I don’t know why people keep using them to justify anything. People throw a lot, they troll a lot, smurfs are everywhere and this game isn’t played how it was meant to be.
they aren’t by themselves, jsut like any statistic, you need something to back it up, in this game they use player feedback, streams and other content made for overwatch to see how a character is performing
ok well no one has anything to back it up which is why I made this post.
and the devs dont tell us that evidence, because everyone here will twist and turn it to spin their own stories
… ok the POINT OF THIS POST was to know WHY PEOPLE USE THIS UNRELIABLE STAT TO PROVE THEIR IGNORANT OPINION
Because it’s all the community has to work with.
Without any hard statistics from Blizzard about other factors, we have very little to go off, stats-wise.
All we can do is just try to come to some conclusion about how a hero is performing with what little we have.
Pickrate is a way better indicator than winrate.
Not to mention pick rates can inflate or deflate win rates extremely easily. Historically some of the heroes with the highest pickrates have been Symmetra and Torbjorn and clearly that holds no water.
That being said you can’t ignore them. They’re just a small piece of the puzzle and you can’t dictate balance on them alone, or even just them and pick rates. There are so many factors that go into every statistic and even more factors that (at least should) go into every balance change.
Winrates alone don’t tell much, but winrates corrected for pickrates do. And about the throwing, trolling, smurfing part: assuming that the sample size is large enough, these factors should be roughly equal among all heroes. And we can already see that the popular smurfing heroes like Tracer, Genji and Widow their stats aren’t that much influenced by smurfs, given that their winrates are rather bad in the lower ranks.
Moreover, it’s important to look at all ranks when looking at stats and not just at select ranks (like many people like to only look at GM), because things like throwing, trolling and especially smurfing can vary wildly between ranks (e.g. smurfing by definition can’t exist in GM). And here I’m not even talking about skewed numbers due to sample size (e.g. GM stats will always be skewed because of this).
Here I’m not saying that balancing should solely be based on winrates. As much factors as possible should be taken into account and it wouldn’t do bad if Blizzard also took random chance events into account as well. If they did, we likely never would’ve even gotten GOATS.
If a hero receives nerfs, then they were OP
If a hero receives buffs, they were UP.
Yes there is imbetween and “fixes” that could be either but the devs have the statistics and will balance accordingly.