I paid $60 for about 2 years of “content.” It wasn’t free.
Absolutely unnecessary to put heroes in the pass. People would have bought it. I bought it and refunded it because of the hero unlock.
Enough of this nonsense. I’ve put thousands in Blizzard’s pocket over the years. Nothing was given to me for free. Any player who played Overwatch wasn’t given it for free.
I am not the one complaining. I feel bad but I understand their decisions. They have to keep the business running and not go bankrupt. The previous business model ruined the game. This model gives people something to look forward to and some objective to keep them engaged. It is a tried and tested model that has worked in other games.
The game needs to evolve with time and I am all for it. If you need a running successful game, you need to keep certain desirable things to ‘sell’. Nobody cared for lootboxes, people will care for locked skins and early access heroes. You can’t have the cake and eat it too.
And means exactly nothing. $10 or $1. 20 hours or 20 minutes. Completely beside the point.
Apparently you care enough to come bother me in my post. Literally nobody asked if you cared. Your input has absolutely no value to me. The attention seeking is unreal. I’m not your dad, man.
I don’t give a damn about the money. I wipe my [hind end] with $10. I’ve stated this 100 times. It’s the LOCK and it’s not me I’m worried about. Do you even read?
Not bothered at all. If you come from a place of disagreement, feel free to disagree. If you come with malice and to antagonize, then yeah, I’m going to call you out for it.
So you would be happy for brand new players to jump straight in at level o picking what’s probably going to be the most high skill ceiling support they’ve ever released???
It’s not going to be any higher a skill ceiling than others. And those players will do the exact same thing regardless. They aren’t going to be able to play the hero while they unlock her. They will long unlock competitive before they unlock her, then when they do unlock her, the first place they’ll go is into competitive with their brand new unlock and play the hero. This strange idea that somehow locking the hero is going to help people learn to play her before competitive just makes no sense.
These kids don’t understand or refuse to listen even though the devs layed this out today that the whole rock-paper-scissors MMO comp builder game they think is all Overwatch is about is being phased out.
The reality is it’s the devs own fault for originally marketing Overwatch as a little league baseball simulator where anyone terrible at FPS with no reactions, aim, or hand eye coordination could still win a participation trophy by holding up a shield or standing in a corner healbotting or just randomly pumping projectiles into the chokepoint and “contribute” to the team winning.
What made these kids butthurt is OW 2 made them realize that now they need some kind of gun skill to rank up in the game.
I actually think that this is what has them crying more than anything. The whole monetization thing is really just a convienient excuse to try to talk others out of playing the game because it’s easier than just adapting.
“These kids,” said by an actual child judging by the way you talk. This adult, along with many others my age, helped make Blizzard into the multibillion dollar company it is. These adults helped push a lot of changes during the course of the company’s lifespan and made it one of the most well-liked, well-loved, companies for many years.
Yeah, you caught me. No “gun skill.” That’s it! Cause half the characters require any “gun skill” at all…
Yeah, no. I’m not discussing this with you. Go back to your bridge.
Actual attention seeking children on this forum. A whole bunch of them… Pathetic af. I know mom’s credit card will sort you out, but there are other kids who don’t have mom’s credit card. Overwatch wasn’t meant to be a “gun” game. It was meant to siphon off the TF2 audience, and it did. You don’t have to agree with my post. I didn’t ask you to. Feel free to jump into your echo chambers and participate in your “circle activities” alone. I’m not your father, I don’t want to babysit.
Don’t really agree the wording but the sentiment is on point. The 20$ I paid got me 2.5 years of content + 2 years of the game servers running, which is already tremendous. I’ve got my worth already but the money must keep flowing into the game to keep it alive. Old system was not just not sustainable anymore to keep the alive.
Yeah… because I was so not going to monetarily support the game AND I only spent the initial $60 on the game and never put another dollar towards Overwatch! This is SOOO true…
Meanwhile, back in reality. https://i.imgur.com/iFAKzDW.png https://i.imgur.com/6gB2y6P.jpg
I’m not for locking heroes in battlepasses, but let’s be real. Saying the game was an equal playing field and the reality of actually playing in those games are two different things. I’ll share a quote with you from a recent article: “That observation that Aaron made — about how hero swapping works in reality — was pretty eye-opening for me when we first started working on this,” Spector said. “What we actually see in the data is that a majority of players in Overwatch have a majority of their play time on two or fewer heroes. And you can get to 99.9% of play time for a majority of our players with 12 or fewer heroes.
That’s a massive revelation. And that statement may not be true for you specifically, maybe you have equal time on and are just as proficient on every single hero, but for me and for EVERY SINGLE OTHER PERSON that I play this game with, it is 100% true. The meta right now is Brig/Lucio/JQ. And even knowing that, if I joined your match as tank or support, you’re not gonna get any of those picks from me. Ever. Even though they’re unlocked, they might as well be locked because I only know how to play Zarya. And I only know how to play Ana and Mercy. So that’s what you would get. And in non-ranked modes, the majority of players would simply pick what they find fun or feel like playing, not necessarily what is OP or what is meta.
The reality is, the only mode where any of that really matters, is for ranked. And if people are allowed into ranked with locked heroes, then for sure we should be worried about competitive integrity. But if they make it so that people who don’t have all heroes unlocked can’t join comp matches, that immediately solves the biggest problem with hero locks in battlepasses.
So for me, how the competitive mode handles locked heroes will say more than anything else.