High past time we gave projectiles falloff damage

That in and of itself would better balance pharmercy bs.

But please OW forums, find some stupid reasoning to oppose this idea too.

I mean… that would just widen the disparity between hitscan and projectiles even further. Unless hitscan fall off was nerfed to make them practically melee weapons.

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The exact range of the falloff is to be determined, but having some falloff damage rather than none at all would still be an improvement.

Hey look at my idea and view of the game. Anyone who opposes has stupid reasoning. Terkwise brings a perfectly good reason why this would be really bad for the game.

And a perfectly reasonable rebuttal is that the falloff range doesn’t have to be so punishing that the discrepancy between hitscan and projectile heroes is not so massive.

And frankly, I never stated that hitscan are in a good spot. I think there’s far too much damage in the game overall. And if I could orchestrate the direction of the game myself, many hitscan heroes would receive damage nerfs.

Yes i’m sure that’s perfect in your head but whatever range you come up with, it’s a buff to hitscan and a nerf to projectile and what makes them unique. Historically most projectile heroes have been below hitscan so bad idea.

It’s not merely about statistics. If someone were to balance simply based off of numbers on a graph, then they’re trash at their job.

People have been saying forever that there is no way Team4 genuinely plays this game. Either that, or they’re terrified of upsetting some subsets of players with significant changes to a hero’s kit.

Regardless, the gameplay feedback of playing against some heroes is equally, if not more important than win/pick rate.

And some of the heroes in this game, no matter where they may lie in their win/pick rate are incredibly frustrating to play against, and limit the options their opponents have in dealing with them. It is a fair ask to have these things changed.

Assuming that Pharah’s rockets should get fall-off - why should all projectiles get fall-off as a result? Just apply it to Pharah in that case.

There have been projectiles with fall-off in the past, like Mei’s icicles and Orisa’s primary, so there isn’t some technical or consistency-based reason to make this universal change.

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If you get hit by a projectile from across the map you either walked into it or stood still, or got really unlucky.

Fair. Guess that was a bit too simple-minded of me.

I do think changes should be on a hero-by-hero basis.

Fourth option, you were so focused on something else happening in the middle of a fight that you didn’t notice the incoming projectile.

More than that, I’ll be honest… I don’t even think falloff is going to fully fix the problems that Pharah and some other heroes bring to the game. I think their design is inherently flawed, and if I had my way I would fully rework their kits including their primary fires so that they had a healthier spot in the game overall.

But I’m quite sure no one is ready for that conversation, and furthermore, I doubt that Team4 (given their past records) would be able to competently design a hero to be less problematic.

But the bottom line for me really is that there are many heroes in the game (yes, including Pharah) who have problematic designs. Not necessarily broken or overperforming, but definitely problematic.

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