Time can only tell…
yes she is, what the heck… whats the point of a healer that can’t consistenly heal? she only burst every 10 sec or whatever? haveing more aim would do more “burst” healing… who the hell would whine about this?
She would only need to land 1, to make tracer back off.
Live: 8 seconds to unload a magazine of 750 healing, with an additional 1.5 seconds to reload. Effective sustained healing output = 78.9 HPS
PTR: 11.2 seconds to unload a magazine of 1050 healing, with an additional 1.5 seconds to reload. Effective sustained healing output = 82.7 HPS
However, the real difference comes between the ninth and tenth second of shooting. Live Ana would have to reload, where the PTR Ana could shoot four more times, potentially saving an ally who would have died. Her healing “uptime” will increased by 40%, and that’s a big deal.
Not to mention shooting through full-health allies. While “pre-healing” was kinda-sorta useful, it pales in comparison to being able to not have any wasted shots. You can actually stand with your tanks and not have to worry about them blocking a shot meant for an enemy, or worse, an ally who is actually in danger.
i think you’re missing the point, this wouldnt make tracer useless at all she’ll still be dangerous to ana but it gives the ana an actual chance
also hitting tracer is not easy at all