How and why Overwatch died so fast?

Overwatch it’s a game from 2016 and until 2018 it was one of the best games I’ve ever played.

What killed a great game so fast? bad management? much greed? 2017 was an amazing year for the game and now OW is as relevant as Red Dead Online.

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The game became CC/barrier/tank ridden with Brig/Goats/Double Shield which caused a cascade of issues

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Bad management, bad decision making, and a team that was extremely (seemingly on purpose) ignorant to their community, what they wanted, and why they’d want those things (example: people asked for hero bans, devs implemented stupid AWFUL hero pools and declared bans were a failed idea even though nobody asked for pools)

Really from all levels the game was handled poorly and because Blizzard had this reputation as legends of the industry I legitimately don’t think the devs felt they could be wrong. They released such a big popular game, how could they POSSIBLY not know how to run it, right?

Well now that Blizzard’s reputation is as clean as a landfill AND people are complaining about the game AND no longer care about their good history, I think it was at least 20% of a wakeup call that they MIGHT not be gods

Tl;dr corporate greed and developer hubris are a BAD combo

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Bad balance while they nerfed supports an tanks they did nothing for dps and infact buffed them on top of the tanks/support nerfs.

bad management, bad decision, cheaters, bad matchmaking

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2018?..probably RQ making it impossible to actually play the game…

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well… they have a terrible team balance, first they let us play only dive for like 6 months and they have the very good idea to change the meta just creating a hero that hardcounter a full comp xd (briggite), after this good idea, they let us play only goats for like 1 year, well after that we start to play a orisa + hog meta, AND THEY DECIDED THAT IS A GOOD IDEA TO add a new orisa hero (sigma), then they let us play double shield for other 1 year…

oh yeah and i remember when they rework hanzo and they let us play 6 months of only grav + hanzo combo. xd

also they dont put any new content but the other games have new content each month.

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:thinking: Role queue came out late 2019 & improved the game for many people

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Yes, that primarily affected the top 5% players, but the issue for the vast majority of the playerbase was queue times.

It did make things better, when you actually got into a game.

But again, queue times.

A big part of why they are going 5v5 is to have the benefits of Role Queue, without the downsides of queue times.

They just need to figure out the whole “Make the Support role more popular” thing.

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RQ was one of the only respectable moves blizzard made for this game.

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yes.

they made a game THAT COULD HAVE BEEN A GREAT ESPORT!

But they decided to just get all of Bobbys friends together in the cosby suite and throw their money at what will be now known as, The Overwatch League. Because Bobby said that this new league is going to rival the NBA and NFL and all of his friends wanted in on the action so they can buy their new yachts for summer 2019.

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Yes. Complete misunderstanding of what the community likes or wants (and OW2 seems no different) combined with the lack of proper and interesting content.

If we don’t count OWL, i think the greed was secondary until recently and it will probably be all over OW2.

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Excessively strong & frequent barriers were a problem for all of ladder, it just wasn’t every single game that it was double barrier like it was for the top 5%. Queue times have never been an issue for me.

Just curious, what do you consider acceptable queue times?

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That’s fair. The CC spam was also pretty bad.

I’d say ideal queue times are about 2-3 minutes for DPS.

Give than that’s what Valorant, Apex, Fortnite, Paladins, TF2 and probably this Gundam game are used to having.

Acceptable, maybe as high as 5 minutes.

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Would you say that for all roles? Under 5 minutes but preferably 2-3?

Well yeah, but in particular the queue times I was listing was referring to DPS queue times.

I can foresee Tank queue times going down naturally after the “New Hero Hype” wears off.

If you knew the game you would understand the issue is the complete opposite. Tank and support creep led this game to ruin in more ways than one.

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slow patch , ana still dominate around with hitscans wich consequently make barriers mandatory, smurfs (or alts if you are offended) , no real content, they care only about owl and none care about owl.

same heroes in meta

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I mean keep living in fantasy land by all means when it comes to RQ.

Failed experiment through and through also a thesis of what not to do, ever. Concept doomed from the beginning with predictable outcome. Spiraling queue times and not adding any significant value for the bigger populous.

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Well, they certainly should look into a Role Limits mode.

Where it’s like Open Queue, but there’s a maximum limit on 1Tank/2Support heroes per team.

That could provide most the benefits of Role Queue without the downsides.

And since the Tank/Support picks would be first-come-first-serve. Add an optional role queue, that puts you into a not-backfilled game where you get to pick your role before your teammates pick it.

The game was going downhill before that though. I like you and your posts, but this one reads like revisionist history. If you go back, you’ll see things start to go downhill when Blizzard started catering towards OWL and Esports crowd.

I’m writing a review thing for Overwatch, and I have a pretty good argument that the game started going down hill when they started making the game faster paced. Double Shields was a symptom of people trying to not die fast; they were trying to play Overwatch like how Blizzard said we should be initially.

Tanky tanks, team play, rotating your skills out to protect your allies: this is all Double Shields. Is it really just a coincidence that the same time they changed this, OW started going down hill?

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