Sometimes it’s annoying for the enemy, but high skill ceiling allows the players to be creative, mastering a high skill ceiling allows the players to dominate the enemy in unexpected ways
Echo can be annoying because she does the same thing over and over, stickies, shoot and beam, flight depending on the situation
Although it’s not as low as, let’s say, Moira, she can’t do much, she can’t get too creative without losing effectiveness. It’s not that she can’t, duplicate allows for a large creativity before and during those 15s, but that’s locked behind and ult
Going back to Hammond, he can be annoying, and many players will probably go, groundpound, go back, however you can get more creative with him
What if you ult behind them rather than where they are, and then push them to the mines?
What if you just… Boop them?
Ceiling is what makes the game fun
I think hitscans also enter on the same category as echo, they demand crazy aim and a basic amount of positioning, but that’s it
You can flank, but it’s a niche depending on the situation, you can get creative, but not as much
I think doomfist is the peak of high skill ceiling, he’s very hard to play with and get value out of him. Sure you can go punch bot and get 1 kill Every 4s, but it won’t be nearly as effective as a doomfist who killed 3 people with all his cooldowns by being creative, where can be go, where will he land, what rooves to use
This is also why
- Sym players want finite TP, allowed to be more aggressive and she could get creative with it
- Some sombra players want finite stealth, parkour allowed for a more aggressive constant playstyle and be creative with her positioning
- Why nearly all if not all doomfist mains would like to get rid of one shot for fluidity
Fluidity makes a hero raise the ceiling depending on use, and clunkiness feels bad and boring, which is why sigma changes were not… “Good” per say
Idk just small talk about skill ceiling
probably to have an excuse to rant about stealth. #BringBackOldStealth