For the overall health of the game, we need the following reworks. These reworks address obnoxious Tanks to play alongside and against, address annoying CC on the DPS/Support roles, and address Hanzo’s reliance on 1-shots that he can’t do anymore anyways without a damage boost pushing him past break points (another damaging arrow instead of Sonic Arrow would feel great).
- Doomfist (Reworked back to DPS Doom, but he’d have less CC and single-target burst damage than he did in OW1, in exchange for more AOE damage/damage over time than he had before. I’d keep some elements of Tank Doomfist that would be healthy for DPS Doomfist; for more info, look at my past threads for my detailed Doomfist rework).
- Orisa (Reworked back to OW1 Orisa, she needed rebalanced, the rework only made her more frustrating to play alongside and against).
- Roadhog (Reduce his CC, nerf his 1-shot combo, and nerf the self-sustain he gets directly from his Breather, BUT using Breather resource would expand an inhalant cloud AOE that reduces damage taken and heals allies in the area).
- Wrecking Ball (I’d reduce his knock-back a bit, and Adaptive Shields should be reworked into an Enfeeble Pulse ability that reduces the damage output of enemies, this way Wrecking Ball immediately benefits his back-line too; not only heroes that dive in with him like the Season 10 rework does, and it’s way more likely a Wrecking Ball player would use Enfeeble Pulse near enemies, than to Adaptive Shields near enemies and then also seek to share Overhealth to nearby allies; so the Season 10 Wrecking Ball rework does not make him as reliable of a Tank for the team as my rework would).
- Cassidy (Magnetic Grenade no longer Hinders or Slows, but travels faster, blows up faster after attaching, deals more damage, and has a shorter cooldown).
- Hanzo (No longer able to head-shot and Sonic Arrow removed, but buff Arrow damage, possibly charge speed, and/or projectile speed, and add either a Chain-Lightning Arrow, Explosive Arrow, or Poison/Burn Arrow).
- Ana (Sleep Dart replaced with an Enfeeble Dart that reduces the damage output of the effected enemy and also slows them, and Anti-Heal reduced from -100% to -50% but Ana receives compensation buffs). Note: Junker Queen would also have her Anti-Heal reduced from -100% to -50% and receive compensation buffs.