How Doomfist Tank Might Work

Eh I’m not sure that’s accurate considering Tracer has no CC and Doom is all CC

Doom bad. Meanwhile, tracer has a massive pickrate in all ranks Masters+ for being one of the most valuable and versatile DPS in the cast. Big difference.

Since when did cc warrant a rework? Tracer is 10x more obnoxious and has been ruining the game for years.

CC is probably the singularly most complained about thing in Overwatch. Boops, stuns, slows, freezes, sleeps etc.

Blizz is making a specific effort to reduce it in OW2. Considering Doomfist is all CC, that’s why it warrants a rework.

CC is needed to keep heroes like tracer in line…
She’s the route of cc being needed in the game, they added pre nerf brig to counter her :face_with_raised_eyebrow:
CC does need changes but so does tracer

I am not seeing any real down sides. He has more HP, more shields, more dmg and the only trade off is slightly increased CD on abilities… but you also gave him a CD reducing feature every time he landed an ability to the point if you cycle them they are as low as they normally would be if not faster.

Simply put you buffed every thing and gave him a tiny nerf that is reduced by another buff you gave.

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This is kinda of the equivlanet of saying that Mei should be a tank because she has a wall. If he gets to be a tanks i wouldnt be shocked if most, if not all, of his abilities get entrely reworked. You would also need to massively buff his primary, otherwise he becomes comepletely useless once he runs out of cooldowns and even with the 2 sec change it promotes as spam playstyle to be able to do something mid fight.

I honestly dont want to imagine how powerful hyper mobility will be in OW2 with less CC.

Doom makes sense as an initiator, just like ball does, even with his current cooldowns.

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He does, but once he runs out of cooldowns he is worthless with that primary so mid fight would get really hard for him in this scenario.

As a DPS he can go in and go out but as a tank he would need to stay in the fight longer, massive hit box, no proper defensive abilities and meaningful damage locked behind cooldown doesnt feel good imo.

Yeh man it’s gonna be horrible, especially because we know she won’t get reworked or properly nerfed.

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Ball does that though. He goes in, hopefully you win, if not, you get out and wait for adaptive. (This is a big simplification, but in general is pretty true.)

His primary is good tho, it allows him to put pressure, his shields are more reliable and his mobility is not entirely locked to cooldowns and while the 2 kits allow for them to choose their targets, i think Ball would have an easier time as a tank in this scenario.

Yes, if they make doom a tank without putting a focus on differentiating him from ball, he will just be a worse ball.

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Exactly, that is why i think this particular one is just a worse ball and, if the devs actually care, his kit would see a major rework if he ever became a tank.

Well in like 4.4k+ doom can be played like a brawler. If they continue to make both playstyles valid for him as a tank, he will be in a different niche than ball. Changing him too much towards brawl will make him very close to rein though, which we don’t want. That hybrid playstyle needs to remain.

I mean, he could definitely work but we know how bad the devs are with heroes that are meant to have their own niche. Tank Doom is entirely possible but if done wrong chances are he will be trash and Hammond will just out shine him… or the opposite could be true.

I actually think one of the saving graces of overwatch is how asymmetrical they have made tanks. Just look at Hammond vs Winston vs rein vs orisa. They all do the main tank job in very different ways.

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Also Doom needs something like third person, or another skill with similar utility.

Fair enough, granted the tank role has always had few options but as the role gets bigger the chances of niches overlapping gets bigger.

Third person Doom sounds actually cursed

Essentially yes. He would need to be the same hero but beefier since he’s the tank. Instead of having tanks to tank for him or provide space or safety with abilities like bubble or defense matrix, he’s the focus of the enemy.

That’s why I suggested his passive not only give more shields but also not to have a cap. So, instead of having 250hp & gaining 150 shields slamming 5 enemies he’d have 450hp & gain 250hp slamming 5 enemies. I also should have mentioned his slam having a larger AoE to match his increased size. An 800hp Doomfist that also gains HP from punch & uppercut might survive in the fight long enough to slam & repeat again with the new passive I gave him. With tweaking it could probably work as long as he’s shortening his cooldowns with his abilities

Slam->uppercut->punch->slam again reducing cooldowns on uppercut & punch, repeat