Heroes that RUIN the Meta

Yes let’s make it a main healers job to deal damage !.

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Junkrat and Mercy OP? Joke of the day.

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mass res and current res are close or if not equal in terms of effectiveness. both have advantages. valkyrie is a joke that requires no thought just flying at the sky box away from everyone with health regen and messed up hitbox. almost immortality for 15 seconds while free healing whole team. her E and Q are not balanced at all and are not fair or enjoyable to play against.

Characters being meta isn’t a reason to nerf them.

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Lemme fix the title

“The heroes who created the meta”

There will always be a meta it’s just a matter of who is in it you can’t just keep nerfing each and every hero that becomes a meta that’s not how MOBA structure works. Yes maybe it’s boring when your main hero is not the meta but that’s just a part of the game.

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Why though?
You didn’t give any feedback on the current situation, only ‘nerf hero A’.

Mercy definitely doesn’t need a nerf, you just can’t kill a stand still target.

Hanzo needs tweaks to rapid fire, not a huge nerf. Possibly only 5-4 arrows for use instead of 6.

Best shield girl is also fine, but I imagine from you not being able to stand 7m away from her, that her 6s stun is OP.

Junkrat is trash teir again, thanks to the uneeded hitbox nerf. (Funny, he’s actually a counter for mace lady)

And finally moria is still unchanged since her launch week. Don’t complain.

(Hope your ready for a army of very angry mercy mains btw)

In a balanced game, the easiest character wouldn’t see a lot of play at the highest skill tiers. Because at the top, the weaknesses and shortcomings of the harder characters shouldn’t matter.

mercy and definitely needs nerfs to valk/res. brigs entire kit is laughable. actually it has nothing do to with me. none of the heroes give me any problems because i can play around them easily. but regardless of how well i can adapt the meta revolving around low skill heroes/mechanics shouldn’t exist.

why did you make a thread then?

You’re seriously trying to argue here that mass-rez, which charged insanely fast, is equal in terms of effectiveness than current rez.
Mass- rez where she’d get invincible, could rez her WHOLE team through walls and where she could just happly continue healing her team has the same effectiveness than a rez that takes alsmost 2s to channel, is interuptible and she is easy to kill during it, while also only being able to rez only one person in a safe position for her AND also not being able to heal for 2 full seconds??

I dare try you to do that in matches above mid-diamond (where I have 2 accounts atm). I guarantee you will soon learn how to hug the ground and corners with Mercy in Valk. As soon as I peek on my masters account, I get instagibbed by either Widow or Hanzo which are currently in every single match.
Also when to use Valkyre is not that easy, it’s hard to get really good value out of it. Many Mercy players waste their ultimates frequently.

She doesn’t have a messed up hitbox in Valk. Just messed up visuals! Her glowing wings during Valk are not a part of her normal hitbox which would make it almost 1.5x the size if they were. It messes up people because they shoot at the glowing wings, not her body. It’s confusing and it might need some changes, maybe to make her hitbox more visible during valk.

is balanced. Her rez is counterable now. She stands still for alsmost 2s while doing it. Opposing to mass-rez where it was instant, it now has counterplay. It might not be enjoyable to play against, but neither is Genjis deflect, Tracers blinks and recalls, Hanzos storm arrows, Zenyattas discord, Lucios Boop, Roadhogs hook, Anas sleep, Torbs turret, Orisas shield, Zaryas bubbles and Grav, Junkrats trap, Winstons barrier, Pharahs boop, Doomfists uppercut etc. (I could go on forever).
The fact is, it has good counterplay now which every ability has.

  • camp body
  • keep a stun/boop available when she goes in
  • boop people off maps so she can’t rez
  • kill overextenders before they get to a spot where she could easily rez them.

Every Q feels not fair and enjoable to play against. Not Deathblossom, not Visor, not Blade, not Grav, not Dragon, not Transcendence, not coalescence etc. Every Q in this game has stuff to it which makes it powerful and devestating while being counterable.
Like you counter ult a nano blade with a earthshatter or grav. Like you counter ult a visor with tracendence. Like you counter ult a Valkyre Mercy with High noon, Visor, Dvabomb or Grav (which she cannot outheal at all). Some ults even can get cancelled by a normal ability (stun), how fair is that? An ult that gets countered by a normal CD ability…

Glad you took your time to troll with your alt account. It’s really enetertaining right maybe I should get a new one to troll with.

I can’t even flag it cuz blizz thinks this kind of stuff is original feedback the mods are really oppressive not like alt account suspension matters to you.

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She’s not fine, she herself can burst down 200 hp heroes on her own.
Her burst dmg is not fine at the moment.
Plus, widow and Hanzo are the only reliable counters to her at the moment if you talk about range.
Otherwise her whipshot range is not fine and why her shield bash is 6 m.

I agree with you, I do personally thing Ana should see more play in higher skill tiers.
The problem is though that Ana has so much more shortcomings than Mercy. Mercy’s weakness should be that she is “defenseless” and relies on her team and Ana’s strength should be “power Granny” where she should be able to hold her ground alone. Yet Ana is still weaker to dive than Zen because she lacks damage. Blizzard gutted Ana with her nerfs in S4. I’d argue that she needs 80 damage back to be more of an impact again.
There is no reason at all to run Ana over Brigitte at the moment. Brigitte outputs more arvg dmg than Ana, while also providing a ton of heals and armour for her team. Ana is only ever picked for her anti-nade.

As long as Ana needs to constantly waste her strongest ability on herself because she has no passive regen like EVERY OTHER healer, she’ll never ever be picked more than Mercy. That would be like Mercy constantly wasting rez on herself rather than on tanks etc. because she has no regen (comparable to Anas case).

Ana needs some survivabilty buff.

Didn’t Junkrat just get nerfed?

because the fact that problems do not effect me much at all doesn’t mean that im completely oblivious to them and how they are negatively affecting the game and community.

Sounds like you don’t actually have a clue what the meta is since you mentioned Junkrat and Moira. One of those people that saw one Winston on the enemy team and complained “DIVE IS OP PLEASE NERF”

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these characters will be OP and everyone will ask for nerf them until:

Mercy - strong even without ultimate. All because of the simplicity of the her game mechanics, strong permanent healing, high mobility during the battle and with the proper reaction you can save the life of many allies.

Moira - her sphere deals a lot of damage

Briggite - can kill 1 on 1 any offense hero

Hanzo - can oneshot any character with 200hp

Junkrat - “noaim f*ng noob” © (as many players like to say), who can deal a lot of damage just spamming everywhere his mines…

i know they aren’t the meta heroes but if they were they would ruin the meta just like the 3 mentioned. they are low skilled and unfair characters that should be viable at GM even but never meta. dive wasn’t op. mercy was the most op hero in dive followed by dva. and i main winston lol. theres no reason to complain about monkey hes a perfectly balanced hero that rewards skill and high gamesense.

I wouldn’t call it a counter but genji can totally out dps moira if you arent garbage

Mercy is consistent, not overpowered. I’d learn the difference, because it’s important.

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