OW1 and had ger power in her two beams and rez.
I never argue against a additional form of engagement for Mercy, but not with her powerbudget already overloaded by her hypermobility. It breaks the game if you buff her as is.
Right now it’s already painful enough for the non high ranked player as me.
In most of my QM matches the team with out Mercy is doing so much worse and often loses.
Especially binded by the cheater and smurf problem that OW2 breeds.
I’m not proposing a buff here. I’m proposing a rework. The reason she is oppressive in your games is because of rez and power boost, which I am addressing. My rework suggestion will address this:
mercy will no longer favor 1 DPS player but will be a utility for the entire team
with rez gone, she can’t bring back that smurf who is oppressing you if you’ve somehow managed to kill them
She is not oppresive because rez and powerboost, especially not in mid ranks.
Her being near invincible and unkillable for not aimgods or cheater is the problem.
Her dmg beam would be fine if you could reasonably deal with her. She wouldn’t be able to be as active and oppresive with flanking/flying heroes either.
Rez would be risky again.
As it is in my view, and most of the teams I play with. If you can’t hit her she will dominate the lobby.
Thats why I won’t pick her anymore, she is disgustingly easy to survive with and just I felt unfair playing her most of the time.
Blue beam is for when Mercy has nothing to heal. If it’s on a 14 second cd then thats 14 seconds where Mercy is either healing or doing nothing (and even more nothing than before if we’re removing rez). Boost needs to be available on demand or you’re just changing why she sucks at damage compared to other sups and not actually fixing it.
Yep because having constant healing from a healer that can vomit on his keyboard to fly away is more valuable in metal ranks than any potential higher Hp/s and utility.
People in most ranks cant consistently land shots on a mercy that only has to think about her GA.(since she will keep her beam attached to people no matter what or where she look)
Making it either a game of chase the flying rat looking thing.
Or just a frustrating experience overall.
I would rather see mercy have a higher hp/s but having to aim way more her beam so she will still have her insane mobility but would have to be smarter and accurate to keep her beam on targets while rolling her head on her keyboard.
Because as of rn…she can keep her beam attached to people that are behind her…at one point it should at least stay attached to players visible ON YOUR SCREEN to justify such a mobility.
Okay, so why don’t they rework her blaster to be more damage oriented or give her another weapon? Why does my idea stop at the conclusion of “mercy has nothing to do therefore this is a bad idea.” ?
You guys keep missing the point of why she needs a rework. Mercy lacks agency of direct interaction with the enemy team. She does not need to click heads, but needs a way to either debuff them or directly deter them in a way that can be play making.
Remove DB from her kit and provide Mercy with something so she isn’t hopping around like an idiot when in a bind and can’t GA to a teammate, or provide value that isn’t healing when Valk or Rez aren’t viable options.
Clearly not a mistake since it’s been in the game forever and never been removed, In fact, it got made into an actual ability, so there’s that.
The hyper mobile part of mercy is the most skill expressive and most fun. Without it she’s just a healbot with damage boost. Boring to play, boring and annoying to play against.
The nobility is the LAST thing they should touch. It’s not mercy players fault you struggle to kill a target that barely fights back, just get better.
Because people dont pick mercy for her blaster. Her playstyle is beam juggling and ga, and its really popular, so they’re probably not going to change that.
?? It’s a bad idea. I don’t now what else to tell you. I’ve had/seen this conversation had a million times where someone wants to replace blue beam, but doesn’t actually understand the role blue beam fills so they make a bad replacement.
If you had added a glock rework to your original idea then well, at least it would work better. But I’m not gonna act like gutting d boost + getting rid of rez wouldn’t just make her a 44hps, single target healbot.
You sounds like analytical kind of person, and thisnis exactly why you get frustrated-- people pick mercy becase she is a pretty (still) . Most of the people irrational yk
Mercy doesn’t compete for a spot on the team with those healers though, no? They’re different support roles. I pick mercy to supplement a Bap, not instead of one.
Mercy is fine. And they bring plenty to the table IF your dps doesnt suck, can hit things, can actually shoot the things they need to like the healers NOT the tank shield all game. Bap shouldn’t be hitting any shots, he should be dead if he’s on the other team. Any damage boosted dps should SLAUGHTER bap. Its not a mercy issue, its a dps issue. They should stop making supports out to be dps’s.
Then be happy that mercy stays the hero that she is now, because any kind of buff results in an invincible op hero. Hypermobilty is cancer and is driving away players. It feels not fair and fun to play against, and with every new Hypermobilty creep hero, the game gets worse.
This is what I hate about what happened to OW. So many people think that the only way something is good/provides value is if you do damage and get kills.
Look at LW, So many people say he provides no value outside healing because his damage is subpar.
However LW probably can provide the most value without doing a single point of damage (please note im not saying not to do damage, just that you dont need to do damage to get value)
So what if other supports can do damage? That isnt the only way a hero can provide value to the team.
Ya this aint it.
DB is what mercy does when there are no targets to heal, its her form of damageing, as such putting BP on a CD effectivally makes her unable to damage while its on CD. Yes she can technically swap guns, but as seen with LW, any delay when swaping from damage to healing isnt always the best idea.
Second, you dont replace rez with anything, you removed 2 abilites and added one.
I’m sorry, but I feel like if the Devs removed everything anyone has ever said this about, we wouldn’t have any abilities left.
Her “hyper” (?) mobility doesn’t fade from existence, doesn’t give immortality in an aoe, doesn’t do huge damage in aoe, doesn’t stun or lock abilities, doesn’t throw down a turret that plays for you…
Like, you should be lucky mobility is ALL mercy has going for her right now.
Hypermobilty is excessive mobility, which tends to be abuseable to lead to near immortality. It is the term and function which forces hard stuns to be in the game.
Under the term are heroes like Mercy, Ball, Genji, Tracer.
Especially Mercy and Ball were never ment to be all about mobility only.
Mercy had a bug, which blizz didn’t fixed but made in to a broken feature.
Ball’s survivalbility gets buffed into oblivion, because his main attribute, displacement and cc got nerved and more unreliable over the years.
All Hypermobile hero have one in common. They are unfun to play into, because they all require whole team effort and counterswaps to even stop them some what or the team gets rolled by them.