How many games did it take to reach level 25?

Like increasing the comp requirements drastically, i understand. I always said the minimum should have been reaching level 100 atleast once and get your first prestige to be allowed in comp.

But given the ow1 requirement was level 25 i kinda feel like it would have been a nice minimum to have acess to all of the base roster without a limited pool/matchmaking and i’m kinda trying to evaluate if 100 matches would be about the same ammount required to get all 34 base heroes or if it would be absurdly worse.

I understand locking certain heroes to avoid people getting into overly complicated characters but i feel like there is a bit of a lack of trust? on the players here? But if they MUST go on with this i feel like level 25, which was initially deemed worthy enough to trust people to play comp with the whole roster, could perhaps be a good time for the player to start to get a grasp of the game without having to grind and go “yeah i get it by now”.

Seriously though, having to unlock the 20 base operators (even with dlc owned) was one of the worst aspect of R6 siege and splatoon realized it wasnt very fun to lock its weapons for such a long time either so they made the ticket system to offer the player to either get a weapon of their level or save up to get a weapon for ANY level.

For me personally, I get a level every 10 or so games, or about every hour of play

So like 250 games, or 25 hours

Then again the level curve for the first 10 or whatever levels is drastically reduced, so would be like 200 games/20 hours probably

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So roughly ten hours or less to get the base roster. Less than level 25. Alright.
Still some ammount of playtime though. I can see some people get annoyed quickly or matchmaking for new players getting a bit harder if there is less new players.

Level XP required to level up Level XP required to level up
1 2000 14 15500
2 3500 15 16000
3 5000 16 16500
4 6500 17 17000
5 7500 18 17500
6 8500 19 18000
7 9500 20 18500
8 10500 21 19000
9 11500 22 20000
10 12500 23 20000
11 13500 24 20000
12 14500 25 20000
13 15000

About 318-338k exp.

Each minute you play would reflect about 210 XP, each win plus 500 XP, match finish + 150 XP + first win of the day 1500 XP + 50XP if you earned bronze(highest) + 100XP if you earned silver(highest) + 150XP if you earned gold(highest) + 300XP per consecutive match + 20% on group + 50xp per endorse (up to 3 or 150XP)

QP gives you about 100% of the exp, so 210XP

If each match you play takes 5minutes and you queue for 5 minutes. You would have about 6 matches per hour.

6 matches with 5 minutes (6300) + if your winratio is 50% (1500) + 6 matches finished (900) + 1500(first win of the day) + an average of at least silve merdal (600) + endorses(600) + 1500XP on the first hour and 1800XP afterwards (consecutive matches)

would mean about 11.400 * 1.2 (if you play in group) and plus 1500*1,2 on the first win per day
15480XP on the first hour per day and 14.040XP afterwards . On 318k exp would be about 22-23 hours or about 137-138 matches

So, they made even easier for smurfing on that regard, due having 100 matches and 50 wins, would reflect 16-17 hours. Which is a overall loss. Phone numbers in some places are harder to get, but on others are really cheap/easy to get.

That grinding bonuses and playing 6 matches per hour (being conservative).

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Then factor in smurfs grouping together and stomping those 50 wins out with 75%+ winrates.

:man_shrugging:

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Level 100 would have been truly obscene, there’s no reason to lock the mode for that long

Make sure they get people with a better understanding/grasp of the game and further delay smurfs? If anything its more obscene to unlock competitive before unlocking all heroes if you ask me.

138 matches is more than enough to grasp what’s going on in the game and to start trying to improve.

You’re telling me that you don’t think people would have enough grasp on the game to compete at a gold level after playing the game for the same amount of time it takes to beat a lot of singleplayer games?

Sure, even if they spend like 75 matches to reach those 50 wins. Would take about 12-13 hours.

While in reality would be about 7-8 matches per hour, I tried to be conservative with 5 minute queue time due match finish+loading+queue and some variance on certain matches duration.

Tbh is a bummer. I hope they actually have tutorials about the unlocking system they quoted. But that number could be easily like 100-150 wins at least.

Maybe having like: 25 wins to unlock each mode and the later 25 ones unlocking comp.

Like:
25 wins on Push unlocks Escort
+25 wins on Push and Escort (combined) unlocks hybrid
+25 wins on Push, Escort, Hybrid (combined) unlocks Control
+25 wins on Push, Escort, Hybrid and Control (combined) unlocks Elimination
+25 wins on Push, Escort, Hybrid, Control and Elimination (combined) unlocks Deathmatch
+25 wins on Push, Escort, Hybrid, Control, Elimination and Deathmatch (combined) unlocks Comp
+25 wins on Push, Escort, Hybrid, Control, Elimination, Deathmatch and Comp (combined) unlocks Capture the Flag

Could skip the later 50 wins for comp, but could generate more experienced folks tbh. While Heroes being unlocked on each 5 wins by example getting 100 wins would unlock roughly 20 heroes and have like 15 heroes to start like 4 tanks, 8 damage heroes and 4 supports. Or simply having 20 heroes at beginning and unlock the rest each 5 wins.

The “starter friendly” isn’t a good approach but due their lack of work on good tutorials could work

Is barely nothing. When you consider perks around the game itself.

Simple math:
Consider the number of heroes about 35. That would represent 3-4 matches on each hero. Which would represent about 18-24 minutes of playtime with each hero across randomly about 22 maps, which would mean about 6-7 times playing on each map.

If you account that each hero should be played at least once on each map. That would represent at least 22 times per hero. That would represent 770 matches played.

That would be far from ideal on “knowing the game” because most heroes takes about 5-10 games on each map to master on that said map.

Even if the player stick with less heroes and play 5 times on each map. If he plays only one hero would take 110 matches and the whole cast about 3850 matches.

That’s why the lvl 25 with roughly 138 matches were barely minimum for one tricks. Which became popular because of it.

Comp is a dynamic thing that both relies on maps and knowledge about heroes. The current measurement represents like 1 match per map on 2 heroes (44 matches). That’s why currently most of the players don’t know much about the game and mastered heroes mechannics instead. Eventually crying a lot due nerfs or hero changes and wasting their memorized motor skill.

Game sense nosedived with RQ because of it, while individual hero mechannical skills improved. If they stick with this plan the mechannical skill will be even lower than right now while game sense would be almost null.

If you compare on OW1 launch we had 12 maps and 21 heroes, meaning 252 matches played to play with each hero on each map, if you wanted to mastery 1 hero playing 5 times each map would take 60 matches or 2 heroes in each map would be 24 matches.

On Launch folks could effectively learn how to play with half of the cast prior to actually play comp which was released a bit later. They added heroes and maps but didn’t increased the requirement accordingly, also done a poor job to actually teach folks how to play the game.

With current state for a single hero playing 5 matches on each map would take 110 matches, which already bypass their measurement of 50 wins (with 50% winrate) would represent 100 matches.

The integrity and quality of comp matches will still be bad due that decision. Would be better if they had hero rotation and map rotation per season instead. Which could be more starter friendly and more aligned with certain competitive rulesets from them

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It was always an anti-smurf argument: get your first star and access to competitive. Prohibitive enough to reduce smurfing, while long enough for new players to familiarize themselves with the game fairly thoroughly.

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Wait, are you saying people should learn how to play every character before playing comp? Because I assure you that the vast majority of people don’t dedicate any significant amount of time to a lot of characters.

And knowing the ins and outs of every single map front to back isn’t a necessary component to win. You sound like you take comp too seriously if you expect lower rank players to have 100% knowledge of every aspect of the game.

That’s just too thouroughly, we’re talking like 100 hours of game time just to access a mode that your group of friends may play exclusively. It’s unreasonable and would not encourage a healthy comp playerbase size.

Roughly eight hours, (fluctuations based on skill).

Nope, I’m saying they should do that to actually learn to play the entire game. Which changed from 252 on launch to 770. That for barely playing once per hero on each map.

Which is why I said this:

and this about OW1 launch:

Which had 138 matches of requirement to play comp by grinding levels efficiently.

Even if you play 2 times each map on 2 heroes, due RQ and someone can pick your main, you would need 96 matches currently. If you have 53% win rate you already outside the ruling due only 50 wins to unlock.

While on launch you would need 48 matches and you would have more 90 matches til comp. Which is half of the current value but with way more requirements. What they did? Have more maps, more heroes and reduced the requirement. So, yeah is barely nothing even if you only play 2 times each map with 2 main heroes due folks picking your main 1/2 of the time and the most popular role is damage.

I don’t expect folks having 100% knowledge, just the bare minimum of how their heroes interact with the map, which btw would represent roughly 1 comp match experience on each map, due playing both attack/defense on escort and hybrid by example. Maybe that’s why most folks still don’t know that payload heals.

Don’t get me wrong, but at OW1 launch the lvl 25 requirement were low but really acceptable. Current state is simply bad. OW2 would be worse for the same reasons.