How do you calculate Death Avg Per 10 Minutes?

Hi, I have been trying to keep my Moira in the 3-4 death average per 10 minutes. It was 3.44 but I sadly had a tough game which resulted in me dying 9 times thanks to Doomfist and Soldier 76.

So now it is 4.03.

My deaths is 32, death avg per 10 minutes is 4.03 as mentioned, 217 eliminations currently, 46 final blows if you need that and 7 solo kills currently if you need that.

Eliminations per life is 6.78 if you need that too. Final Blows per 10 minutes is 5.80.

So how do you get 4.03 from this?

All I know is you need more eliminations and less deaths. Dying 0-3 times helps the most if you get the eliminations high.

Deaths per 10 minutes comes down to how many times you die in 10 minutes. And example of this is let’s say you died 2 times in 5 minutes of a match and the match ends at exactly 5 minutes, this will then average for that match that you would be expected to die 4 times per 10 minutes in that match, even if you didn’t have 4 deaths. That would mean your stat would reflect around 4 deaths on average for 10 minutes if you only played Moira (if you only had 1 game of stats to base off of).

It’s based upon the amount of time the match takes and the amount of deaths in said match, also calculating the amount of time that hero was played during the match. If a match doesn’t even last 10 minutes, the game will calculate the remaining time of the match and do the math for how many deaths you would be expected to average in the match if it did last 10 minutes.

Let’s say a match was 20 minutes and you died 1 time, that would calculate to an average of 0.5 deaths per 10 minutes, even if you died 1 full time.

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Raw numbers in a vacuum really don’t tell much. A low death count can mean that you’re playing well… but it can also mean you’re playing way too passively.

Even in relation with final blows it isn’t very indicative, especially for supports. To give an extreme example as Moira: If you always spam damage orbs in team fights and constantly tickle the enemy from max distance, you’ll get high kills and low deaths, but you’ll be more of a detriment to your team than an asset as a support. Just to show how misleading these stats can be with a sample size of 1.

Conclusion? Don’t fret too much about all these personal statistics. In the end it’s only winrate that really matters.

Accuracy, kills, deaths, etc… are only useful as an averaged number of the whole playerbase as these can give an indication that something is amiss with a hero, the important word being can.

And about how it’s calculated? The post above explains it pretty well.

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It’s got nothing to do with your elims. It’s not a K/D ratio, it’s just how many times you die in a period of 10 minutes.

I’m reading through the thread now. I have 7 games played. 5 wins and 2 loses with like 76% win rating on Moira. Only had to flex on game which did result in a lose. The other lose I didn’t flex and stayed Moira.

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Wins and losses won’t reflect average deaths. The only things that can influence that stat is deaths, the time of the match, and if you swap heroes.

The best way to determine average deaths at the end of the match is look at how many deaths you had in the match and look at the match time. If you had 5 deaths in an 8 minute match, you’ll have like 5.5 average deaths in 10 minutes or something (that’s not the actual number. I just spit balled something instead of calculating it).

Don’t die during the course of a match and your Death Avg per 10 minutes will be 0

I did have one game where I go flawless on Dorado with aggressive Moira gameplay style. Started on Defense and full hold it for 4 minutes with no contest. Easy push which only took 1 minute and 8 seconds. Game was about 5 minutes and 8 seconds.

22 eliminations and 0 deaths and my career average went to 3.28 in that game. Other game raised it to 3.76 for dying 6 times in 14:08 match timer. Next game I died 2 times for lower it to 3.52 in timer of 7:52.

My 6th game lowered it to 3.44 with timer of 12:03 and 4 deaths.

Then my last game which was the 7th one lasted 12:48 with 9 deaths. Which raised it to 4.03.

9 deaths is the most I died so far.

It is only a measure of deaths/10 minutes. So take your total deaths over total time multiply the answer by ten

These numbers will go up and down a lot because the game takes the median of deaths per 10 minutes.

Let’s say your average deaths for game 1 is 5 deaths per 10.

Game 2 is 3 average deaths per 10.

Game 3 if 7 average deaths per 10.

If you add all 3 deaths per 10 and divide it by 3 (because you have 3 total games of data), your average deaths per 10 would be 5 as your statistic.

But determining the average deaths per 10 is more difficult and would require an algebraic equation to figure out. Which, honestly, I don’t find worth it. I just guesstimate what I think the average per 10 is and roll with it.

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Thanks

I explain more in-depth in the post, but I appreciate the cherry picking.

This happened because that game would average 4.26 deaths per 10 minutes. This is then be added to the average median of deaths per 10 stat.

In this case, since it jumped up that much from one game, I would assume you had probably around an hour or two of play on Moira at that point. Especially because there wasn’t even 1 full death difference, but the stat went up nearly .5 deaths.

Yeah, my Season 16 time on her is over 1 hour. Getting closer to 2 hours with her.

I wouldn’t worry about the average deaths per 10 until you have more hours on Moira. As Mercy, I try to average at MOST 5 deaths in a single game.

This isn’t always achievable, but it’s still a goal. If you really want to focus on deaths per 10, look at the average healing and damage done on all Moira players and try to continue to match that or have a better stat than that, but try to keep a lower death count.

If you can have better stats than the average Moira and lower deaths, you can hypothesize that your play style is good. Not too passive, not too aggressive. You’re doing the right thing at the right time, but you have a lower death count. You’ll most likely see yourself start to climb a bit.

This isn’t always true. Just a hypothesis. But you always want to analyze your gameplay to see if there was anything else you could’ve done to help with that team fight.

And overall, DO NOT blame your team. It doesn’t matter if it WAS your team’s fault. You cannot fix that. The only thing you can improve is yourself.

If you just scapegoat others (not saying you do), you’re hindering your own ability to grow.

EDIT for the average stats vs average deaths: if you do begin to climb and get into a different bracket, continue to analyze your gameplay. The play style you used to have may no longer work in the new tier. If your average stats start falling below the average Moira in that tier, you have to re-analyze your gameplay to ensure you don’t fall back into your previous tier.