The least fun tank to play as, the least fun tank to play against, and the least powerful tank except maybe hog
It’s actually stunning how bad of a job they did at turning him into a tank
bobby hates minorities
He isn’t. It depends if it’s a good doom player or not. Good doom and the hero isn’t weak, and a nightmare to play against without swapping to a bunch of cc/mobility.
A bad/average doom and they don’t do much.
you got that right besides Sigma/ Ball. Doom is not weak, just a skilled hero.
I think he’s just impossible to balance. he’s either an OP monster that makes everybody else’s life miserable or he’s just useless
and he had the same issue in ow1 they said they were going to fix that with his rework/role change in ow2 but its more or less the same if they listend to doomfistplayers the senesable ones we could have him decently balanced
doom is the sole reason why 5v5 won’t work properly
Doom is a broken hero imo. Much like Ball he either has to be so OP he gets tons of value, or he’s useless. He provides almost no real defense to his team, even his ability to draw fire is minimal as most people just give up.
He’s too hard to kill, to mobile and even if you manage to kill him his movement abilities let him come back from spawn it hardly matters,never mind if you use Doom’s ult he basically makes it from spawn in a few seconds.
Well, that’s one of Doomfist’s two problems, which he shares with Genji and Tracer. High ceiling, low floor.
The main issue is that his gimmick - rather than high mobility/damage in exchange for durability - is high mobility/durability with too much CC in exchange for staying power. He doesn’t deny space like Reinhardt or Winston at all, and he barely claims space like Zarya or Roadhog. Doesn’t last nearly as long.
From what I can tell (I don’t hate myself enough to play Doomfist), he’s best off killing squishies as quickly as he can, which (in principle) makes him a less-proficient, circumstantially not-garbage downgrade to D.Va or ball, neither of whom are especially good right now.
I would say Doom is closer to Ball and Sombra. Not particularly effective at their jobs, others kill squishies faster and easier. But they are annoying enough they get value if the enemy team chases them around.
Thus the worst thing that can happen to a Doom player is for people to just ignore him, stick together and kill his team. In fact if the supports actively try and pocket who ever Doom targets he won’t be able to kill anything really.
That makes sense. ![]()
Poor thing.
It’s because his base kit only works on a feast-or-famine system because it is fundamentally flawed and doesn’t fit within the game.
He is not bad. It’s not hard to dive in and kill with him, his abilities are all easy to land and have huge hitboxes, his gun is even a shotgun. His ult is a free kill on immobile heroes and a free escape.
People being “bad” with the character stems from either the enemy running a full comp to specifically counter him, or not knowing his kit well enough to know when/what abilities to use to abuse the map with his mobility. That’s the part that isn’t as easy as other dive tanks to understand. Trying to pin down a DF who knows the map and what/where to launch around/over to get in and out after kills, is a nightmare.
Dooms CC is broken, but he takes a ton of space like Winston. If you follow up on your Doom dives it’s easy pickins
Doom is also really good at holding space. A good Doomfist can control a corner or a payload just as long if not longer than any tank in the game. You just have to manage your cooldowns well and use the map effectively.
But because a lot of players don’t realize this, they don’t think Doom can tank effectively and don’t know how to play with their Doomfist. You end up having to teach your team how Doomfist plays in almost every game you enter.
The biggest problem you face when playing Doom is not even when the entire enemy team swaps to counter you, you can deal with that, it’s when your team has no idea how to play with Doom or simply decides that the game is lost in spawn because they buy into the notion that Doom can’t tank.
I was watching Zbra the other night and he was talking about why tank Doom is better than DPS Doom, but the most telling thing he said was that he missed playing DPS Doom because he was so simple. Tank Doom requires more thought and I think that can be true for Doom’s team as well. The OW playerbase as a whole still doesn’t understand the Doom rework particularly well. I think that’s why we end up with the Doom is the worst tank in the game/Doom is super OP dichotomy. Once more people understand Doom, things will settle down a bit.
the least powerful tank → The least fun tank to play as → the least fun tank to play against
You answered it when put in this order
Doom players are selfish and want to play a bad hero. That’s why.
I just hack all the qp doom junkies and they dont swap. It’s boring. They play for themselves.
You can only lose fun when going from DPS Doom → Tank Doom
And yes, DPS Doom was unhealthy in low elo, but just remove the 1 shot and make it 180 damage and it would have been fine.
Im sad for all the doom mains that practiced his techs for 100s of hours and now he cant do any of them anymore ![]()
If by “unhealthy” you mean “a throw pick” then yes, otherwise no.
Low elo DPS DF were hardcore feeding to the enemy, while failing miserably to do rollouts they saw on a Chipsa/GetQuakedOn streams
Unhealthy in the sense of “Low elo players cant deal with his 1 shots”.
As far as i know most people complained about the 1 shot and not the cc.
But yeah usually it goes like Doom goes in → 1 Shot → gets killed himself → repeat
But if you mastered the hero he “can” work, not so much in Top 500 you had to be really good there, but if you knew techs and who to kill you could make him work in Diamond - 4000 SR
I really wonder where these unkillable Daigo-type Doomfist players are, since I distinctly remember watching OWL matches (before OW2) where players known for their Doomfist play would just charge punch behind a barrier and erase a support for free before dying.
Like, every change they made to Doomfist before giving up and changing his role basically reduced him to a punchbot. “Muh techs” or whatever doesn’t change the fact that the balance changes slowly guided the gameplay loop into “charge punch, kill someone, slam away/die.”
Oh yeah, because rollout doom was not practical to use.
You sometimes did 30s rollouts to just get 1 Kill, im saying if you know techs you can make him work in higher elos, because you have better movment in fights.
But yeah, if you wanted to get MAX Value out of Doom, dont do rollouts, punch → 1shot → try to get out.
People only played Rollout doom because it was fun af