On a scale of switching instantly in battle, to having your hero locked for the entire round, we have a really poor middle ground which does not reward skill or strategy and diminishes attachment to the unique ow heroes
The ‘toolbox’ argument: That the game is about swapping at it core (it’s not)
It just encourages both teams to start with the most busted meta picks every time. There is little value in off meta skill/strategy because the opponent just has to make one swap and your value is gone.
OW doesn’t even test the ‘toolbox skill’ very well - we can’t swap modality during battle. If I switch heroes, the opponent can’t swap quickly in response. This results in lopsided battles (sombra vs widow for example) which is why people say its ‘rock paper scissors’ gameplay.
The difference of Quake champions you choose the gun for the situation while in overwatch you wait until death + walking simulator.
The game at its core is not about swapping (edit: the way it is implemented now, which could be greatly improved). I don’t know a single person who got into overwatch because ‘gee whiz i can swap mid round to a limited set of heroes under the condition that i died or walk back to spawn’
Hero swap results in maybe 1 of 4 games you play the hero you want for the duration and still get value.
This doesn’t fit with the message of overwatch. Here is a diverse cast to represent you, we all have special strengths and contribute in a unique way buuuuuut if things aren’t working out drop that steaming pile of a hero and switch to whats easier.
Overwatch’s greatest strength is larger than life unique gameplay heroes not found in any other FPS, why force people off heroes they have become attached to? doesn’t make sense