Short pitch: Hover over an ally’s name/icon in character select to see their selected “favorite heroes”.
Public profiles give bad information, Private profiles give no information.
I feel like it would benefit players if they had a bit more agency over what info they give their teammates. If you were a Widow or Rein main in 2017 but absolutely hate both heroes now, you could feature the hero you want so allies can quickly get an idea on who you may feel confident on.
Long take: I posted this a bunch before but I feel like both the Career Profile and Achievements could use a buff!
Players should be able to edit their career page and highlight the heroes/stats they want to feature. Maybe the full stats are there still if someone wants to see but the point is to give players more control over the data presented.
If someone has 100 hours on Widow but feels like they are more impactful on Mei then they should be able to highlight those stats. Someone with 20 hours but a ton of sniping experience from other games may want to highlight their Widow stats/favorite her as a character.
The data is still true but allies can quickly get an idea on who you are as a player.
Going beyond that, Achievements could be fluffed up too.
Using this new career profile, I feel like the motivation of the achievement changes would be to get players more excited about actually playing and learning different heroes.
- Achievements track your progress on individual heroes, compared to the community. Like a private, hero-based SR system. As you do better on Doomfist, for example, you gain more points. This would be much better than the current achievement system of landing a 6man ult once and getting a spray.
- There could be things like “Silver” or “Diamond” guns added in game that you only earn after completing achievements per hero. This is across all/most game modes rather than just competitive. This would also take some weight off of player borders, which many people constantly post hating due to the perception it gives off.
- Achievements aren’t tied to wins but rather performance. I don’t want players feeling like they have to stay locked onto a hero all match or swap on the win/lose to fake scores. it all comes down to whether you are getting better at that hero or not (on fire, accuracy, near-death saves/etc).
- Career Profile cosmetics could also be added as smaller rewards - like player icons now. Genji banner on top, for example, so players can get an even greater sense that you’ve been kicking butt on that hero and so that the player themselves can feel good about their progress.