In my opinion mercy isnt that strong, if I could I would implement these changes to her:
Caduceus staff
Increase base healing from 50hp/s to 60hp/s when ally hast taken any damage for 2 seconds
Resurrect
Move speed reduction lowered from -75% to -60%
Casting time lowered from 1.75 seconds to 1.5 seconds
Guardian angel
Movement speed increased from 17m/sec to 18m/sec
Max range increased from 30 meters to 32 meters
Super jump patched
Mercy gains a 5.5m double jump
I got all the numbers from Mercy’s wikipedia page, so pardon me if i didnt get them right. Im not that great at suggesting balance ideas so please go easy on me. So, dont take this thread too seriously, its merely my opinion.
70 hps is definitely too much since Mercy can’t miss, but I’d agree to 60 like previously. Why change the beam range though?
Resurrect
Agree to the first change, disagree with the second change (I’d rather get an extra charge during Valk, not as OP), agree with the third change
Guardian Angel
Disagree with the first two, agree with the last one to make it an official part of her kit instead of a bug, that sometimes happen when you don’t want it, and sometimes happens at the worst possible time and gets you killed.
I’d just prefer super jump to be an official part of her kit if it’s gonna stay, or remove it completely if it isn’t gonna stay. This half half, where you might super jump sometimes but won’t always, is kind of annoying.