High skill ceiling is what this game needs more

Sometimes it’s annoying for the enemy, but high skill ceiling allows the players to be creative, mastering a high skill ceiling allows the players to dominate the enemy in unexpected ways

Echo can be annoying because she does the same thing over and over, stickies, shoot and beam, flight depending on the situation

Although it’s not as low as, let’s say, Moira, she can’t do much, she can’t get too creative without losing effectiveness. It’s not that she can’t, duplicate allows for a large creativity before and during those 15s, but that’s locked behind and ult

Going back to Hammond, he can be annoying, and many players will probably go, groundpound, go back, however you can get more creative with him

What if you ult behind them rather than where they are, and then push them to the mines?
What if you just… Boop them?

Ceiling is what makes the game fun
I think hitscans also enter on the same category as echo, they demand crazy aim and a basic amount of positioning, but that’s it

You can flank, but it’s a niche depending on the situation, you can get creative, but not as much

I think doomfist is the peak of high skill ceiling, he’s very hard to play with and get value out of him. Sure you can go punch bot and get 1 kill Every 4s, but it won’t be nearly as effective as a doomfist who killed 3 people with all his cooldowns by being creative, where can be go, where will he land, what rooves to use

This is also why

  1. Sym players want finite TP, allowed to be more aggressive and she could get creative with it
  2. Some sombra players want finite stealth, parkour allowed for a more aggressive constant playstyle and be creative with her positioning
  3. Why nearly all if not all doomfist mains would like to get rid of one shot for fluidity

Fluidity makes a hero raise the ceiling depending on use, and clunkiness feels bad and boring, which is why sigma changes were not… “Good” per say

Idk just small talk about skill ceiling

probably to have an excuse to rant about stealth. #BringBackOldStealth

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TLDR this game needs heroes that you can be creative with and give you a lot to learn before you master them

I would love to see higher skill ceiling heroes in OW2 cuz we know its not happening in OW 1

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Uhhh…hrm. Tentative about your phrasing. People talking about “skill” in overwatch are typically just talking about clicking on people. You’re not, really. But the phrasing still gives me a rash.

But yeah. Weird heroes that break the fps mold. That’s what makes Overwatch for unique and interesting and that’s what they should focus on.

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And why genji players don’t want to be a blade bot.

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Yeah but personally I don’t see how genji could get creative without a rework

Base dmg buff from blade is good and allows more effectiveness but not really creativity

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Funny part of this:

Characters with High Skill Ceilings usually are the ones who get nerfed to F tier.

Laughs in D.Va

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And genji, and doom, and sombra.

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what this game needs is LESS low skill abilities that NEGATE high skill abilities

when you use all your cooldowns and better aim to kill someone, then 2seconds after, mercy presses E to resurrect, all your work was a waste of time

there are many abilities that do the same thing. Low skill that negate high skill ends up with unbalanced game.

and this is the main reason why no one can carry games at all and most of them stuck in elo hell unless they grind their a-s-s off

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Although this is true, you have to realize, brig, for example, has a relatively easy to land stun to actually do her job of anti flank, so wether you like it or not easy things to stop high skill characters NEED to be a thing… It should be kept to a minimum though, and have clear weaknesses

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No it doesn’t. Have we learned nothing from Widow? Infinite skill ceilings are bad designs. Put limitations on heroes and then let the players get creative with them. That’s more interesting.

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Did you ever finish reading?
I stated that hitscans have one of the lowest skill ceilings

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Yes and a few things

  1. Widow still and always will have the highest skill ceiling in game
  2. The point stands whether you speak of hitscans or not. Infinite skill ceilings means infinite outplay potential which means that no effective counter can exist unless a player makes mistakes themselves.
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Which is why I love playing Doom.

Has one of the highest creative skill caps in the game with how much tech you can do

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What would you like mercy to do to pull off a rez -should mercy need to kill someone to earn the right to use rez. What hero needs to earn the use of an ability. Does tracer need to earn her recall.

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Pros consider Ball being with Monkey the Tank with the highest skill ceilling. Echo is also considered being one of the harder Hereos, expeciall, in the current Meta because you play her counters.

The current Meta has a high skill ceilling, every Hereo you play is considered having a high skill ceilling by pros, exept maybe Brig, but even Brig is quite hard currently in high elo, due to all the angles

The current Meta is a hybrod comp and in addition to the Hereos being individual strong there are a lot of options and decisions you have to make with your macro game

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Nah, against a Widow with aimbot and great gamesense you still have atleast a minor chance with perfect positioning, but against a Tracer with these things its near imposaible to do anything against her

I will miss you Mooshpaw, people are getting the pitchforks…

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shhhh 17 comments so far don’t jinx it

Scatter arrow was a skill-less ability, and it was removed.

I see no reason why other low effort high reward abilities are not tuned down or removed as well.

No. High ceiling heroes are one of the reasons there is so much snowballing in the game.

When someone tries to play a role they barely touch they are going to be useless and will drag the whole team down with them.

It also encourages onetricking even more.

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