Mass Rez is more fun than Valkyrie now for a lot of people because, Mass resurrect gave the player a whole new ability they can play with and have to think about. Valkyrie now is just Mercy’s basic kit, but makes it 10 times easier to play her. If any version of Mercy was more braindead it would be the current version on live.
Mass Rez being healthy is a very controversial topic, where I don’t think that there is an easy yes or no answer. So lets get started!
Lets start with this:
Mass Rez punished bad team play.
"No! It just erased a team wipe that used ultimates."
A team should be able to keep track of their own and the enemy team’s ults, especially if they have a Mercy. If the enemy blows all of their ults into one team wipe without leaving anything to wipe a mass rez then the fault would fall on to the enemy ult economy.
"Mercy would just hide and mass rez when her team died every time."
The amount if times a Mercy would hide and rez is greatly over exaggerated. The Average amount of resurrects with Mercy pre-rework was about 6. If a Mercy would hide and rez everytime and let her whole team die than at the end of each match should have an average of about 15 if she did get a 5x rez each time she had it up. (I got the average number of resurrects from an old forum post where the number was not disputed so I’m assuming it is accurate.)
Not to mention that the SR exploit heavily encouraged people to hide for a big rez.
Back to huge rez’s not being that common:
"If it was not so common how come streamers always told Mercy’s to hide?!"
This is not so hard to answer. When you remember that Mercy’s were being able to climb up in rank extremely fast from the sr exploit, a good amount of Mercy’s in high ranks probably reached that rank from hiding, so the streamer thinks: “oh that Mercy just hide to get here, so it must be the only thing they can do well.” Streamers probably assumed that most Mercy’s in high ranks got there by the sr exploit, (which some may have.) But not all did.
"Mass Rez had no counters!"
Sure, there weren’t direct counters to it like how a ana nade can ruin well timed trans, or emp can ruin a lucio ult, but there were still effective ways to ruin a beautifully big resurrect.
To list some:
Deadeye: Deadeye had the ability to lock onto the enemy, even if they were invincible, so a Mccree could charge up his deadeye on the enemies that had just been rezed because he can charge it through the I-frames and they were unable to move.
Blizzard: They reworked her, lol jk. But it is an aoe cc that could also ruin rez by freezing or slowing down the resurrected allies so it is easier to hit them.
Earth Shatter: Like Blizzard is cc in the form of an aoe cone. Because recently resurrected enemies couldn’t move, a well timed earth shatter can completely catch someone off guard and win the fight again.
Basically what I am getting at is resurrected enemies are back from the dead, but are all scattered over the place and not in a good position to get back any momentum that they had before the resurrect, where as the team against Mercy, still has their momentum from their fight.
"It’s not fun to play against mass rez."
You are not supposed to have fun against an enemy ultimate, they are made to be strong and impactful, unlike how Valkyrie is now. It might just be me, but I don’t have fun getting sat on by genji blading (but Mercy probably would love for Genji to sit on her face. ) I don’t have fun against a soldier who presses Q and gets aim bot. I am sorry if you don’t understand, but how fun it is to play against an enemy ultimate should not be a priority at all. But you know what should? If the person using the ultimate finds it fun.
Jesus that took a lot of time to type.strong text