How do you hit A D spammers?

Seriously as widow I can’t hit their heads worth a SHlT when they press two buttons, the games animations feel so choppy, sudden and broken.

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Winston, Brigitte, Reinhardt, Flashbang, Mei, Sombra, Earthshatter, Graviton, etc.

I don’t try to play their game and give them a choice. I just end it.

Double tap center mass.

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Shoot in the middle, and if you’re playing Spamzo sometime instead of Widow then storm arrow right in the middle of their character while they are strafing.
Spamzo is mostly the answer to everything these days, as Widow it’s a bit more difficult but eventually you’ll get the hang of it.

that’s where you use your uno reverse card and a d spam them as well. but like the guy said above, body shot them if you can’t land the crit.

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Play moira… its automatically magically gives you GOD TIER tracking.

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Either hit bodyshots as others have mentioned or keep your crosshair in a position equal height to their head and wait until they go into it and then shoot

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just body shot. soon as they get hit they change their minds real quick.

I normally refrain from saying this but, the solution to AD spammers is as followed:
“Git gud”.

Now excuse me I have to go shower for a long time, because I feel dirty for saying that.

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Ooooor you can just aim at the middle of the line they’re moving in?

Aim… :black_small_square:

Why do I only think of McCree and baby D.va when I read this title… I wonder… :thinking::thinking:

Feels so kitten good to smack these in their annoying faces! :grin:

that’s because they are.

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Post in all chat “Stop [expletive] moving”.

See if they respond.

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If they’re just a/d spamming, I take a second to plant my crosshair and let them walk into the shot. If they’re smart and are a/d crouching, I just spam at center of mass and hope for the best.

Hitting someone who is actively dodging you is a very difficult. Your best chances to hit them are right after they change direction if you can react fast enough and flick. Or you can try to predict them if you have observed their movement enough to make accurate predictions. Also you can try to match their movement, which should make it easier for you.
But tbh it’s better to avoid having to hit those shots in the first place. Disengage, switch your target, go for the easier shots.

It’s very difficult. Most people here can cry for days about how OP Widow is but can’t realize how much this makes Widow’s job difficult if they just tried doing it. Some animations like Genji and Ana even have too much sway TBH.

Surefour, an OWL hitscan pro, even mentioned how pros just can’t hit a person that’s actively dodging you 90% of the time.

Your best options are either to keep your crosshair somewhere you predict your enemy to walk into (usually in the middle of the ADAD strafe range) and click when his head walks into your crosshairs, flick a shot (very hard with a stupidly high failure rate), or body shot center of mass.

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I aim completely away from them, and flick back

It doesn’t usually work though, that’s why my DPS account is in gold.

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Wait for them to walk into your crosshair.

I’m a pretty old school FPS gamer with lots of experience against this movement strategy, and just about all I can tell you is this: everyone who is good utilizes this whenever and wherever they can. If players in your games aren’t wobbling or adad spamming, you’re not playing with good opponents. I’ve never faced a Quake player who is better than me that doesn’t exploit the ‘f***’ out of this stuff.

What you should be thinking about (the plan) is more or less based on the skill range of your opponents. If they’re smart, they wont just walk in straight lines or move like bots. IF you were playing the computer you know the computer is going to move loose and predictable, pretty much carelessly walking in straight lines or barely dodging. Your tracking in this situation needs to be smooth, and you need to watching out for them to start ad ad spamming and when they begin to spam ad ad that is when you need to stop ‘tracking’ and just focus on microflicks and keeping the cross on the target. But when you’re playing good players, expect to be microflicking onto target or in the middle of the strafes primarily waiting for them to long strafe and then track smoothly. The last way as mentioned is combining strafe aim or adding in a little forward and backwards to your own strafing. All of the other methods are specifically mouse aim priority.

It also helps to have good ping, low or medium sens and to be very patient with your mouse movement. Keep your crosshair near them and don’t over flick when you’re trying to lock on, just micro flicks sort of as if you’re making tiny corrections. Of course you won’t hit perfectly but you’re on the right road.

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