I just took a closer look at the hero stats and might found out, that they are not what we think.
The rates seem to add all the rates of the specific maps and then calculate the average. However if you consider that some maps are rarely played and some maps are communities favorites, then things look totally different.
If this is correct, the numbers we have are totally screwed. Therefor the balance we have is totally screwed.
We also need to consider the amount of times the maps are actually being played.
There are maps that basically never get played. This leads to an inaccurate data set of this map, that is then mixed into the map data, that we actually play the majority of the time on.
So, who is the biased one now and who actually does question facts?
What does a map rarely being played have to do with anything? Yes, some maps are rarely played. And?
What do you mean by this. Iâm pretty sure if you filter it to like, nepal, it shows you the pick rates and win rates of all the characters for nepal. Thatâs how filters work.
Imagine a map that is played once. And then imagine one hero won there and the other lost. Now you have 100% WR vs 0 % WR. Thats why statistics only work with large amount of numbers.
Um, if a map is only played once, who cares what the stats are for that map? You will probably never play it.
But, yes, a larger sample size gives you a better representation. Welcome to statistics.
âŚthat doesnât âscrew the data,â except on those specific maps. And even then, you are getting a fair representation of the times that people DO play on those maps.
The problem is that when we talk about WR and PR, we usually mean the general rates, that are presented on the ALL MAPS category. But they most likely do contain junk data, as well. So, they are not really helpful.
And even then, you are getting a fair representation of the times that people DO play on those maps.
A little bit of context might help you out here. OP is on a quest to prove that Genjiâs pick and win rates are bogus, and that Genji is actually a bad character (donât nerf (no nerfs please (nerf no good (no nerf Genji, no)))).
Agreed. I canât believe the OP is calling the stats site into question. Thereâs a clear and simple explanation for Genjiâs good pick and win rates. Yes, thatâs right: sunspots.
Itâs not a problem because the developers can go, âHm, this characterâs stats appear to be high as an average,â and then filter out maps as needed to get a clearer picture. Theyâve done this with Widow. Their response was to buff her (âŚ) but they did mention that sheâs banned every time Havana sneaks its way through.
So in response to your question of âwho is the biased one nowâ, I would say âyouâ, because itâs obvious youâre looking for a way to paint Genji as not being up for a nerf or two. My suggestion would be to question reality itself. How do we know that this isnât all, like, a simulation, man? Maybe Genji only appears to doing well because of a glitch in the matrix? Dude. DudeâŚ
Yes, I realized that the Genji discussions just derail another thread so I edited my post. Lets just keep this thread clean of the usual Genji wars and lets focus on the real topic here.
The data is inaccurate and this is a problem for all of us.
While I have not added the winrates of a hero across each map, and divided by the amount of maps to see if the op is correct. I think what they are saying is each map has the same weighting on a heroes winrate, if itâs calculated the way they say. So say a popular map is picked 1000 times, and a less popular one is picked 100 times. The winrate from 100 games and 1000 games is counting the same.
But if this is happening for all heroes; itâs really not a big deal.
Oh, I think I understand. So OP thinks it does something like, if genji had 0% win rate on havana and 100% win rate on kings row, it would put genji as 50% win rate overall?
âŚthatâs not how it works. It literally states how it works on the website.
âHow are pick rates calculated?
Pick rate is determined by the total playtime of each hero as a percentage of the total playtime of all heroes.â
Maps are not taken into consideration at all, unless you filter it by map.
Now to your stats issue, how do you think/know how âALLâ is weighted? And why do you think if one Genji plays Aatlis and loses, and 99 Genjii play Colosseo with an 100% winrate, that the winrate of the two maps combined will be 50% and not 99%?
You guys are really something. You really have to hate on Genji on every thread. Just stop it. This thread is not about Genji.
Anyway I did make the calculation and turns out the general WR is almost exactly the WR you would get by adding all the specific map WRs together and divide it.
Maybe it was just coincidence. So, feel free to make your own calculation to double check it.
If you are not into math Im not judging you, but Im not explaining the basics here.
But to give you an example, there was somewhere a Bastion with like 1% PR and 100% WR on a rarely played map. Obviously this is scrap data that leads to huge distortion of the WR, because it counts as just another map. But it should not.
Its nice to have data for specific maps. However the general WR should not be calculated only that way, but also alternatively independendly of the maps.
Its not wrong to look at the WR like that. But its simply not that relevant for us, because we just dont play on some maps.