How Do You Reduce Queue Times

hypothetical 50 people based on what current queue times would indicate: 10 of them are 15 are support and 35 of them play dps…and you require 122

how many games can you make before the rest have to wait? 10…cause you only have 10 tanks

now instead require that a group have 2 tanks…

well now you can only make 5 groups…and you just doubled the wait times of everybody else (worse for the dps than the support in that case cause theres more of them)

you cannot simply increase the number of tanks required without changing how many people there are willing to play the role

Crazy idea. But let people queue up before they choose Thier role, and if after so many games the player doesn’t get Thier preferred role they get a some kind of point or currency that gives them priority? A priority pass maybe? :stuck_out_tongue:

5vs5 didn’t magically fix queue times as queue times in OW2 is just an arbitrary value since S3.

I saw heavy queue times for tank and dps in S1/S2 and since S3 its been all 1 mins insta queues into stomp match.

They give a flying duck about quality and sell it as fixed queues, even if they don’t relate anymore at all.

Rather have back 6 mins Queues in QM, but a fun an mostly balanced with equal chances match which is not just a 40/0 vs 0/40 match up

4v4 ow3 baaaaaaby!!!

longer Q time means more time to find a better team. shorter Q times means finding ANY team could be good or bad

Too much composition durability was the problem.

Stacking DPS, reduces composition durability.

If we’re lucky, that means less Tank killing, and buffs to compensate for that.

Those are all tank busters who already benefit greatly from the armor change. How does buffing them further reduce their effectiveness against tanks?

Well, let’s say Hanzo gets his oneshot back, but they cut the base damage on StormArrows in half.

Or Junkrat gets his combo back, but a portion of it is now burn damage, and burns don’t affect shields. (Also burns don’t stack)

That’s unlikely. We’ll see but I don’t expect anything like that. They said buff and that would be a nerf.

I thought GOATS was pretty fun

This logic is flawed because the math requires that everyone picks one role and plays only that. When in reality most players play at least 2 roles, even if lopsided.

For example, I was probably 50% support, 40% tank, 10% dps in OW1.
In OW2, I’m now maybe 95% support and 5% dps.

Everyone keeps talking about “tank players” when in fact they need to think about “players willing to queue tank”.

Play Tank and be absolutely miserable 24/7

You accept reality, nerf the support role entirely, and just go back to 6v6 OQ since the game had no queue time issues prior to goats/Brig and the forced garbage of RQ being put onto the entire player base against their will when the majority literally doesn’t care one way or another and wasn’t playing any meta and never really has.

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I guess, sure. You could call it a lack of Tank playtime if that helps.

But either way, people don’t find playing Tank as fun as they did in Season 1 of Overwatch 2, when they had a surplus of Tank players.

Yes exactly… now let’s think back to S1 for a moment.

Every match was just dive supports nonstop, and once they were dead, it was a 3v3 slugfest of the remaining players. I remember everyone saying “Mercy is dead” and how miserable playing support was because all you ever did was run and hide.

As everyone got used to things and supports got more offensively stronger, now tanks are the burst victims. Drop that one player and you win the team fight.

I am definitely not saying bring back S1 tactics of making supports the first victims. But it clearly showed that players WANT to play tank heroes because the are big fat dps and lots of fun. But being the ONLY tank is absolute misery because you are a single source of failure and the ONLY objective in every engagement.

Nothing else matters. Kill tank. Win team fight. Gain progress. Repeat till victory.

That sucks.

Butt that’s the thing.

The goal is literally “make DPS players want to play Tank instead of DPS”. So yeah, “Fat DPS” is literally the goal.

But it doesn’t suck nearly as much as horrible matchmaking and queue times.

At least with Buffed Tanks, the enemy team should be evenly matched.

Where as otherwise, there’s lots of reasons a team just throws when they do throw.

How do you reduce queue times?
Actually bother to balance the game then go back to 6v6 lol

This right here:

It didn’t.

Not sure why we need to ask that when we literally have proof that queue times, generally, are better now and have been for the entirety of OW2.

Make a better game than OW1 was then the Que times will drastically go down. But thats not gonna happen anytime soon. Every season they make 2 or more big mistakes they manage to squeeze out, declining player count is the result of bad patches.