Hot damn a whole HALF a second off nade duration?

Ya, that was the change ana needed. Totally nailed it that time you guys.

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Ironically. Wasn’t this the same as a Pre hog Ana or something?

Whole reason she even got the 0.5s buff was something about hog being too good with his old one shot before they dumpstered hog but left the ana buff.

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Yea overwatch team just loves supports or smth the most intense nerf a support will ever get will be like -2.5% total value. Doesn’t matter if a support is meta for multiple seasons so long as support isn’t noticeably touched they’re happy

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This whole patch was just fudging the numbers slightly, lowest effort possible. No new coding or animations needed. This stuff could of likely been done in the custom game lobby.

I always said the main thing Ana needs is her nade to be split. Anti heal or heal nade as a choice when using it, like Moria’s Orb. The fact it does every thing, and on such a low CD is the issue more than anything.

Ana now gets the benefit of the passive support healing, so she doesn’t have to heal herself with her nade as much any more. Imo it should be on a 12 second cd or so, like other “key support abilities” it’s a once or twice per fight move imo.

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When Overwatch 2 first came out, nade was 3 seconds and everyone complained that it was too SHORT. Does everyone have a conveniently short memory, or is everyone just jumping on the Ana hate bandwagon.

I’ve played plenty of tank and plenty of Ana and anti nade has never been OP, not even at a 4 second effect at less of a cool down.

Blizzard is working Ana into irrelevance with this nerf, which is sad since she is the most skill dependent support.

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They have a habit of changes like this. I’m still waiting for them to revert the nerf to Reaper’s damage that they made due to the OG dps passive (the speed boost it gave), which they nerfed, and thus, is no longer necessary.

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She’s now fully reverted back to OW1 levels of bionade and more nerfs to it.

Yes, 3s nade duration is from season 1.

i think the game was also quite different back then. genji/tracer/sombra were a lot stronger with their passive and a lot of people viewed the support roster as “weak” because the shift from 6v6 to 5v5 took some adjusting. it wasn’t weak by any means but other roles were also just stronger

is this bait? like genuinely

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It depends upon the tank. When I play Winston, Ana’s not much of an issue. Its only when I try playing Ramattra with all her dumb CC that makes him incredibly hard to play.

There is a high risk of Ana being relatively hard to play compared to how easy it can be to dive her on most players, but she’s proven resilient to changes much like Mercy. People would love to see bionade gutted into the ground, but they want to keep her relavant since Ana is still successful as a design.

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It killed pushes even in OW1 in all ranks. Maybe you didn’t notice it, but everyone else in the entire game did. From Bronze to T500.

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Im on these forums far more than i care to admit.

I dont remember any big public notion that nade was “too short”.

For as long as i can remember, going back to overwatch 1, people have complained about it being 100%.

The thing i remember most with the onset of overwatch 2 is people complaining more about bio nade due to how it works in a 5v5 environment.

People arent “jumping on” the ana hate wagon. Ana has been viewed as one of the most problematic heroes for literal years, since her release.

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Back to the December 2022 patch for her nade duration. It’s not even a slap on the wrist, this is a flick of a finger.

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Could have.

xkvjfhkfhgfd

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Making maximum profits. Why do hard work, or work at all, when you can do the lowest possible and laugh, at the players being scammed out of their money, all the way to the bank.

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Except in the custom lobby you would not have generated a weird infinite ammo bug probably for Illari.

If i was on here at the time rest assured I would have been on the front lines saying 3 is probably still too long in 5v5 :saluting_face: I’ve been in this battle since baptiste came out

Ditto. Literally, there were people complaining it was still too powerful at 3s. Like… I can’t recall a single sentiment that it was now too short.

But boy, did people complain when it got buffed to 3.5.

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What could they do? They decided to shoehorn 5v5 into a game designed for 6v6, which makes the tank role very outsized. Supports have to be able to keep up with tank heals, or team fights will all last 10-12 seconds and be super unfun.

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Yall, they could make nade last for .1 seconds and yall would still call it the most broken ability in the game.

Heck even if they removed it, yall would latch onto the next “OP” ability.

Yall make Sisyphus jealous

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