I don’t know what I’m doing wrong but every time I change player outlines, I don’t see a change until that player dies, and sometimes it still doesn’t apply.
Start Forcing Player Outlines doesn’t have the reevaluation like other effect functions, So you need to reevaluate (do it again) yourself.
for example :
This action(default setting) runs when the player spawns, And there is 2 player(P1 P2) already in the game before the game start, it will be work for P1 and P2, but the players who joined later can’t see the outlines effect on P1 and P2 and yet the P1 and P2 still can see the outlines effect on later joined player.
I don’t know what is your setting so I assume that you use some variable on it.
You are wrong, name of action is self explained Start forcing player outlines
this reevaluate untill you call Stop forcing player outlines
The name isn’t relevant in this case, Start Forcing Player Outlines
does not reevaluate like other “Start” actions.
It’s a bug, because Start [thing]
actions, must reevaluate.
You can see that actions with “start” will usually have a “re-evaluate” option that lets you toggle what evaluates or not
“Start forcing player outline” does not have a re-evaluate option and therefore (intentionally) does not re-evaluate at all
Admittedly, it is pretty odd that the option isn’t there