Double barrier = Long range high sustain meta.
Orisa = Long range high sustain character
Bastion = Long range high sustain character. (He was actually common in OW1 bunker comps which were originally just orisa but eventually adapted into double shield with sigma LOL ironic)
Torbjorn = Long range high sustain character with a shotgun component
Analysis you can’t play dive into this comp because torb and bastion hard counter dive and you can’t play brawl because bastion and torb are also good against brawl but not only that Orisa is probably one of the best tanks against brawl.
So your options are DVA in which you cannot play very aggressive or sigma or pick orisa yourself tell me how this differs from double barrier which all 3 of these tanks were common picks against or picked during double barrier (Outside of OWL)
Supports
Baptise AOE heal very useful in double barrier comps
Lamp very good at sustaining players
Kiriko Suzu very good as sustaining players
I think its ironic you all complained about 6v6 double shield but yet a lot of you are fine with this current meta with the support creep and Orisa which is basically double barrier minus the shields
Because you can have like 4 immortalities on a team.
How is getting bubbled twice then getting suzu’ed then getting lifegriped or Lamped much different from double barrier, couldn’t kill anything then can’t kill anything now.
I’d argue double barrier was actually more fun than this current meta and goats was a lot more fun and if I could choose between this meta for the rest of the game or goats I would 1000% play goats.