i wanna put it in a variable because i’m honestly tired of not being able to play in rounds with brigitte because her max health will double if it goes to a 2nd round, or you switch off her. can someone help me on this please?
Global.A = Health(*player*)
This sounds to me more like you got some buggy rules though.
do you think you can look at my code? it works with symmetra too and i bet you that if you do this for example than it will do it too
Ongoing - Each Player
Team - All
Hero - Mercy
Set Max Health (1)
Wait 0.016
Add Health Pool (Health) 99.750
Add Health Pool (Shields) 98
then switch off, go to a next round, etc and it will double and change the max health to the hero you switched to
You could store the hero of the event player into a variable (Event Player.currentHero = Hero Of(Event Player)
)
Then have a rule:
rule - all Players, all heroes
condition:
- or(is alive(event player), hero of(event player) != event player.currentHero) == true
action:
- event player.currentHero = hero of(event player)
- set max health(1)
- wait
- add health pool
- add health pool
If the health pools start stacking somehow, remove the old ones before adding new health pools.
yes it worked! however i ran into 2 problems
-
i have brigs health at 240% to match a 599/600 shield health, when i followed your rule it did keep her max health at 250 but it put her shield health at 101/102
-
when i switch to other heroes like mercy for example, mercys health is 202. is there anyway i could fix both of these?
I just copied your actions. Tbh I don’t have much experience with manipulating player max health. All I did so far was increasing it by percentage, wich worked well. I would have to play around with the values and see what happens.
So I can’t really help you with it, sorry.
thanks, it’s alright. you helped a ton though!
rule("Rule 1")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Has Spawned(Event Player) == True;
Hero Of(Event Player) == Hero(Brigitte);
}
actions
{
Set Max Health(Event Player, 1);
Wait(0.016, Ignore Condition);
Add Health Pool To Player(Event Player, Shields, 99.750, True, True);
Add Health Pool To Player(Event Player, Health, 98, True, True);
Wait Until(!Has Spawned(Event Player) || Hero(Brigitte) != Hero Of(Event Player), 99999);
Set Max Health(Event Player, 100);
Remove All Health Pools From Player(Event Player);
}}