i hear 2-2-2 getting bashed is popular again thanks to sinatraa.
can someone please explain how insta lock battles are good for the majority of the playerbase please?
i hear 2-2-2 getting bashed is popular again thanks to sinatraa.
can someone please explain how insta lock battles are good for the majority of the playerbase please?
From many polls Iâve seen, the majority of players prefer 2-2-2. The problem is that itâs not the mass majority. About 20-30% of the playerbase dislikes role queue, and thatâs a good chunk of players.
This is why I agree with those who want Open Queue as an alternative mode under the competitive tab. Itâs a simple solution that makes everyone happy.
Most players like 2-2-2. The vocal minority are DPS mains that refuse to play any other role and donât want to wait. They can flex or wait, no big deal.
people donât really hate 2-2-2. but it clearly killed the game because of the long queue time. when echo came out i had tagged only dps and got a game after 40mins.
if i also tag support or tank. i would most likely never get to play dps.
2 off tanks
2 off healers
2 flankers when supports/tanks are set for deathballing (as well they should)
Anamaker
Flanker-Moira
DPS-Hog
Reddit Lucio
Thinking locking in your one-trick hero means you donât have to switch, ever.
DPS deciding they canât handle Pharah/Echo and leaving it to Ana while they dispatch their duties as âIâm Junkrat/Reaper, theyâre not my jobâ.
DPS deciding they canât deal with Hammond and literally just ignoring him tearing the back line to pieces. HOW CAN YOU NOT NOTICE?
Waiting 12 minutes to play DPS when you could have finished 2 Tank matches in that time.
instalocking is all the game was before. lock dps and ego the role. if someone locks your hero somehow before you, time to throw. HOW TF IS THAT BETTER THAN ROLE QUEUE?
Role queue managed to actually make it worse, because now we have weekly Mystery Heroes in Tank and Support roles to decide what hero weâre going to play.
Play Support and itâs like 'Well, Mercy is banned, Baptiste and Zen are bad, guess Iâll play Ana then." and hero locks and whoever the other support gets literally dictates what youâre going to play.
its not bad, dpsers just make those posts while waiting in queue
yea, i donât think it made it worse for the vast majority of players.
the game is bad because it is bad, role queue was a solid bandaid IMO.
It gave people a security blanket. I honestly have no idea if itâs stemmed losses or accelerated them, Iâm just glad to have Open Queue back for now.
Okay, how is that different from people throwing games now? Iâve already seen people throw because they couldnât lock Echo. Or people throwing because their hero is banned that week.
2-2-2 by itself isnât bad.
However it resulted in metas featuring sleeper characters like Mei and Orisa ON TOP of a million year queue time for DPS
Itâs not different, except when people throw a game for you now, youâre not straight onto the next, itâs 10+ minutes away again if youâre DPS.
Thatâs 25 minutes just wasted.
For the sake of a security blanket, itâs created itâs own, and exacerbated an awful lot of existing problems.
Careful, weâre not allowed to use lost creativity as an argument.
I donât see how a majority of this list is exclusive to 2-2-2. Similar crap has always existed.
Heck⌠Iâll even go with your last point.
Waiting multiple 10-30m games to play a DPS hero where your team is actually working with your hero choice and not against it (meaning multiple DPS that isnât working).
Hereâs a fun pattern I noticed. If you fill roles in Open Queue. Of roughly 20 games 1-2 games would have the DPS spot open.
Open Queue is nice, but itâs only great because it actually enables succeeding with a greedy mindset.
problem isnât with role queue per se, itâs with 2-2-2.
1-4-1 or whatever variant more accurately represents the playerbasesâ preference, so that queue times are normalized across the three roles, is whatâs called for.
Except it doesnât, because in OQ we have more room to adapt to it, in RQ, you just have to suck up getting blown up by Pharah again and again, while Tracer and Genji achieve absolutely nothing.
Again, similar stuff existed, it wonât ever go away, but the punishment in RQ is far worse.
And again, itâs DPS being allowed to be greedy in RQ. No one ever considered Tanks or Supports in RQ to be greedy, so long as they donât pick Moira or Roadhog. I spent several seasons instalocking D.Va, and people were glad of it, no one ever thought that âgreedyâ.
I guess itâs the mindset, I donât particularly mind what I play match to match, I like to mix it up, between matches and within them, and OQ does that far more efficiently than RQ ever will. Iâm not playing âagainst my choiceâ when I pick a Support or Tank, I genuinely like playing them. I sure as hell donât âput offâ locking in Widow when I really want to either.
Youâre not confined to a state of âI must always instalockâ or âI must always wait till last to fillâ, thereâs a huge amount of room between those places. And if you start with 4 DPS, donât fret on it, if it works it works, if it doesnât, people will swap because overall, people donât generally like losing.
DPS is the most popular role and the queue times for it now have skyrocketed.
Yes, I sound impatient but ten minutes to find a game which could potentially have a leaver or could even be cancelled? No thank you.
Cause the majority of games without it are 222 or 132 anywayâŚand restricting what you can do is bad for the gameâŚthe queue times are an additional side effect but not the core issue
Mind youâŚplayers themselves can also restrict what you can doâŚand they still in fact do by not being âteam orientedâ and/or âdemandingâ/âforcingâ that you play specific things/metasâŚthat was the case before and after RQâŚbut now you have the devs doing it on top of this with this construct and the game suffers because of it
OW is not intended to be this rigid âdo thisâ/âstay inside the linesâ thing that we have todayâŚand things like hero/map pools have only worsened things
The variety, flexibility, freedom, etc that identifies this game and set it apart from all the other 1st person shooters is slowly being torn apart by this trend toward restricting what you can and canât do
Does it have benefits? YeahâŚbut at the cost of no longer being âOWâ and also being stale and repetitive and, thanks to queue times, borderline impossible to play for some people
The game is a shell of itself thanks to past yearâŚSinatraa wonât be first or last casualty
Itâs not like you could get another DPS game right away before, though. Youâd probably get at least one game where you had to slum it on tank/support in between unless you were one of those insufferable people who would just let the team burn before theyâd tank.