Honest thoughts on the game

Just your honest, unfiltered thoughts about Overwatch. What do you like, what don’t you like, what do you wish the game could be?

I like the heros, the stories. I like the feeling of getting caught up in a good team fight. Win/lose whatever it’s a game, it’s about having fun, just like any other game.
I don’t like the negative crowd that seems to be never ending. It is beyond ridiculous.
i wish the game still had that fun unknown feeling like I had when the game first launched, playing a hero for the first time figuring out what all the abilities did, could do. Made it feel different from all the sc:go call of halofield royale games. miss that.

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Ow was pushed too far too fast

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Overwatch is like a thirty-year-old: past it’s prime but far from death.

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That’s a very apt description of being a 30-something =/

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Video games in general are losing their touch and enjoyability as corporations care about money rather than satisfying the customer(s). I fear RDR2 is starting to go down that path too with their Online mode.

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I’m still having fun. I do feel like the devs just kinda dropped everything to work on the league and started building updates and patches around OWL. The dev team is also way too small for how big OW is. Fortnite has around 700, but OW has around 100? Kinda wack.

Never really liked playing Doom or against him but he did not deserve to be nerfed.

The reworks we’re good this year not because of the characters they we’re given to but because it kept things fresh

Tanks need help because two of them cough cough rein and dva have always been meta but the others just kinda go in and out (except Hammond)

I’ve ignored almost every event past Anniversary this year.

I used to love it. Played it every night. Always thought my main (Sombra) was underpowered, but I could always deal with it. Then she got buffed, panic nerfed with no PTR time, and then questionably buffed/nerfed again. She still isn’t in a good spot. So no, it’s not as much fun anymore. And just not because of her. I went from playing every night to once for maybe 30 minutes every 2 weeks and that’s enough for me. I played twice during the Winter Event alone.

Since maybe Moira’s introduction into the game, we’ve had one dumpster fire of a new hero after another with maybe the exception of Hammond. Who, depending on who you talk to, is underpowered or overpowered - jury’s still out like it is with every other hero. The game is still wildly unbalanced no matter how many times they nerf Brigitte, and the tank mains are always gonna whine about being oppressed. The Mercy mains are always gonna be as angry as the Sombra mains if not angrier. Doomfist got nerfed and personally? I’m not happy about that because it affects how useful I am in the minds of other people.

Events have been lackluster, which would be fine if the Quality of Life changes they were making were worth anything. So far, they’re not. The community is toxic and we’re always looking to flame or report each other. Endorsements don’t mean anything. Avoid Player isn’t that great when it only lasts a week and only has 3 spots. And yet everytime I turn around, there’s more news about the OWL. Which I don’t care about because it’s taken over the game and made things twice as toxic. It’s not fun to watch the same 8-10 characters played over and over and as a woman? I don’t wanna watch something that has exactly ONE female player because while you can argue it just being about skill, I don’t think it IS entirely. It tells me exactly what the gaming community thinks of my gender STILL and k, fine. But OWL doesn’t get my money. I don’t need the pros dictating how the game is balanced either.

As far as lore goes? I don’t think I even want THAT anymore because the last two animated shorts were…eh. DVa’s was lame and even kinda sexist in my opinion. McCree’s wasn’t about HIM so much as it was a way for them to promo Ashe. And while the shorts/comics have always been glorified toy commercials, they still had better story quality up through Rein’s. They promised this would be a year of lore. So much for that, eh?

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I think it is one of the best games I have ever played, and i’ve been gaming since 1991. I love overwatch, it is a masterpiece.

I don’t see the steady decline stopping unless Activision gets involved or the senior staff has a sudden change of heart. The senior Blizzard staff on several of the teams appear to be so sure they are right about everything that improvement in some areas seems improbable.

Everybody makes mistakes but, if you don’t make any effort to understand them or correct them things probably aren’t going to get better.

For example, one of the main complaints about the Mei short was that it didn’t advance the plot. A year later we hit the D.Va short and again Blizzard does the exact same thing they did a year before.

Meta is defined by imbalance. A particular character or comp becomes meta specifically because they’re objectively better than the other available options. The growing pickrates and winrates are a reflection of players gravitating to these options to exploit the unfair advantage they offer in the current patch.

When Jeff Kaplan said that hero 27 would be “meta changing,” this was an admission that Blizzard intended to knowingly release an OP character powerful enough to influence the meta. When that character went live, the death of Overwatch was etched in stone.

DPS who spent hundreds of hours perfecting their movement and aim now saw their value instantly washed away by an enemy’s effortless press of E and Q. Tanks who spent years learning how to make space for their teammates and mind-game opponents were now faced with a new hero who could do their jobs just as effectively after only 15 minutes of practice. Mercy players who honed their situational awareness and GA slingshot maneuver to evade flankers, Zen players who refined their discord and volley combo, Ana players who perfected their sleep darts to turn predators into prey…all these people had hard-earned skills that were now trivialized by a hero who could peel for herself with no mechanical skill and whose extreme survivability removed the need for gamesense.

And as for all those comp players who invested thousands of hours to painstakingly climb the ladder, showing an endless devotion to Blizzard and their creation? Many of them felt like all their effort was a waste of time now that with hero 27, nearly anyone could rapidly ascend to the rank of their dreams with no gitting gud required.

Brigitte could well be the biggest slap in the face a developer outside of Konami has perpetrated against their own community in years. It’s hard to say why Blizzard did this. To expand their userbase by better targeting consumers outside the traditional FPS market? To increase sales through free weekends by appealing to newcomers with the positive reinforcement that accompanies an easy win hero? To change the meta before OWL play became repetitive and stale for viewers? We can really only speculate as to why Blizzard released Brig in a deliberately OP state. But whatever the reason is, it’s something Blizzard values more than fair competitive play.

The result of this release was exactly as expected. Near the start of last year, Blizzard bragged about Overwatch’s 40+ million users. Well they’re not bragging about their playerbase size anymore, and they’re probably not going to anytime soon. It’s no secret that players have left in droves since Brig’s release. A dwindling playerbase means less lootbox sales, which has contributed in some form to the continuous plummeting of Activision Blizzard’s stock. Funding to Overwatch has clearly been reduced, which is the reason we now get recycled seasonal events and have no new core game modes yet.

Within the next year or two, I expect the game to go F2P with monetization through a season pass or subscription. Once the dev releases whatever new heroes and modes they’re currently making, the game will essentially go on life support with future updates being only balance changes and cosmetics, as Blizzard focuses the bulk of their resources on new IPs.

I still love Overwatch and play it most nights. It’s my all-time favorite PvP game and it’s far from dead. But it is dying. And it will die—not because players lost interest as the game grew old, but because Blizzard has failed to learn an age-old lesson: when you try too hard to create something that appeals to everyone, you eventually appeal to no one.

Those are my honest, unfiltered thoughts on the game right now. I’d love to be wrong. I’d love for Blizzard to unveil an amazing solution that saves Overwatch and restores my faith in them, but I won’t keep my hopes up.

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I feel like it’s alright, but more content is needed before it capsizes.

The entire community is way to friendly for fear of near instant bans, and the devs have clearly shown they don’t know how to balance the game and are just looking to the players as to what they need to do. They also should have focused on making the game better before creating the league. I miss when things were fresh and there was a lot to learn and do. It’s just stale now.

Oh god, the online mode is as bad as GTAO’s?

As Ultimates and Damage/Healing (there is no side to this discussion, one begets the other) have reached insane levels of power, the gameplay has become extremely reptitive.

My honest thoughts? This game becomes less and less fun the better the players are.

Incompetence is the only thing that can derail what is a very formulaic and Snowball heavy experience.

Formula and Momentum are great for Sport, I suppose. Not so much for the casual experience.

Overwatch is like Vanna White after her “photos” came out. Some people don’t like her as much for her, but she is still strong and will only get stronger as Wheel of Fortune goes on.

It’s not terrible, but it’s not amazing either.

That doesn’t inspire confidence :open_mouth:

But on the bright side, there has been a resurgence in single player games. And this year, Cyberpunk 2077 will come out.

CATCHPHRASE!

Sorry, sorry. Standard procedure.

My thoughts are as follows:

  • Competitive and OWL are the root of most of this game’s problems. Overwatch had a much higher chance of success and longevity as a casual game than it ever will as a competitive one.
  • Punishments for toxic behavior are still too lenient and infrequent.
  • Too many people assume that because a hero’s kit is simple or requires no aim, that playing that hero is easy. Apparently, Call of Duty is the only game that ever existed ever and all other games are just more Calls of Duty. So sayeth xMcCreeGod69x, Messiah of Skill.
  • Doomfist’s recent nerfs were a bit too harsh. Brig’s recent nerfs were aimed in the wrong direction and therefore didn’t actually do much to fix her.
  • Reaper desperately needs attention. I don’t even play him but I feel so bad for the people that do. He’s a good edgeboi and he deserves some dev love.
  • Genji and Widow are not OP. They’re just well-suited to punishing stupidity and there’s no shortage of that on this game.
  • I feel like Tracer is not OP but at the same time I can’t think of a single reliable way to deal with her. She’s effectively unpunishable 9 times out of 10.
  • Giving Sombra unlimited invisibility was a bad idea. I have no objections to her Translocator changes, though.
  • Mei is my literal religion.
  • I hope the fact that they’re hiring for the OW team in droves is a good sign. Maybe they finally realized their production time is too long and are hiring more in order to speed things up.

That’s the big stuff for me. Unpopular opinions, hoooooo~!

It was a highly polished, well presented onramp to the genre of team based FPS. Well worth sinking a collective 325 hours into. But now it’s time to attempt to transition to other games while not lapsing back into the endorphin chemical rush addiction.

Too much CC, the slow hero release rate is depressing as this company can definitely afford to use more of its resources, game is at ultimate level of stagnation where you need new tanks/healers because we literally keep recycling the same metas since season 3 with slight variations.

And they need to up their content. If they aren’t releasing the same amount of game modes then what are they doing? The writers aren’t releasing comics so what are -they- doing? Cause there’s not an increased rate in heroes or maps. And skins definitely don’t count, especially when I found out that much of that is outsourced

On the contrary, fortnite is doing way better on content release, and despite the whole “omg then play that game then” fanboys, it’s a serious issue when they can’t keep up with any of their competitors for the things that make overwatch “unique” like events (fortnite seems to be doing better on new content) nor hero pool (lol/paladins/dota)