Doomfist: You are one of Brigitte’s hardest counters. Everything but your knuckle gun works through her shield. Initiate from range: she doesn’t have the ranged options to whittle you down while Rocket Punch is charging, has a large hitbox, and her only mobility option is also her Shield Bash, so if she uses it to dodge, she can’t use it to stun. Her full combo leaves you with at least 3 hits worth of health, while a single Punch from you leaves her so low you can kill her by breathing on her.
Genji: She’s your hard counter, but only if you let her be. You have the mobility to never engage her if you don’t want to.
McCree: Shoot her shield to break it at mid-range and she can’t stun you at close. Even better, engage her from high ground. Flashbang does work on her; just throw it a little to the side instead of directly at her.
Pharah: You’re Brigitte’s hardest counter of all. She can’t do a damn thing to you if don’t let her, and your rockets go around her shield.
Reaper: Bait her Bash with Wraith Form, then pump her full of lead. You can break her shield with time to spare before it comes off CD, have 95 more hit points than she can combo if you don’t, and you can out-selfheal her with your passive.
Soldier: Shoot her shield at mid range to break it before she gets close, or engage from high ground. Helix Rocket takes a nice big chunk out of it.
Sombra: Hack her just like anyone else.
Tracer: She’s your hard counter. Do not willingly engage unless you’re confidant in your ability to dance around her at the edge of your effective range.
Bastion: Sentry mode breaks that shield reeeaaal fast.
Hanzo: Climb a wall. GG.
Junkrat: You’re another hard counter. All your explosives go around her shield, and she has no mobility to close the gap; you have complete control of the range of engagement.
Mei: Her shield is narrow enough that you shouldn’t have trouble getting around the edges and then headshot once she’s frozen, and you can outlast her with Walls and Ice Block. Manage those cooldowns well, and you’ll win.
Torbjorn: Move away from your turret, and her shield can only protect her from you or it, not both.
Widowmaker: Engage from high ground and either break her shield, or wait for her to drop it for any reason. GG.
D.Va: You’ve got the health to eat at least two combos, and she can’t do anything to you from outside your effective range. Shoot her in the head while she tries to whittle your MEKA down, and if she just hides behind her shield waiting to Bash, break it. If she’s not close to death by the time you’re under 1/2 health, fly away after next Bash.
Orisa: You’re another hard counter. You’ve got the range to bust her shield before she closes, can pull her back with Halt, and no-sell her Bash with Fortify.
Reinhardt: You’re probably going to lose this one, unless the Brig doesn’t know how to juggle you with Bash and Whip Shot. Probably your own fault for not letting her join the battle until she could consistently beat you in sparring matches, old man. Be proud of your squire for coming so far.
Roadhog: She has to be in your optimal range to do anything to you, she can’t attack with her shield up, and you’ve got more than enough HP to soak at least two combos, even without Breathing. Calm down and shoot her while she’s trying to whittle you, and hold Breather until her Bash is on cooldown.
Winston: She’s got the edge here, but she can’t take you down before Leap is back off cooldown. If the fight’s going against you, disengage.
Zarya: You’re gonna get a lot of easy shield charge off her pitiful excuse for dps, especially if you can time it to eat a Shield Bash or two. Your alt fire goes around her shield.
Ana: Don’t try for the nade-punch-shoot combo off Sleep Dart unless she’s low enough for that to finish her. Use that sleep time to get distance and then whittle her down while she pitifully tries to chase.
Lucio: Stay on the walls to keep out of her reach. Her shield is an easy target for your primary fire from up there, after which you can engage her with impunity because you can outrun her with your speed passive, or outheal her with your healing passive.
Mercy: You’ve got nothing, but it’s not like that’s a new state of affairs for you.
Moira: Throw your balls at her, and maintain distance. Shift away if she ever manages to get close.
Symmetra: Like anyone else, try to draw her into your turrets. She doesn’t have the range to kill them more than one per Whip Shot cooldown without eating some laser.
Zenyatta: Break her shield from long range, or engage from the high ground.