I know Blizzard doesn’t usually take community suggestions for heroes, but I’ve been thinking about one recently. He’s a defense hero, with a sniper rifle (I know what you’re thinking, but hear me out) and a pistol as a secondary. He’s really a skill-heavy hero that requires a lot of skill to master. The hero is based on the realistic physics when it comes to sniping, such as bullet drop off and effects of wind. Here are the weapons and abilities.
Primary: Sniper Rifle
Powerful long range sniper rifle. The bullet arcs so you may need to aim a little higher than usual. There may wind, so you might have to aim right or left respective to the direction of the wind. Also, there is no steady aim, so the scope will be moving. Damage output is 150 with 2.5x multiplier for headshots.
Secondary: Pistol
Semi-automatic pistol. Damage output is 85, but rapid firing of this weapon makes it extremely ineffective at long range. The time it takes for the reticle to go back to regular position (100% accuracy) is longer than McCree’s revolver’s firing rate, so DPS output would be relatively same.
E Ability: Instinct
Using this steadies your aim and reveals the location of all enemies on the map (like Widow’s infra sight) but only to you. Using this depletes a bar and you must wait for it to be replenished.
Shift Ability: Rappel
Similar to Widow’s grappling hook, this is a rappel that can be steadied in mid air to shoot at a target. It can also be used to climb walls.
Ult: Chasing Bullets
You switch your ammo to a special kind that homes in on your enemy, eliminating your need to aim. Bullets that are deflected by Genji will target you, so this will be a good counter.
Passive: Stealth
Staying still will cloak you to become invisible. While in “stealth” mode, you have quicker weapon switches, faster scoping, and passive healing.
This’ll probably not get added to the game, but it’ll be interesting to see what others think. Leave your criticism in the comments below.