How make this color text?

You can’t do that, each HUD text component can only have one singular color. You can try manually setting up in-world texts for each letter, that emulates a HUD element (see this: https://workshop.codes/wiki/articles/rendering+an+in-world+text+at+a+specific+onscreen+position), but that’s quite complicated, time-consuming, load intensive, and (in my opinion) not really worth it.

When you get the gist of how its done its actually neither complicated nor time-consuming, in anyway you get something more accurate then the loose by default on screen HUD widgets.

Indeed and very dependend on project size and what you will need it for, the more you want the more it gets heavy on server load.

In my opinion it depends as mentioned what you gonna do with it, and for some use cases its worth it to implementate more fine control with that. Would i use it as the OP to have different letters in any different colors rendered, i would agree on thats not worth it for that particular case. Due the question comes up for why and for what is this useful for, to handle players with blind color struggles? Or for the overall game mode aestethics? So we see when we can answer some critical aspects we can determine more what a feature or in this case workaround is worth it.

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