Hot take about Mercy's Damage Boost

people claim it’s op,

well, I disagree,

and…

If you tell me one reason why Damage Boost is op - I will start a part time job, charge PayPal with 100$ and send it your way. :slight_smile:

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I like damage buff because I like turning a mediocre player into one that might actually stand a chance. It doesn’t matter if we win or lose, if I made someone’s day a little better.

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thank you for revivng this post

Damage boost can’t be OP because you’re the OP… Get it?

I take Cheques only, not PayPal. Huehuehue…

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So… the thing about Damage Boost is that you’re correct… it is usually terrible.

However sometimes it’s not.

Sometimes there’s a character with what’s known as a marksman rifle in the game who can’t quite kill a 200 hp target in one head shot but can with Mercy’s boost. Their kit is much better than Widow’s because of course it is… they can’t one shot. Then Mercy giving them the ability to breaks everything.

Sometimes there’s an aim god Soldier on her team who’s kicking out a ridiculously high 421.2 DPS because he’s landing only boosted headshots. Nobody wants to be on the receiving end of that.

That’s why I think it should get nerfed to stack additively with head shots instead of multiplicatively… but buffed to 40%. Also revert the stupid change to only be able to boost things when they were fired.

so, Mercy is fine, they add character, and suddenly Mercy breaks the character, aight aight

also, the dash in her kit, as it’s good in close combat that’s dangerous for Mercy, she can’t use her kit and get damage boosted at the same time

god Soldier can be impactful without Mercy’s damage boost tho like…

it’s the same thing as other support shooting their main weapon when they’re not healing

Heroes who’re built around high damage and crit, when boosted allow them to skew a match into dps centered who-kills-who-first situation. Which has the knock-on effect of forcing a partial or full comp change to counter.

If holding damage-boost down on a single reasonably skilled player can force a comp change, I’d say that’s putting it in the territory of overpowered.

However it suffers from the same issue that nano-boost does, if someone knows how to make use of it they can do serious damage, but if they choke or just can’t cut the mustard, it feels like it’s bordering on worthless.

While the obvious answer would be nerfing the high-damage heroes, replacing damage boost with something else would allow for some team comp diversity by not tethering matches to said high damage heroes and a pocket damage boost.

Usually when a hero or ability feels like a crutch, or that it skews a match too hard, it’s when I’d personally classify it as overpowered.

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Damage boost is not a problem, but pocket playstyle is

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I like getting boosted because I feel like I can kill stuff without great aim. But that’s about it.

The only thing the boost does is enable people. It doesn’t make their aim better, or their positioning better…it just makes them able to kill things easier.

Consistent aim with the boost is scary because that’s a lot of damage boosted on target. Boost with inconsistent aim is hit or miss. The trouble is with the mm and the fact it’s a team game+PvP, people will complain about everything they see as unfair even when it’s a highly inconsistent ability in the general public/outlier cases.

Turns Sojorn into a one shot hyper mobile Widowmaker.

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You can’t balance DPS characters right, Ashe was fine how she came out “let me assisst you” happened > too strong > nerfed > only playable then with a boosting mercy > now pretty much a trollpick since Sojourn can oneshot everything (8-10 times during ult).

Add me on bnet I give you my paypal adress.

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People keep claiming its holding the dps roster hostage but then can only name 4 heroes that really benefit from boost.

Sojourn-who with or without boost is crazy good
Ashe-literally was designed with boost in mind to make the combo strong
Pharah-who is more of an annoyance than actually game breaking
Echo-who ima be honest, i have never seen people talk about echo being pocketed as a problem besides before ger release and now when people are trying to say its always been an issue.

Echo is basicially a worse Pharah (for boosting), cause she can’t be in the air 23/7 like Pharah who has to land once during like 2 minutes, where Echo needs to land every 5-6 seconds, so the Moth ehh Mercy is in danger of getting snacked on the ground. Also Cass, Torb, Orisa, Hog (esp during ult), Widow, Hanzo, Zen all profit from it aswell, so it’s not just 4 heroes :slight_smile: . I think what Mercy mains are the most afraid of is actually doing something in the game that requires thinking and talent. Like if you’d remove the DB now on the spot on S4 release and giver her idk, a Syringe "SKILLSHOT" (I know evil word) let’s call it “Injection shot” (why not) hit ALLY gets healed over time, enemy target get’s damaged over time.

In the case of boosting to 1 shots or something like Headshotting Soldier it is actually better. Boosting to 1 shots is obvious… the target has no way of knowing they’re about to get gibbed. Boosting a headshotting Soldier will result in Mercy essentially dishing out 97.5 DPS. That’s higher than the 100% accuracy DPS levels of every support except Zenyatta, Baptiste, and funnily enough… her own blaster.

In addition to that… Boost exposes Mercy to very little risk, which isn’t true for a different Support using their primary for damage.

Again though… in a lot of situations Boost is… meh at best. After all, even Mercy’s terrible 45 HPS on teammates affects health totals more than if she’s damage boosting somebody doing less than 150 DPS. And… there’s a lot of guns who can’t hit that kind of damage at all or without a composite accuracy of over 100%… but… in a situation where DB is actually good, it usually breaks things.

It is very all or nothing. Which isn’t exactly healthy for the game.

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yep

trust me the change of damage boost that nerfs/changes it will make 0 difference

and where did you get that damage boost is crutch? it’s literally just a thing you do everytime you’re not required to heal

that’s like saying some hero’s weapon is crutch just because they constnatly spam it…

pocket playstyle? maybe when the 2 players are better in lower rank

even if it’s consistant, with good aim

because what can you get instead of damage boost? literally almost any other support that can shoot the target with the dps,

this is called focus, focusing same person by multiple people

Sojourn is hyper mobile 76/Ashe/Widowmaker without damage boost

ah yes, a character is strong during ult, what a surprise, I thought all characters were useless during ult like Brigete

not even close, damage boosted Ashe is strong but than again, what isn’t

what’s the difference between having Ashe shoot someone with damage boost, vs ashe shoot someone without damage boost + kiriko kunai, or Baptiste’s gun?

all heroes benefit from boost, they think naming characters with strong burst damage is enough to support their claim

where did you get that number?

so when a kiriko kunai headshots a highground soldier and hanzo bodyshots him full charge and he gets oneshot is not an option?

safer gameplay design, she also needs to stand out in the open to res a corpse if it died in the open

damage boost is always good, idk what you’re smoking, you can boost the consistant shots of anybody on the team, that consistantly deals damage, Burst characters aren’t the only thing there to damage boost, remember these enemies while they aren’t dying, they still gotta worry about dying when they’re getting damaged,

not only that, it would be griefing not to use your damage boost, because if you don’t need to heal anyone, healers tend to shoot forward whatever target presents/focus something important with their primary, Mercy damage boosts someone instead

and perhaps people are salty not because of damage boost being op, but because it allows mercy players to stand behind and let someone else do that job, however, if a Mercy pleyer was actually boosted in higher rank than they belong, there is an option, as a Mercy that gets boosted probably doesn’t know how to defend herself as good as other Mercy’s at her rank, which means if someone were to flank the Mercy or something, the boosted Mercy will probably have much tougher time being alive than another Mercy that actually earned that rank more legitimately

or maybe it’s right in the middle, if you consider everything?

Dmg boost ruined mercy by replacing her healing beam as the primary, I hope it goes to hell, pocketing is a complete and utter bloody disgrace

unique gameplay really do be making people mad

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Is that an oxymoron? Gameplay? By gameplay you mean holding right click, while your DPS you pocket actually plays the game, I get it now. Yes thats pretty unique

oh right, so if I just hold my MB2, the game gets automatically won after 5 minutes, aaaaah, imma do that, don’t worry about positioning, moving with team, dodging and looking for threats, and all that good stuff

literally stare Widowmaker right in the eyes as your Barrier tank moves, go say hi to that Reaper behind you he is totally friendly and will let you win just because you pressed MB2