How do i increase/decrease hp/damage on death/kill?

Hi

I wanted to try making (what i thought was) a simple custom workshop game just to learn it, where a players start on 50% damage, which increases by 5% on a kill but their hp decreases by 2%. Dying would cause a 10% loss of damage and a 4% increase in hp or something like that.

I’m getting quite stuck right at the start though… I can’t seem to work out how to get damage to increase as a percentage of the normal maximum. I haven’t tried with the hp yet.

I tried inspecting a similar one i found and they have different rules for each step of damage % increase, which are duplicated for team 2. It has a different variable letter assigned to each step, which is a condition for the next one up.

Is there no easier way of doing this though? Can i not just make it increase damage 5% on a kill without specifying each stage? Then i would also have to do it with health too, and it seems like i’d have a million rules by the end of it considering how much more complex my game would be compared with the one that’s similar.

Thanks