Hi there ! I tried by myself to set an infinit timer with the workshop, but nothin works. Can anyone help me please ?
“Total Time Elapsed” will give you the time in seconds since the game was started. This value is rounded though so you will only be able to do any calculations whole seconds.
If you want more precision, use “Chase Global Variable At Rate” with the “Destination” set to 100000.
In action ? i saw it only in conditions and that dosen’t work. Can you send me the full code ? (Thanks btw)
It’s a value. you have to look for it when applying a value in order to see it.
actions
{
Set Global Variable(A, Total Time Elapsed);
}
I’ve done what you told me, but after this i can’t set a number for it with another action.
I’m sorry i’m very lost with this 
What do you mean? Are you trying to change the time of the timer manually?
Yeah, with the Deathmatch mod i can set it to 15min (max), but i want more, like infinit or 1 hour
Oh, I thought you were trying to make a virtual timer for other things. You use the action: “Set Match Time(X)” - X is the time in seconds.
actions
{
Set Match Time(60);
}
Servers will be forcefully reset when they have been open for longer than 1h 30m
Oh i didn’t know for the 1h30m thing thanks, i gonna try it now but i don’t need more actions than that ?
This will set your game time to 60 seconds remaining. If you want the game to go for as long as it can, just put the biggest value (100000).
You can type in “Seconds to Hours” on Google and it’ll give you a nice time converter if you’re looking for a more specific time.
It dosen’t work for “Deathmatch” that keeps the timer to 15m, but it works in training so, thanks for your reply ! If you have any suggestions for make it work in Deathmatch let me know !
(I think it’s because we can set the time to 15m on the basic option of the game mode, i don’t know if there is a command to “deny” this setting)
Yea, there’s a build-in setting where you can change this to a maximum of 30m.
You could try this script and see if it keeps resetting the timer:
actions
{
Set Match Time(10000);
Wait(5, Ignore Condition);
Loop;
}
Or even:
actions
{
Pause Match Time;
}
I think that could work but i don’t know how to skip the “Hero selection” cause that work but for the selection x)
The first one works perfectly ! Thanks for all ! 
(you just need to set the “wait” to 40 or more if you want.)