How a 1Shield Lock is inevitable

To be fair, I’m more of a fan of

  1. Make it so DoubleBarrier is more vulnerable to Dive, versus, Buff Dive

It would solve the Orisa/Sigma problem. Sigma then needs a looksy as well, if he continues to be a problem.

She actually has that winrate, but the pr is smaller (in gm over last 6 months)
She still had pr close to 10% and winrate about 59% a month back

You do realize blizzard isn’t done creating new shield tanks right? You do realize they will continue to release long ranged tanks with shields no?

Sigmas release was bound to happen

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Sigma’s shield is less than half what it was at launch. His dps has been reduced as well. They altered absorb. Reduced the knockback/down on accretion…Sigma has had nerfs as well. All of the tanks have-- maybe not Rein…

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Yeah, just ignore dude. He’s clueless when it comes to the tacit design ethos of the game. The name of the game is accessibility and blizzard will never make it so whoever has the fastest SSD gets to pick their hero to the exclusion of others.

They’ll also never make it so you can sandbag others on your team by playing the shield tank you feel like playing.

He’s also under the mistaken assumption that “dive”(whatever that is in 2020) is that only counter to barriers which is pretty amusing.

Um… 56% doesn’t equal 58%…

And right now she is one of the least picked tanks in the game.

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How in hell is that going to negatively affect queue times? Are tank players that fixed? Honestly from what I see tank players that do shield tanks are the minority no question, and most do shield and non-shield tanks.

The far better approach is to actually make mechanics in the game that makes doubling up on barriers less valuable. For example, having DPS heroes or damage types that deal extra barrier damage at the cost of being less valuable versus direct hero damage. If the enemy double up on barriers, you double up on anti-barrier damage to burn it down. This would provide additional balance to the tank roster by having good reasons for choosing off tanks.

Arbitrarily adding complex role restrictions and “first dibs” mechanics is messy.

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Everyone gets a chance to pick evenly now. Don’t dilly-dally. You’re team-mates already get to pick to a large extent. It is stunning to me that people are so resistant to any loss of agency… and imagine they possess far more than they actually do if you think about it.

This would only work in RQ anyhow. Limiting shield tanks would allow for more variety in shield tanks and in off-tanks… but no, lets keep da freedum.

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Obviously, and they will need to learn from their mistakes and not have shields synergize with each other.

They could in future probably try to take Sigmas shield completely away. I dont think thats to far-fetched?

Due to Sigma being so dominant and versatile with little to no downsides, Orisa remains Okay in double shield, but kinda meh outside without Sigma.

Sigma is not fine. He’s an off-tank with a main-tank’s shield. Accretion, Grasp, Barrier - pick two to buff and one to delete. Then Sigma will be balanced.

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  1. If the DoubleBarrier team used the same DPS that melts through barriers, in addition to something like Bap/Zen/Orisa/Sigma primary fire, then a solo-Rein barrier would barely last a second.
  2. Or you’d go right back to how SuperHog meta had no barriers.

You’d need something that selectively encourages SingleBarrier, while discouraging DoubleBarrier.

I.e. NonBarrier offtanks having a near monopoly on AntiDive Peel.

I agre Sigma is not fine, he’s just a plussed Zarya. Even the Playoffs was Sigma Hog instead of Hog Zarya by the end (that played with Giga Hog patch).

What is more complex is what can be done about without completely destroying the hero or without a full on rework that needs new assets from the dev team.

Someone recently had the idea to increase Sigma’s shield minimum distance, so he can’t place it right up in his own face, it needs to go a minimum of X meters, lets say 5.

Doens’t sound like much but it means Sigma would be forced to use Grasp to block short range CD, and if he recall the barrier, you know you can get right up on his geezer and Sigma wouldn’t be able to use his barrier effectively.

Just make it so that Accretion detonates when it comes in contact with Defence Matrix / Deflect / Kinetic Grasp. Where it deals it’s explosion damage, but none of the direct hit damage, and no stun/knockback.

Then make it so Baptiste IF deploy speed actually matches the animation delay of throwing it + it raising up.

Then, make Brig a Tank, or a Durable Healer with weak Peel.

And if that’s not enough, just start stacking on Dive buffs, until it’s enough.

You would of course rebalance the game based on these suggestions. Introducing huge changes to the damage model in the game won’t work if you keep everything else the same.

Yes, the enemy team composition should selectively encourage every choice your team makes. The decision should not be based on an arbitrary rule that double shield cannot be balanced and therefore let’s make only one per team - and “oh who gets to play him? Uh IDK let’s add a first dibs mechanic to role queue.”

Well, they could just make it so DoubleBarrier is weak versus Dive, and then fill in whatever remaining gap with Dive buffs.

Just make it so that Accretion detonates when it comes in contact with Defence Matrix / Deflect / Kinetic Grasp. Where it deals it’s explosion damage, but none of the direct hit damage, and no stun/knockback.

Then make it so Baptiste IF deploy speed actually matches the animation delay of throwing it + it raising up.

Then, make Brig a Tank, or a Durable Healer with weak Peel.

And if that’s not enough, just start stacking on Dive buffs, until it’s enough.

So what I’m hearing is that tanks who already face a very limited number of options should be forced to limit those options even more.

How about no?

4 Likes

actually, queue war would be abolished possibly if priority queue is as successful at automatically shuffling us as i’d imagine it would be. ONLY in that case, could an automated queue have no problem with extra roles being added, like barrier tank/off tank.

But i think they’re gonna resolve this at the balance level by shifting main tanks to having less synergy.