Objectively, it kills off an insane amount of team dynamics and possibilities. Morally, a stranger deciding that someone else is not allowed to play the character they want is wrong.
Overwatch was WAY more popular and universally beloved until they cramped down on player freedoms top-down and enforced these restrictions.
With complete freedom, matches are alive and have limitless potential. Is the payload not moving? Everyone go Roadhog at the same time and see what happens!
In Overwatch 2016, there were light warnings on the hero select screen like “No tanks” or “Too many X.”
That’s all you need. That’s the furthest you should push it. Just some advice, still let people choose whatever they want. The popularity of Overwatch went downhill so hard after these restrictions were enforced and you were no longer free to choose. Forcing it on people is wrong, but more importantly stifles creativity. It’s not fun!
“If it’s not fun, why bother?”
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There is such a thing as creative restrictions though.
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Overwatch had hero limits within the first few months. It was a massively popular game long after hero limits. Like I get it you want your meme comps, but many do not prefer no limits gameplay.
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Yes, the crazy open limits on hero selection is fun, for a while. But eventually people crave competitive stability from their competitive game.
Some structure is needed to encourage teamwork and improve game balance.
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That was only true for a few months. It was still 2016 when hero limits were added, and it was probably the only big change ever that wasn’t controversial. The argument could be made that “real” classic OW is open queue with hero limits.
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My favorite part of OWC threads is watching OW history repeat itself all over again
Can’t wait for the moth meta sucks/revert mercy, goats is terrible, get rid of hl/paris/2cp, double sniper sucks, etc threads
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I think the difference is that people didn’t know how to play the game yet at launch, so they didn’t realize how many issues it had. It was a fun and magical time while everyone learned, but there’s no recapturing that magic just by re-releasing that version of the game.
Now we’ve put players who know what they’re doing in a position to abuse every mechanic and exploit every flaw, so it doesn’t feel anything like launch OW to me. Same happened with WoW Classic.
But yes, it’ll be funny to relive the community outrage at each step.
Role locking ruined creativity, ruined flex player adaptability to a match, and made meta picking way too simplified.
But hero locking made the game more challenging, fun, creative and less meme cheese.
One limit hero is peak ow imo…
If they want to do role locking then they need to balance the roster properly.
There needs to be a reason for me to switch Junkrat in, instead of playing a hitscan that can do his job better while being his counter.
222 was bad, but 5v5 rq is 10 times worse at the balancing.
I didn’t know until OWC came back that I enjoy no limit hero way better than rq. Mainly because the rq becomes predictable.
You can play out of your mind but nothing can be done or swapped to if your other role player is trash.
That’s why outside of doing 3 game challenge I’m done with role lock
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I can’t believe how much fun I’m having every time I see my team of 4 snipers and a bastion instantly lock in and I let out a heavy, defeated sigh.
I love this argument because its so painfully wrong and misguided
More possibilities doesnt actually ever mean more variety. It ALWAYS means more chance some combination of heroes breaks the game and locks out every other option
Goats being a perfect example.
Goats was pre-RQ so before there were any limits on how many of a role you could have. Numerous more combinations of heroes than you can make in a role queue format. YET it was because of those more limitless possibilities that is what allowed such a broken combination of heroes to be allowed to be played together that it locked everything else from being viable
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This is exactly why I personally believe 6v6 will not fix much of anything with tanks. Having the possibility of 2 tanks just increases the chances 2 tanks synergise together to make some broken tank duo. Ie. Sig orisa, zarya rein, dva winston. Where if you dont play these set duos you are just playing a worse team composition
Not saying 5v5 doesnt have its problems but imo its much more manageable trying to balance each tank against 1 another than trying to balance every tank possibility both with and without their tank duo.
If rein zarya is broken how do you balance them to not be broken together but not nerf them generally so they are weaker without each other? You would literally have to make abilities work differently on those specific tanks. Like zarya bubble lasts 1 sec less if used specifically on rein to nerf their synergy but then her bubble is normal with every other tank. That is the level of balancing you would need to get to to make 2 tanks work
Whereas if zarya or rein is broken in ow2 you just nerf them and it effects only them
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So does 1 meta dominating everything, which if you can stack say 2 winstons, lucios, and tracers each. Were basically a bubble is always up, the enemy back line is always contested, and any given lucio can beat away your ult combo or stack such back to back.
Then ya why do anything else.
Hero limits is a must, its just lame seeing 6 of the same character.
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Suddenly Widow is horriblew to go against since you cant stack her out of existance.
Though I think there is a place for this. Logically they should create a version based on when OW1 was at it’s most popular. They would have the stats for this you would think. Then other modes like what we had for the last week.
Just because someone does it, it doesn’t mean it works. They just make themselves easier to counter.
Pairs are actually much more hard to deal with but that is another topic.
It would have made sense for Dva rework, Ana and Sombra to be added up to the changes for this limit version went live in quick play of OW1, instead of doing an awkward, clearly not how the 1.0 was designed to be -
that is 21 heroes, no limits.
You guys can pivot 2 genjis in a team is a meme comp all you want, it’s peak Overwatch, and far more challenging and creative with flexibility than limiting 1.0. All stacks were easily countered, even your “2 tracer 2 Winston 2 Lucio”
Strictly speaking, creativity is born from restrictions, that is the entire point of creativity.
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Suddenly the metas are back. Double supports/Rein/Zar.
It is all fun and games until you get a bunch of zaryas, or a team full of snipers, and suddenly nobody is having fun anymore.
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