I know blizzard doesn’t talk about how they deal with aimbots for obvious reasons, but I remember I think about a year back when cheating had gotten really bad and they addressed the issue, I watched this video talking about it where they said that an aimbot can track the red of enemies which is how it stays locked on.
With the recent feature of being able to change the colour of enemy outlines, wouldn’t that make aimbotting easier?
Please educate me
Its complicated. From what i know there are still aimbots out there, that work. Even before the colour changes.
The colour change was like a little step into making aimbot devs have to go back and think of another way to go about things. It can also use name tags to some extent, i think. But its still far more complicated than that.
The way they ban aimbot users is completely different.
I assume the change they made earlier, shifting the red hues for each outline slightly at random, applies to the custom colors as well.
The aimbots needed an exact color code and since there’s a billion and one red colors out there Blizzard just made them randomize to stop that sort of aimbot. It makes logical sense to do the same for the custom colors since red isn’t unique in having multiple variations.
You’re right, everyone has aimbot.
It’s called Moira(Soft lock aimbot) and winston (AOE aimbot)
Disagree? Go into training, watch them both track the bots to their demise. You cant dodge moiras beam, neither can you dodge/block Winston’s tesla cannon, so effectively they are aimbot.
depends on what your talking about
a “rose” aimbot locks on to the Y access of a hero, a “trigger” or “toggle” bot is something that doesn’t aim for you, but just shoots when you go over character models
there are many types, but the current ones seem to be more model based than color based.
Neither Moira nor Winston lock on. I wish people would stop propagating this myth.
Winston deals damage to everything in a cone. Moira has a beam with a forgiving hitbox. Both of their “lock on” effects are purely visual.
actually Moira’s beam is misleading,as its animation always points into the very middle of the target,even when the middle of the Player is no where close to Moira’s cursor,so its more of a really big hitbox then an actual lock on.
So blizz took a slight color change which human eye cannot see and did it for the red color so aimbots cant see it cause of slight change
Now i think the colorblind options avoid it for colorblind things , which may result in the aimbots working better , but i think they added the counter measure to colorblind options too
Moira and winston do lock on and I urge you to go into training and watch them.
Moira when attacking a moving target, her beam follows them.
Watch it in slowmo, you can see as you move left/right the beam follows for a short time, thus proving that you do NOT miss in a 180 degree attack.
Winstons cannon doesnt lock-on like Moiras but the tesla cannons do react to their surroudings, which is technically realistic but you cannot dodge them.
Dude, no. They don’t do any sort of lock on at all. It’s all entirely visual effects so you know that you’re doing damage. BTC does the video of it all. https://www.youtube.com/watch?v=94Q3LLyhEig
The beam simply has a VERY forgiving hitbox on Moira, as such that it doesn’t have to be on the character model to do damage, it has a buffer zone.
This has been discussed and disproven like 5 billion times. I strong suggest you go watch the dozens of youtube videos on the issue. Neither of these character have any kind of lock-on.
making a decent aimbot that 99.99% of overwatch players is easy and only takes about an hour to make, for the simplest type :
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make a function that detects a red bar on the screen (hp bar, very easy to do)
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if the hp bar is showing, adjust mouse position 50 pixel below the middle of the bar when mouse button is pressed. (corresponds to head hitbox). this takes about 2 minutes to do
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if you want to make it so that the player can choose how accurate the aiming is, you can create a scroll bar that someone can toggle (0-100% accuracy) that represents how accurate your aimbot will be. at 50% for example you would create a function that sets the pixels to be maybe 10 pixels to the right of the head hitbox (so that it misses) 50% of the time.
that’s it. if u wanna make it less obvious, u can set a random number generator to automatically move the mouse around the head hitbox by a certain amount of pixels to make it look like your mouse is moving.
Yeah Cheaters really ruin this game and most games online.
I admin-ed TF2 servers for clan gaming. Aimbotting is a REALLY complex piece of cheating. It is done on MANY levels. Quite frankly there are “Subtle aim bot” and very obvious aim bot pieces of software. I’ve noticed that Aim botter offenders are most prevelant from 9am to 1pm and then again Midnight through 2am. On this game.
Yes, Cheating can be REALLY difficult to detect on stuff, unless you are using a camera that faces your computer screen. Overwatch does NOT allow any type of 3rd party software to run such as cheat detection software while you are in game. SO it takes refined learning and understanding of cheating and how to use a Camera pointed at your screen. Your on-board recording software cannot always reveal a cheater (OBS studio, etc).
IF you sit down and work with the camera, and can sync it to your monitor’s refresh rate, you can see frame by frame pixels of what that player was doing at that exact point in time and line up with that point in time to see what they are doing to match the Replay camera’s timing.
The hardest ones to detect are " aim assistance software". WHich snap the Cursor to the target you are attacking. They are very NON obvious, but trust me. You can sniff them out with experience learning how it happens.
The most annoying cheaters use complex hardware and/or software to find the location of other player’s on the map. Which is unfair to know if someone is flanking or not. Ive come across player’s as to taking it so far, that they were skewing the packet timing of their connection. Any player that is 35-50ms latency should NEVER have a delay of 0.50 seconds, which I find intriguing to come across 70ms players landing shots on me PRIOR to me even seing them. That’s high level cheating right there.
i guess what I would like to see on a match, is the player’s latency displayed to EVERYONE, like ALL online games do. This isn’t necessarily a privacy issue, as so much as it keeps everyone Honest. Overwatch doesn’t do this. Which is strange… while the rest of the online games out there DO. This is so you can tell whom is having those “strange, yet very mechanical latency changes”
TO me, cheating is raunchy behavior and ruins the fun of even playing an FPS game in the first place.
That sounds a little bit like what people do in Destiny and other online games to lag switch.
Yes, it really is. I mean I could REALLY discuss into depth how far players go, but I kinda would reveal how it is ALL done and that’s not something allowed on here. I don’t cheat, but I sure have delt with a TON of people that did, and as to just how far they will go to cheat is insane.
Overwatch has THOUSANDS of game-matches going on at once. So I know they wont ever be able to detect even 1/8th of the cheaters out there and unfortunately there are lots of players out there that just say “get gud”. heh trust me. usually THOSE people are the ones doing it. As i learned from experience.
It wouldn’t matter if they Hardware banned, IP block banned or what-not. A hardcore cheater has the pathway already set into motion the steps they will take in order to cheat.
In other countries they have policies put into place, where if you are a habitual cheater, they just eventually show up and arrest the cheater for exploitation. Cheating hurts the gaming industry and in the hands of the right lobbyists in the United States, it could eventually wind up as a FELONY.