Supports are actually extremely strong right now. The reason they can be frustrating to play is not because they’re weak, but because they are often focused.
Tank damage and stuns need to be toned down and certain dps need to be nerfed, giving supports more breathing room. Simply buffing supports will only result in power creep where focus will shift to less mobile dps instead, making them the new buff targets. Once those are buffed, you’ll see supports again becoming the focus targets. If buffed enough, they will be very difficult to kill, which will lead to goats style endless fights where no one can secure a kill.
Ok if support buffs are out of the question then there should be a general reduction in damage across the board take everyone back to pre goats damage numbers, then they can actually start balancing the game.
Here’s a bit of theory crafting, reduce all damage by 10-20% for DPS 5-10% for tank and maybe 10-15% for supports (tanks and support need some damage to be able to take space and defend themselves) and remove one shots
Pre goats healing numbers where higher than they are now as blizzards idea to stop goats was to reduce healing and increase damage putting healing to pre goats would result in no-one dying.
That’s why I gave a range of percentage reduction different heroes will have different reductions within that range. Here are some ideas
For widow and hanzo there damage would be reduced to 95 for a fully charged body shot 190 for a crit
I would rebalance kiriko by getting rid of her 3x damage gimmick increasing her base damage to 50 with a 100 DMG headshot maybe up her fire rate to be inline with zen reducing his damage from 48 to 44 and also reduce how effective discord is
Reduce ashes damage while scoped to 70 (down from 80) and unscoped to 25 (down from 30)
These are just some off of the top of my head going off heroes whose damage numbers I actually know.
Higher with who?
Mercy heals more than she did pre-GOATS.
Lucio heals more than he did pre-GOATS
Zenyatta heals the exact same amount as he did pre-GOATS
Ana heals a lot more than she did pre-GOATS.
Brigitte heals more than she did pre-GOATS.
Baptiste and Kiriko didn’t even exist pre-GOATS.
The only support in the entire game that heals for more HP than they did before the GOATS meta in early 2018 is Moira. So I’m not sure where you got this idea that healing was such a runaway problem then and isn’t now.
Mercy Healed 60 per second before goats, Lucio had a much larger radius on his aura, brig could burst heal 150hp with armor overheal on her repair pack, Moira’s healing orb moved slower so it would stay closer to your allies for longer (her healing resource also lasted longer and regenerated quicker her grasp was also Easier to aim and healed her for more.) ana’s nade had a shorter cooldown and burst Healed 100hp before goats her nano also burst healed for 300hp.
There may not have been a massive numbers difference but the overall effectiveness of healing was much higher pre goats.
relax ignoramus. you know not of what you speak. for example:
ineffectives such as yourself, cried that bap’s immort was OP.
when in actuality ineffectives were simply unfamiliar. now many are familiar and have been for some time. which is why immort is melted instantly usually. due to impulsive nerf thereof and familiarity. if devs weren’t weak minded, immort would not have been nerfed so that it actually has function after deployment. then there’s the artificially delayed exo jump which makes jumping with bap in critical moments useless. the fact that less ppl play bap after invalid nerfs, validates everything said.
Agreed that the supports do not need anymore buffs, but the truth is that they are always going to be focused now that tanks are Raid Bosses and killing them is the only way to actually finish a team fight.
6v6 made the game balanced. This half-assed, no brain decision on Blizzard’s part to remove a tank is why we will never achieve balance.