legitimately speaking, the strongest 6v6 character that I can remember since release Brig, she is in EVERY SINGLE COMP 6v6 game. I would love, love love to see her 6v6 wr specifically. she is not okay in 6v6, she destroys EVERY SINGLE TANK, she is so fing strong in 6v6 you can literally get nanoboosted and try to bash her face in, she would outlast the nanoboost you and kill you afterwards. she has zero, zero losing matchups, she is the easiest tank to basically play a psuedo dps on.
in 6v6, Orisa is not OKAY, period. the devs need to play the mode. she is such a huge damn outlier (along with Sojurn but I think Orisa is way worse). she has been a literal cheat code ever since open q has been released, a literal raidboss, absolutely tired of this metal zebra charging into unsurvivable situations and ends up killing you while she is eating 3 trillion damage and somehow surviving.
She flounders if you burn down her CDs. A lot of Orisa’s flourish because people can’t punish her when she over extends, or they waste all their abilities when she’s doing something.
A lot of the heroes are not really designed for 6v6. Like kiriko who really belongs in 5v5 with how much survivability she has. Orisa is only strong with a good support. So go for their backlines and then orisa will be a free kill.
Or just land headshots on orisa, since her fortify isn’t immune to headshots in 6v6 mode.
I’ve actually found Orisa not so bad to play against.
Ball, Doom, Hog, and Hazard though…
They could use some tweaks.
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Ball has got just a little too much survivability. A nerf to Adaptive Shields or maybe a nerf to base HP would be good.
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Doom is a punch bot that can control your entire team if he knows how to use his Block. I’d drastically reduce his cone for multi target punches.
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Hog needs a nerf to TaB, perhaps a 2 second cooldown between uses would be perfect.
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Hazard needs a nerf to Spiked Guard, similar to Hog’s TaB.
It’s mostly self-sustain stuff from 5v5 that has no place in 6v6 that are problematic.