I find myself asking this every night. I see the same 5 people night after night blatantly walling than cranking it to 10000 when they get rolled yet I get silenced for telling my team someone is cheating.
There is zero reason why the dev team has yet to acknowledge the issue we all know exists. I am sick of them hiding behind the argument they banned 500k accounts. All they did was allow 500k new accounts to be made. This nonsense has gone on for to damn long.
The war against cheaters is one of ever constant escalation. Every time a solution is found to identify the latest methods of cheating a new one is found in a matter of weeks. Why?
Because it is a profitable âindustryâ where short sighted people will pay out the nose to feel better about themselves.
Anti-Cheat systems are perpetually behind that of cheat script kiddies. Because you cannot solve the problem before it occurs.
Letâs review the changes of the past few years and see where we could have went wrong:
Free to play model results in mass account creation. Anyone with a a second account is likely not using that account for anything fun and fair. Bans are less meaningful.
Only content releases are for player cosmetics. Hero unlocks are now easier making alternative accounts even more prominent due to less effort to enter comp. Bans are less meaningful.
Added a steamer mode to protect your true usernameâŚso even if someone shares a code of you cheating itâs not you.
Buffed an invisible hero causing great distress to players incentivising ESP and other client side hacksâŚmultiple times.
Boasted multiple times about âdefense matrix updatesâ with no actual ban waves present on the top hacks and cheats being sold resulting in free trials being given away every week for anyone to use.
How or why would there ever be cheaters in such a game?
Fascinating. But I think that kind of drives home my point a little further.
Gaming companies are largely hampered in their anti cheat efforts by the laws of any given country they make their games available in.
Because on one hand, it would be nice if games were allowed more access to check for modifications of their game client or other programs hooking into the client.
However, at the same time, I value my privacy and I have my reservations about a private company getting further access to my computer. For whatever reason they provide.
If that works well then honestly it can be somewhat of a compromise between us and the corporation, in that we play the game on a less-sensitive environment (separate PC or other ways), while they get to do their anti-cheat better.
The issue is that none of the invasive anticheats so far has worked even remotely as good as they are advertised. So the premise itself become mostly moot.
We then run into a social issue. This creates an implied condition that only people who can afford separate pieces of hardware deserve to have privacy and/or that privacy is something you pay for instead of an inherent right.
I spent 3 grand on my current rig. Do I have to spend another 3 grand along with finding a place to set up the separate rig in order to have my privacy respected? I donât know. I am not that big a fan of increasing the gap between economic classes by making privacy a transaction based commodity.
A great example of this is the more invasive anti cheat used by apex where a âhackerâ turned it against them and used it to forcibly install cheats on to players computers while they were playing in tournaments.
I think sadly that is already the case. We plebs just donât know it yet or are willfully ignorant about it. I donât like this kinda solution either but it is what it is.
Yeah, remotely executed code iirc. Itâs honestly atm mostly a futile effort and/or a buzz word, the invasive anticheat, i mean.
Blizzard prides it self, on data analytics when it comes to hero win loss ratio. When it comes to buffs or nerfs. Even without cheat detection you should know the average persons accuracy and the highs and lows of that accuracy. To the point you should know who is cheating with out cheat detection⌠How can a professor at a university tell his whole class was cheating by a plot point dataset but blizzard canât tell who is cheating under the same means.
Seems they prefer cheat detection over anti-cheat. They will gather a bunch of cheaters on a list and ban them all at once. Might be good for fighting the cheat makers because they donât know what set off the detection exactly, but itâs bad for the players that have to keep playing with the cheaters in game for an extra few weeks to months till a ban wave goes out.
I as a consumer shouldnât even know about how they check for cheats.
Hackers will find that out, thats their entire thing, finding vulnerabilities. As the âgood onesâ are usually security experts in tech.
They canât simply ask for more access on the device, because that means you give the hackers also more access in theory.
make a new security mechanism.
its the new goal to break it.
My pay in IT isnât high enough to have a real opinion on this even tho its a field I kinda wanna look deeper into. Its fascinating. I remember John hammond showing the java log4j exploit by playing minecraft and opening the calculator via chat command.
Man they flag and remove such posts within 24 hours. I had two posts about cheaters and forced win rate obvious damage manipulations taken off. I even provided game code replays and it got removed. This company is a joke at itâs current form. They only care if you are dumb enough to buy the 40 USD new skin.
Thereâs no anti-hack or mousetrap. Only reports.
Seriously, Iâve seen so many games where it says âplayerâ has be banned and removes them right there during the game. Have you ever in your life seen a hacker get banned in OW. I swear they just get bored or become top 500 and quit. The same Juno hacker has been on the same account for months.
Idk why but for some reason many people still expect cheaters running with blatant snapping aimbots like in old fancy days of cs1.6. thing is way less obvious these days