Hero concepts & Kit concepts

Here are some hero concepts that I’ve made , I’m posting them here for Critique and as an easy place for me to check back on. I’ll definitely be updating it long after the thread has died because right now I don’t have many other places to store them :joy: . Not all ideas are fully fleshed out obviously. As I continue I’ll probably try to think up hero’s who’d have a higher skill ceiling since I’ve seen complaints about how easy the new hero’s are.

Lynx 17 (Support)
  • Obviously the character was already created but i wanted to try and make him fit in the game. This is just a kit concept.

Name: Lynx 17 (Zarya’ s Comic)

Character Class: Support (Not direct healer, a Support for your supports)

Main Weapon: A pair of machine pistols like Sombras but smaller and a clip size of 15 shoots small hard light bullets that cause 15 damage per bullet (?)

General Abilities:

  • Ally Hack- This is to use on your Healing Support allies basically it boosts their healing output for a short amount of time. Like what Sombra does to healthpacks but like on your healers. It could also have special effects on the healers to like maybe it cuts down rez cast time just a little, puts and even scarier oof to Zens discord, makes sleep dart last longer ya know? 10 second cool down 6 second effect time.
  • Boost chip- Attach it to an ally and it for a very short amount of time increases the ult charge they generate not by to much but enough that it’s worth using. 20 second cooldown , caps at maybe 15% gained charge (?)
  • Shock Field- A small net field you toss down basically it temporarily stun (1 second maybe?) the enemy giving very minimal damage maybe 5 to 10 damage to both him and the enemy it’s to be used more so as an escape tatic than a attack tatic but it can be used as either. It also does punish you with that damage to yourself if used wrong.

Passive: Small self healing over time maybe 10 hp per second?

Ultimate Ability:

  • Meltdown- temporary of course nerf to opponents damage output obviously not to much of a nerf but enough to put the fight in your teams favor like any ult should. Maybe the effect lasts 6 seconds as well?
  • As a secondary “Reset” - We’ve all accidentally wasted an ult before but with reset let’s say your friendly Zen panic ulted because he overestimated how much damage would be incoming . What this does is let’s Lynx give his ult charge to the poor Zen who panic ulted so that we can use Trans again quicker if it’s clear we need it maybe he has to wait a few seconds before he can pop trans kinda like a short cool down timer like maybe 5 seconds?
Inácio (Tank)
  • I’ve heard a lot of people saying they’d like a new family pair (Brothers , sisters, parent and child) so that’s what started me on this one as well as my great need for a new tank. He is meant to be an older brother to Lúcio who jumped into the fight because who’s gonna let their baby bro run off into what’s basically a war alone? Not this guy.

Name: Inácio Guilherme Dos Santos

Character Class: Tank (Shield)

Main Weapon: Flame thrower (don’t judge me I need a flame thrower in game just as much as I crave another tank)

General Abilities:

  • Shield Drop- Inácio can drop two 400 health shields, they can fuse into one if dropped close to eachother and they would become a large 800 health shield. Cooldown after both shields are placed is 5 seconds.
  • Back up- Inácio charges forward bashing himself against the enemy in front of him to knock them back. Doesn’t provide a stun but does 15 damage and only shoves the enemy back 5 meters and will do an additional 85 damage if enemy is pinned (total possible is 100 damage). This move should be used to help break choke points. Cooldown (?)
  • Oil Spill- Enemies are lightly doused in oil which catches fire creating a burn effect on enemies. Cooldown(?)

Passive: Toughen up - Reduces damage taken by 5%

Ultimate Ability: Inferno- Doubles his damage output while also ‘burning’ opponents shots aka reducing their ability to put out damage

Play style: He is meant to be played aggressively as a very in your face tank. He should always be in the front line holding the push or choke down.

Angelo (Support & Defense Hybrid)
  • This is another Kit Concept but this time for Mercys Concept art where she was a man.

Name: Angelo

Character Class: Support/Defense Hybrid

Main Weapon: Low damage sniper rifle

Secondary Weapon- A small pistol

General Abilities:

  • Rez- This ability is not on cooldown but rather it is earned. In order to earn a ressurect he must do one of three things. Get final blow on four enemies , heal 600 health or deal 1000 damage. He may only store 2 resurrects at a time and can only earn more once one of them has been used. Cast time has yet to be decided not sure if it’ll be instant or not.
  • Medkit- Medkit is a burst heal of 100 on a cooldown of 4 seconds.
  • Tagged- You may tag one ally who receives a sudden burst heal of 40% of their over all health once hitting critical. You may only tag one person at a time but it can be moved at any time similar to an orb or harmony/discord. However once burst heal is applied it goes on a 15 second cooldown.

Passive: Lets him run slightly up a wall and then allows him to leap up onto sniper spots.

Ultimate Ability: Quick shot- Ups his head shot damage and doubles body shot on high health opponents like tanks while also buffing the damage of your Offense and Defense players while the ultimate is going. It’s Duration is 8 seconds.

Past- He was formerly a Blackwatch healer that would stand in for Moira or stand in as another major healer for larger missions. After Blackwatch as well as Overwatch disbanded he went off into hiding. It doesn’t make sense for Mercy to be the only one in Overwatch to be able to ressurect unless she also went on Blackwatch missions. Mercy didn’t trust Moira with that secret of hers but there was one man in Blackwatch she thought would use it the right way, Angelo.
Play style- Angelo is an odd mix of healer and sniper but not in the same way as Ana because his bullets do exclusively heal. He is meant to be in the backlines or in places you’d see a Widowmaker. He is best played from a distance but has a small pistol which is better suited for close combat when he needs to push with his team or make room for a ressurect. With 150 base health and 50 armor he isn’t quite a front lines healer.

2 Likes

Great ideas ! I have to disagree on Angelo however, dont put rez on another character… plus the Reset can be very op (used on a Zarya for example)