I think we all know who I’m going to be talking about. But seriously, how does one mess up THIS badly on a hero, with little to no sign of direction or any compensation for removing any real reason to play her?
On release, you made her the monster brawler, it was broken and she was nerfed. You decided to change her into a main healer, reducing her presence on the front-line and the reliance on it - cool. But now, you’re just making her only form of value come from a cooldown healing ability.
Here is how you’ve trashed the hero in every single way:
Shield and Shield Bash
ONLY ONE of these was a buff - a compensation BUFF for TWO nerfs. You made shield bash less forgiving, essentially halved it’s health, reduced how quickly the shield regens and how often a Brig can rely on her shield bash to punish or to even secure kills - you made the stun duration so short, you might as well just use it to hopefully/potentially stun someone out of their ultimate. So, since Brig can’t rely on her shield so much, they must’ve increased her survivability in other ways? Right?
Inspire
Okay, so you kinda flip-flopped, you made inspire longer lasting, that’s cool and she can rely on it a bit more for her survivability - oh wait.
Hold on…
So, to punish all the buffs or postives of Inspire, you just ruined it by reducing her down to 150. Before anyone says anything, I am aware that she is at 175, however this may be patched out soon enough.
You ruined her shield, and her self-sustain through her passive is meaningless because of how quickly someone could BURST through FIFTEEN HEALTH PER SECOND - This is also ignoring the fact that you removed much reason for her to be a front-line support by continually messing with her healing numbers and making them so slow that you might as well just play someone else.
Repair Pack
So, you attempted to make repair packs more reliable by increasing the amount of armour packs, whilst also continually nerfing the amount of healing it does, make it a ‘time over’ type healing meaning that she has very little potential for sustain, and also officially removed her ONLY form of utility and her ONLY reason to be played over other supports by removing armour health from the ability - Keeping in mind that this is ALL on top of making her redundant on the front-line , therefore making her more reliable on health packs for larger sustain, only to be taking that away from her too.
Rally
You watered down how much individual impact Rally has on each player affected, made it temporary, WHILST increasing it’s cost. Are you even keeping track of the changes you MAKE? You’ve continually nerfed her healing in all forms, and then her last form of big impact, you’ve nerfed and had the audacity to make it cost more? When you’ve forced Brig to have to actively DO MORE for value? How is any of this making sense?
Whipshot
This is literally the only ability to not receive out-right nerfs and it’s her only form of a long-range attack, and a boop. Now it’s the only way for her to safely use her inspire without potentially throwing herself as ult charge to the enemy.
How can you stack these changes one on top of another, and not compensate? How can you try to make the hero reliant on other parts of their kits and then CONTINUALLY nerf those areas too with no compensation for previous or current nerfs?
Anyone with a brain can see how problematic the mishandling of Brig is. All because what? Pro players and streamers wanted to abuse a hero and now has a self-incited PTSD from the hero ever having any form of value? So now you can sit here and kick a dead horse over and over again to mock the players that loved to play Brig whilst also only appeasing those ‘top-dogs’ for making the hero absolutely trash? What is the excuse? Is this incompetence, ignorance or negligence? What are you doing Blizzard?