I don’t get it man. What’s the fun in it?
Long range one shots I won’t defend. I also don’t think it’s fun to stand 150m away and one shot heroes.
Up close burst damage heroes via combos are fine because it’s a risk to do. Also some heroes would be pretty hard to kill without it like Mei and Reaper.
But doing combos that also put me at risk can be run when pulled off.
People defending widow and Sojourn are either not too smart and/or like to abuse the character. that’s the fun, being able to instantly win an interaction from a safe distance and just by training one skill that isn’t even exclusive to the character, they get to dictate entire matches. That’s the fun. Some people like abusing overpowered mechanics.
Easy, they’re mains of said one shot heroes.
Why do you think all the Hog mains are crying now? Their broken crutch was taken away and now they are watching themselves fall to their correct rank in comp. Same would happen to all the Sojourn and Widow mains if their 1 shot got removed and they had to use any other skill than pure aim.
It’s a shooter. If one shot kills bother you then you are in the wrong genre.
Tbh, I could see them making it so only Widow has a oneshot, and then make her really fragile
So Widow should have her grapple malfunction of she takes damage, lose accuracy of she takes damage, and have 150hp?
We first nerf sustain abilities(esp. healing) heavily, and then can reduce the overall damage.
its fun for the CoD kiddies who just want the dopomine rush of the “Plink” and elimination sounds…
for the rest of us who enjoy hero shooters… OW2 isn’t it… its just a CoD clone with fantasy characters
Been in the game since day 1.
I find it absolutely funny to see people complain about conventional shooter mechanics as if they’re a bad thing. It’s synonymous with saying something like “Why do I have to buy armor to increase my defense stat!?” while playing an RPG.
Sniper characters reword mechanical aim. Just like Mercy is in the game for people who want to help more than hurt, the snipers are there to reward people who want to focus on aiming.
No, this wouldn’t be rewarded as well if snipers couldn’t one shot. At best, they should do something like
Although, I don’t think they should add any of this until they globally nerf mobility in Overwatch. It actually WOULD be bad game design to lower widow’s health, and then send some 500+ HP tank to kill her simply because she shouldn’t have zero options when jumped on. No, she shouldn’t JUST die because she’s challenged, though I suspect that’s the next thing you guys would complain about if she got a nerf that made her more fragile.
Overwatch isn’t a conventional shooter. It never has been. One shots are a bad design when you force 40% of the playerbase to be healers without counters to those one shot mechanics.
High reward, high risk
Also have you played literally any sniper on any other videogame?
They have supreme power at range, but are extremely fragile at close range.
Which makes up for the fact they have almost zero counterplay at range. (Besides another Sniper)
I have no issues with telegraphed oneshots. Rein’s pin? Extremely fair imo.
Widow is a bit of an issue since I can have 0 indication she’s on the field until after she takes my/a friendly’s head off.
Hanzo is similar but due to bow drop and travel time I typically get eyes on him or a generic “Sniper” call out and can adjust my play before getting deleted.
Why do people defend one-shots/insta-kill combos? Because they believe aim is the ultimate expression of skill, and one-shots like Widow/Hanzo/Sojourn’s are obviously aim-intensive. They’ve ‘earned’ their kills whereas a Junk spamming into a choke ‘clearly’ hasn’t. The ‘fun’ comes from getting more elims and such than the other dps’ in the lobby (even the one on their team lol). ‘MY scoreboard numbers are the BIGGEST because I’M the MOST SKILLED because I’M the best at AIMING’ kinda logic I guess.
(These types log off, head to bed, and have nightmares of 'no aim, no brain, Winton main’s spawn camping them.) XD
Ok, I can understand supports and maybe tanks not being able to deal burst damage… but isn’t the role damage supposed to kill things as fast as possible…? Wouldn’t the game just be one big poke fest if all burst damage was removed…? Genuine questions.
It would be a very slow game XD
You also have to remember that people enjoy different play styles. I hate being in the heat of battle, which is why I despise playing tank and also suck at it lol. I love fighting from a safe distance away from the battle where I can keep my eye on the bigger picture. That’s why I main Ana, being able to support and help from a decent distance. That’s why I enjoy Widow, Ashe and Pharah, I can make an impact the way I enjoy doing so.
I find it absolutely tragic to see people say this because it means you lack the fundamental skill of applying context which when utilized, it becomes abundantly clear that Widow does not fit within the philosophy of OW from a balance perspective the way she currently functions.
Widow’s reward for mechanical skill is disproportionate to the mechanical skill required to achieve it. Mechanical skill is not the only skill most other characters need to learn and even if they have mechanical skill, they don’t instantly win duels with one shot from across the map.
If people didn’t have to worry about getting instantly deleted, people would actually engage in more fights/riskier plays. At some point, people are going to get on the objective. The issue right now is people exploding too quickly. Burst dps like Widow, Sj, Junk, and Hanzo actually slow down the game and gatekeep not only the healing being strong to try to combat all the damage they can dish out in such a short time but also the other damage characters. reworking Widow, Hanzo, Sojourn, and all the other burst would not only open up room for healing to get toned down and supports to get reworks/buffs that focus more on fun, but it would also allow other damage characters to shine. However, people who play these characters do not care about the health of the game in the slightest, they only care about abusing broken mechanics and kits so they can exploit unfair interactions in their favor.
It’s not about Reaper beating her across map. The reaper player would need other skills in order to know how to get to Widow on top of killing her when he does get to her before she leaves his range again. The thing is, if the widow player can aim, She can instantly kill the reaper player from across the map, midrange, and even point blank, instantly. It is literally impossible for Reaper to kill a Widow from across the map, he is forced to use other skills and even when he is in his optimal range to kill her, not only does he have to land more than one shot on her (meaning she has a chance to counter his initial play), but she has the power to still instantly win that duel.
The way she “works” is not balanced in the slightest and it isn’t an argument because if that’s the case, no character would be changed from release-state because they could just say “that’s how they work”. That’s also not how “any sniper works” because Ana is also a sniper and that’s not how she works. Widow not having her Ohk or AT LEAST not having it function as it currently does would not magically not make her a sniper nor would she instantly have to mirror Ash’s kit. There are also multiple snipers in other games that don’t Ohk from across the map and the closest game to OW, Paladins, have even acknowledged Hitscan Ohks from across the map on primary weapons isn’t a good idea for the game overall and reworked their snipers to not OHK and those characters are still not weak.
(Maybe I’m not fully understanding your point so I apologize)
Because other heroes have other strengths and are created to be played a certain way?Why would Reaper have the ability to beat Widow in a dual from a cross the map? He’s not made for that. Widow is a sniper, a long range character that is meant to have the ability to take out people very quickly. That’s how she works, thats how any sniper works.
So you’re angry over a sniper doing their job…? Sounds like you don’t need to be playing FPS my guy. Have you tried Heroes of the Storm? There’s no one-shot abilities over there and requires a lot of thinking.
This is a moot point. They should buff Sojourn back too, right? She was just doing her job, right? They should revert all of Kiriko’s nerfs because she was just doing her job. They should revert Zarya, JQ, Roadhog, and Orisa nerfs because they were just doing their job.
Sounds like you don’t understand this isn’t a “pure fps” and even if it was, it would need balancing between weapons and interactions.