Nerf Reaper. Reaper is keeping tons of people out of tank queue. Why should I tank when I make no difference if the enemy plays the easiest DPS in the game?
Just in general balancing the DPS would help a lot because one of the worst things about tank/support is that you win or lose based on what the DPS play. I used to DPS purely to make sure we had at least one useful hero.
Let me stop you right, there is about a 0.0000001% chance Blizzard will remove a system that to our knowledge they spent the better half of 2018 / 17 working on.
The only way to permanently fix queue times is to add more Diversity in the Tank and Support roles. But that unfortunately isn’t going to happen overnight, so “While You Wait” is the band-aid currently to relieve some of the pain.
You know what also isn’t healthy. Claiming fair matching making. While I expect to play with high plats and low diamonds I get high golds and low plats while the enemy team get’s masters and grandmasters. The hell am I supposed to do?
Everyone must queue as all roles.
It will decrease DPS queue times across the board.
Reducing toxicity.
See my other ideas on how to reduce Toxicity with simple over changes like the one you see here.
We need an exchange system. Play tank and sup to earn DPS.
I absolutely hate that I can’t play DPS despite tanking all the time. Tanking earns me nothing but useless cosmetics. I should earn DPS games by tanking.
Players can fix the queues by clicking the tank/healer button.
The devs can fix the queues by making tanks / healers more appealing to play, which in my opinion means reducing frustration levels.
That means nerfing frustrating anti-tank characters (reaper, mei, doom) and anti-support characters (hanzo, widow). The flankers are Ok, but TBH, tracer’s added range is putting her on the edge of “needs a nerf” territory even for Moira.
Increase in toxicity and frustration when you don’t win.
If you are better than the enemy and roll them, this will only result in around 1 minute of time deducted from your DPS queue. So it punishes you for being too good in way.
that doesn’t actually fix anything, as the implied dps players doing so are not getting what they truly want (and ergo paid for) from the game…ie, to play dps characters, not simply to access the game
The only healthy way is making more support and tank heroes, however it’s not helpful if you make said new heroes dps hybrids. Because if that happens then we just have dps players playing tank like a dps and playing them very very wrong. Honestly I’ve played mostly dps since role queue and I’m fine with the waits. The funny thing I’ve noticed is dps don’t leave games anymore. Just tanks and supports.
Revert the tank changes except for Sigma who ruined the whole role when he was released making considerable amounts of tank players outright quit the game because they couldn’t have an enjoyable experience for months
Everything i stated in my post is true. If equal numbers of players pressed the DPS, Healer or Tank queue buttons, the queues would be of equal length and “fixed”.
Players bought the game for the right to play it - how they play it is AS A COMMUNITY is up to them. If they all choose to blindly press the same button and complain it takes too long when valid alternatives exist, that’s their fault.
If they want to play with short queues, press the Quick Play Classic button.
As the wise Confucius once said “you caynt always git what you wawnt, but if you traah sometahms, you git whut you neeeed”.