I do like stats but will the gold medal system be removed in OW2? I can’t stand it
I feel like the status quo is a consequence of solo queue and that full stacks are in a better position to experiment. Is there anything in the works to promote such gameplay?
Hmm, What’s this? The OverWatch Team is finally fed up with “Nerf (x) Meta Hero” Post. Anytime they do, its the same result. “Nerf Killed (x) Meta Hero in (x) Rank”.
Minutes ago, I was a neigh-sayer (Semi-OTP), but this feature could be the formula to better balance change that all players can adapt to.
They’re keeping the New Year Revolution!
Is there any possibility for crossplay and native mouse and keyboard support coming to consoles now that all 4 platforms allow crossplay?
Jeff pls yell at whoever is in charge of building a public facing overwatch api and tell them to give us access for or before ow2
we’re curating the list ourselves. we have some philosophies and guidelines we’ll be following (and evolving as we hear your feedback). we will do our best to be judicious and make sure no hero is getting the “horizon” treatment, as with our map pools…
Hypothetically they can pull focused data from QP and QPC as well to learn about meta. Additionally because metas are frequently tied to a small handful of problematic heroes the meta issues will emerge whenever they are available to pick and disappear when they aren’t available.
I love all the talking jeff, its great to see you so out and about on the forums, I hope your enjoying yourself as well!
So I keep seeing this argument, so hoping you could answer for me. Not to call you out specifically, just curious of the logic.
Ok so lets say you’re a Plat level tank right now. However you ONLY play Sigma. With this new feature Sigma may be off limits for a week and suddenly you drop like you described. So are you REALLY a plat tank player? Or are you just a Plat Sigma player posing as a plat Tank player?
I ask this because what has been established many times by Jeff and his team is that OW is and was always meant to be a game of switching heroes constantly and on the fly to adapt to situations. Not to brute force your way through situations with heroes that don’t suit it. This game was SUPPOSED to be made for flex players to be stronger than one tricks, but right now its the opposite. Folks who play mainly one hero exceptionally well rank higher than a flex player. This goes DIRECTLY against what the game was meant to be no?
How will you be choosing which heroes don’t make it into the pool? Will it be heroes that are “meta” or will it be a bit more random than that? Or a combination of the two?
Also, (unrelated) looking forward to whomever the next hero is. Wanna give us a tease while you’re active on the forums?
This, I really like. So, you guys are testing the waters. That’s awesome. Knowing you’re taking this approach, as well as you sounding more open to reverts (as you mentioned in the dev update), and even doing stuff like the experimentation card, is really exciting to see.
Personally, I have a much better time being open to an idea when I know it’s just something to try out. What used to make me nervous, in this game, is when something hit the PTR, It was almost guaranteed to come to live. So, I felt like that no matter what any of us did or said, we would just have to deal with whatever was coming.
This, though, this is good. It feels like you’re having more give and take with us. And I appreciate that. Thank you for taking the time to post here.
For what it is worth, I think every day would be an amazing idea. One week feels like a lot for people to go without playing their best or favorite hero. And, changing it every match, I think would be too chaotic.
Every day seems like it would meet a nice sweet spot. But, of course, that’s just my opinion based on what we know so far. We’ll have to test it out to really be sure.
Again, thank you for posting here.
Work? Sure. They’re doing the job.
Hard? Def not, i see a huge curve around what is the ‘straight road’ of player wants.
The only one that worked hard on this change was the graphic designer for the experimental card look.
And I care because?
I have other things to do. If I can’t have fun playing Overwatch, I’ll do something else. (And no, playing Dva and Sombra in silver isn’t a replacement from playing Mercy in plat.)
If they don’t care that I leave the game, more power to them.
Speaking of OW2, has there been any thought about a Competitive Classic mode added to the game as maybe an arcade mode?
Torb Sym Doom Widow Genji are the hero pools for a week:
Widow & Doom proceed to have a 16% pick rate in gm
In a situation where they cater to a group, their options will effect either, let say for example 1tricks or versatile players (remember it just a poor example), they can either go with the people trying to play how they intended or with the people going against it.
Keep in mind they are probably losing players regardless and it just about which group they want to keep kinda thing.
we would never limit the pool to just one tank. you’ll never be forced to play a single tank, such as D.va as described above… if you love playing all the other tanks, you’ll be fine.
Thanks so much for the response!
Are there any specific balance changes you see needing to happen to accompany this system? I feel like some tanks/supports/DPS (Mercy, Winston, Bastion) are seen as not being very strong and Im not sure what will happen to them in hero pools. Maybe it will allow them to finally get some playtime though.
Jeff, with the implementation of hero pools, I fear this may have some amplified effect toward disruptive behavior where players may leave Competitive matches deliberately especially if they feel they can’t pick the heroes they want that they think gives them the best chance to win. So I have two questions:
Will the hero pool be displayed upfront each week (like how there is a pop-up detailing the season when a new Competitive Season starts) and players can check it before they queue?
Will there be any further plans to help deter bad leaver behavior in Overwatch?
For example, there was a game I played last night where it was very likely one of my opponents left due to rage quitting leaving an easy and unsatisfactory win for my team. I feel there still can be some stronger deterrents to bad leaver behavior (from all game modes) and discourage players from playing Competitive with technical issues.
As one of the forum MVPs, I know the delicate balancing for leaver penalties in both Quick Play and Competitive, and understanding minor one-time technical issues which can happen to anyone versus those who deliberately leave games. Yet, I feel there could be a pinch bit more firm enforcement to stop players from deliberately leaving a game unnecessarily or attempting to queue without fixing a technical problem.
This is a good question. With hero pools coming, would there be a way to experience normal competitive before role queue and before hero pools? Like a genuine competitive classic
One tricks don’t have to die off, and of people are sick of the competitive classic meta, they can go to normal competitive for a better experience just like role queue