I mean concurrent users. Monthly active users is meaningless because of alts. Since OW isn’t on steam and they don’t display online numbers we can’t know for sure. Only thing I can think of is to compare OW to another game. I know twitch probably isn’t directly correlated with concurrent users but it’s probably a pretty healthy measure of an active game. According to this site average monthly viewers for OW and R6 are about the same around 10k viewers.
Next I look at steam charts and see that R6 in the same month of November averaged 37k concurrent players.
https://steamcharts.com/app/359550
So it seems fair to assume that OW might be some where in this ball park of average concurrent users. Maybe it’s a little less or a little more but somewhere around 30k seems reasonable.
If someone with lvl 3 can post links that would be nice
No 30k is too low. We have active whole regions and active whole console discords. I think somewhere around 250k-1mil.
About 1 in every 8 players watches owl and fewer than that watch twitch so given the 103k that watched owl 2021 the rough estimate of monthly active players would be around 700k-800k
I wouldnt go with the concurrent user analysis because its always changing deoensing on what region is up. We could have 200k users on when uk wakes up. Which i think is midday usa. But when usa goes to sleep and its midday uk we could have 400k users.
yeah that’s true. OW is really popular in the Asia region so I think that might increase concurrent users even though it isn’t relevant to players in NA. Again I don’t think my analysis is perfect. I’m just curious what the numbers might be.
I re-installed and started playing QP for about a month before uninstalling again on Christmas Eve, and I noticed I was seeing a LOT of the same people over and over again on both Christmas Eve and throughout the month-or-so long period I was playing QP.
The morning of Christmas Eve is a VERY good time for video-games considering nearly everybody has off on that day, according to SteamCharts; Dota 2 and CS:GO had roughly 750k concurrent players each, TF2 shifted between spots #3 and #7, never going below 110K concurrent players, meanwhile I had just finished my first match of the day on Illios, which was an embarrassing 0-2 stomp, I got into another QP Match and 7 out of the 11 other players in the match were people I had just played with on Illios, I quit halfway through as it looked to be yet another stomp and waited 4 minutes in the queue for a round of Paris, and before I left I noticed that 2 other people in the lobby were people I had just played with on Hollywood.
What’s even more damning was that I was having similar results even before Christmas Eve, it wasn’t uncommon for me to log on during Peak Hours in NA East throughout the week and get put in several matches in a day playing with the same Co-Support I had already matched with, often times several matches in a row, I met the same Tracer Smurf in QP 3 days in a row, several matches a day.
I really doubt there are more than 10K Concurrent Players during Peak Hours
I never understood why some people think that Twitch views equals players playing the game.
If you are watching someone play the game , you are not playing it.
Like all the people watching a Basketball game on TV, doesn’t mean all those people are playing basketball themselves.
It’s not a direct one to one. But if we have one sport with millions of viewers and another with a couple hundred, I think it’s fair to assume more might be playing the one with millions more viewers.
You’re going to run into the same people in consecutive games because they’re around the same MMR as you and queueing for games at exactly the same time you are. That makes for a high probability of running into them again even if there are a ton of players playing worldwide.
Some games make for better viewing experiences than others.
Look at the best selling games for 2021.
Call of Duty, Assassins Creed, MLB the show, Resident Evil: Village, Pokemon, NBA 2k, FIFA, Far Cry, Just Dance, Battlefield
I bet most of those are not at the top of twitch views. And they sold millions upon millions.
Another thing to consider is that most popular “viewed” games are free to play as well.
Another example is people watching GTA RP. They watch for content , and i bet 90% of watchers dont play GTA themselves anymore.
Now a days, its more about the streamers than the games they are playing.
When popular OW streamers left to play other games, their fan bases left as well.
XQC, Tim theTatman, Seagull, MoonMoon, etc
I started playing in 2017, and played the game a lot even after Role Queue was introduced, getting the same people in QP was pretty rare and was usually between me and one other person and banter was typical in cases like this so I can recall them, even when Role Queue came out I rarely experienced this
This really doesn’t help when I was
a). Getting matched with people WELL above my Comp SR, and more than likely my MMR I’m hardstuck Plat and it wasn’t uncommon for me to see literal Masters/GM players as well as the few instances I matched up with Top 500 Players
b). I’m Plat, there should be plenty of people around my MMR the matchmaker could stick me with
I agree. That’s why I tried to compare OW to a game I thought was somewhat similar. They’re both multiplayer fps games with a heavy focus on competitive play. They average about the same viewers on twitch. I’m just trying to get a marker for how many concurrent players OW has. In a player base there is probably a certain percentage of players who will consume twitch content. We know what that is for R6 since we have the concurrent users and twitch viewers. I’m assuming OW and R6 have somewhat similar fanbases since the games share some things in common. Again they’re both kinda hero based fps shooters with a focus on competitive play.
I’m assuming there is some overlap in the type of players in both fanbases who consume twitch content. So from there I make the assumption that maybe OW concurrent users are similar to R6. Now as other posts suggested I’m not taking into account things like popularity in certain regions which will probably skew the numbers.
I conceded this before to someone because idk if R6 has big streamers that bloat their numbers as well.
My experience with seeing the same players multiple games is that it never lasts more the 2 or 3 times and then I never see them again. Queuing in Arcade still takes less then a minute to get into a game which I think says a lot. Especially when those modes probably have the least amount of players at any given time.
I don’t touch the Arcade whatsoever so I can’t comment on that, I can only really mention QP because that was all I played which I’d imagine would be the most popular mode, the Arcade matchmaker could be way looser because it doesn’t enforce Role Queue so it just plops 12 people into a match with no issue, and it could have something to do with how many games you play in a single sitting where once you finish for the day, you’re unlikely to see those people again
I played several hours at a time either near or around Peak Hours on QP, typically 5pm-11pm EST on weekdays, playing Tank/Support, and it was pretty common to see the same Co-Support or Co-Tank multiple times in a row and I was even seeing the same DPS players over and over again which is especially weird considering just how many there are
I don’t play QP at all so maybe that’s it. I figure if I’m gonna play a standard OW match I’ll just jump into Competitive. I haven’t had that problem in Comp but I also haven’t played Comp in a couple months and I never play more then a couple hours at a time.