Hero changes I want to see

Hello,

I wanted to share my opinion about some changes I like to see based on the current state of balance. Some I believe are long over do, while others I believe would make things better.

Cassidy:

-High Noon: Remove or decrease the effect of his high noon aura by 90%.

Note: This effect looks cool - but I think the real reason it exist, is to make Cassidy an easier target to hit and find. His ult already has so MANY counters, this ease to see effect is unnecessary. Players by now should already know how his ult works and how to avoid it. Cassidy players that do a good job timing their ults, shouldn’t be made an easier target because of it. It’s all about players paying ATTENTION. This just makes people rely more on the effect than actually keeping a watchful eye for him.

Reaper:

-Give him the ability to cancel his ult by pressing Q again.
-Shadow step: Reduce the time it takes to shadow step and allow him to use it during wraith form.

Note: By having the option to cancel his ult, players can end their ultimate earlier for offensive or defensive purposes. Giving a change to either save time - or react to a new situation that calls for him canceling his ult.

As for shadow step - there’s is so much crazy mobility in the game now, that his teleport feels very stiff and slow in comparison. I believe that his ability to Shadow step while in wraith from would make him be more on par with others here with similar movement set. If I could think of a nerf if this was implemented, it would be the distance he can shadow step. That way, even if he does get away, it’s not impossible to following him.

Moira:

I think her kit as a whole really needs a rework. Her tracking from Biotic grasp and Biotic orbs are too good for how easy they are to use and spam. This is why at least I like to see:

-Biotic orb (damage): The damage reduce, the range it can travel reduced and it’s cd increased. To offset some of these nerfs, it can now restore Moira’s healing juice.*

Note: This ability is spammed and last so long, it’s absurd. It encourages some impressive game play in the right hands - yet terrible teamwork on others. Her ease of damage, similar to Illari, is why most of the time I’ve seen people play her, try to dps more than do both healing and dps.

*From what I understand now, she already regenerates healing juice by using it. So I instead like suggest that it slow down enemies by small amount or something. :slight_smile:

Zen:

-Reduce his ammo capacity.

Note: Zen’s large ammo capacity is too much. It gives him a huge damage uptime when he already is a beast at spamming headshots and his 5 orb combo.

Baptist:

-Immortality field: Reduce the duration to 2.5 seconds. Can’t be destroyed. Cooldown -5 seconds. Increase range by 20%. Increase deployment speed.

Note: Immunity effects are very OP. I really think it’s duration should be closer to that of Kiriko’s Suzu. That said, It should not lose it’s identity. This is why I’m suggesting that it’s duration be reduce, but make it better in exchange.

Sigma:

-Kinetic Grasp: Reduce the width of of his cone near him. Increase the distance and width at the front.

Note: Sigma’s and DVA’s projectile eating field have a funky range near them that should not be possible. You be shooting parts of their bodies that should be unprotected, but somehow they manage to still block it. In exchange of making the hitbox near him smaller, the outer portion can be increased.

DVA:

-Defense Matrix: Reduce the width of of his cone near her. Increase the distance and width at the front.

Note: See Sigma’s notes.

Thanks for reading.

SIDE NOTE: I THINK THE UPCOMING TANK -20% HEADSHOT BUFF IS TOO MUCH. IT WOULD BE BETTER IF DEFENSIVE ABILITIES WERE PROPERLY TOOLED INTO TANKS KITS, INSTEAD OF THIS PASSIVE BUFF.

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Telltale sign of someone who cries because Moira kills them frequently: not knowing what their kit does.

https://overwatch.fandom.com/wiki/Moira

You just lost all credibility. Your changes are trash since you likely know NOTHING about the heroes you wish to change.

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With how many heroes there are that are capable of nullifying it in some way, it’s high time that he be able to do it himself.

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Your aggressive attitude shows you have issues. It’s not about being mad at being killed by her. It’s the fact that she can spam such an ability and most Moira’s I’ve seen lean on the offensive side, die and leave us short a healer. As for the wiki note, I honestly didn’t know. It’s not like a religiously track everything, but thanks for that info.

“Your changes are trash since you likely know NOTHING about the the heroes you wish to change.” This is a seriously psychotic take. Down right Elitist. “You made a mistake, so shut up” energy. I believe this violates the Code of Conduct. An over sight doesn’t negate the rest of my opinion on the other changes. May god save you.

It does invalidate any further argument you present because it’s admission that you have no idea how heroes you don’t like work and you want to change them based on what? Your personal experience being victimized by them?

This is why Elitists will say:
Balance should not be dicateded by low ranks. They have not played the game long enough to know what they are talking about.
You prove them right.

Can’t take the criticism? Don’t make such posts.

You do know that her Moira does not have any auto-tracking attacks right? With her orbs, I like the idea where she can control it, if she presses the key again, then it stops the orbs- always thought that April fool changes was really fun.

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@Hungarth I totally agree. It would be a nice change.

@Amag203 you are the worst kind of human. This is a forum where players can communicate ideas and thoughts. From the start you’ve been aggressive and instead of making your arguments with articulate points, you project the personality of someone who clearly put you down before. Your logic does not make an argument or prove anything.

Since your first post you’ve been projecting emotional instability and the only valid thing you said is how I missed the detail about Moira’s Biotic orb. That’s it, that the only thing you actually contributed with. Everything else has nothing but emotional driven logic and clearly, or as you put it, a telltale sing of someone who rather take the emotional route and shut down conversation, rather than communicate and debate ideas. Get some mental health.

@Somvra We’ll see what they end up doing. Moira is a great character, she can do some many things at the same time.

she still doesnt have autoaim.

The damage is already reduced significantly because of the switch to 250 hp. Previously a well placed orb could kill a squishy so long as they got the entire 200 damage from the orb.

In reality all orbs do is trade moira’s ult charge for the enemy support ult charge.

it can now slow down enemies

Absolutely not. No more cc. And it’s not necessary to begin with.

@NotToxic Call it autoaim or auto track - her grap’s lock on was nerfed before. Since it would snap and stay in place easily.

@Mercy Having more HP is not a nerf to it’s damage. The orb duration is excessive and should have a faster decay. The slow would monstrous, but it was a thought. The point really is they can make slightly better but it’s duration and up time should be reduce. That way she can’t “duel”. She can going and try to go her thing, but if it seems to fail she pulls back to the team.

What I’m hoping they do is, they reduce the uptime of their damage kit and as needed give them changes that benefit their team. It won’t change players that decide to dps as healers, but it would make them hopefully consider better how to engage and when to return to their teams.

She can only heal and deal damage, THAT IS IT.

I mean, that’s 2 out 3 roles she can do xD. She has a lot of utility . But that’s not to say she is dps though.

you are 100% allowed to want these changes. however, if you’re looking for feedback:

there is a reason why he has this aura. it is supposed to be easy to find an ulting cassidy, as his ult will auto kill you if you don’t stop it or find cover. playing in a way that circumvents that weakness is one of the key differences between a good cassidy player and a bad one.

sure

so far, these changes are just “remove this weakness”. i’m down to make his teleport faster, but that + being invincible is too much. he is supposed to be vulnerable while teleporting so he has to think about when and where to use it.

this change would remove some serious skill expression and dumb him down a lot.

she does not auto track.

her orbs are not that good at all. they haven’t changed much at all since inception, and moira has not been an issue in higher ranks since orbs painfully easy to avoid.

this feels like you’ve never played moira at all. you want the damage, which is 50 dps, reduced even further? are you aware that melee does 40 damage? you want it to do melee damage?

and a reduced range?

and a cd nerf?

i’m sorry, but i can’t take that part of your post seriously at all. those are far too many nerfs to pretend that you’re even being remotely objective about your suggestions, and if you implemented that moira would literally never use damage orb ever. it would be an actually useless ability, and i’m not even exaggerating when i say that.

why would you willingly do that? don’t you want people to play support?

again, this changes nothing. it would be an infinitely worse mei primary fire on a 12+ second cooldown.

??? i don’t even think i need to say anything about this lmfao

you say you don’t want immortality effects to be OP, but you don’t realize that this is a huge buff? you don’t need to be in the field for very long anyways, and making it:

  • more frequent
  • stronger
  • can’t be destroyed
  • deployed faster

will definitely make it OP

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I appreciate your articulate opinion. Here’s a couple of things:

The issue with High Noon’s aura is that is lower the skill requirement for player to counter his ult. Which already has many pit falls.
-Anything that cover it’s hit box will negate the damage, regardless of how much of the body is exposed.

  • The base time it take to lock on is ~ 2 seconds, which on paper seems like little, but depending on the map and hero targeted is more than enough time to escape.

Is not hard to keep track of his movement, he screams his ult and is loud if he is not sneaking around. Hence, this added layer is unnecessary. I also will like to leave this link to a video which breaks down it’s other issues.

Deadeye Can Miss (a lot) [HALF PATCHED]

Shadow steps: It’s true, these are weaknesses, but considering how much mobility exist in the game, I still believe his mobility could use improvements. For example, they could let him Shadow Step while in Wraith Form, but he can be shot, but gain a damage reduction effect. That way it’s not as cheese as I had first proposed it. Thinking about it, does seem like an annoying combo if he was immune.

I’m going to edit my original post - but I’m talking about the Biotic graps lock on - auto tracking.

As for the Biotic orb changes:

The wiki states that it can deal up to 200 damage. Damage: 50 per second, up to 200.
As for the cooldown and duration, you can do to training mode, stand on 10m line, cast Biotic orb (damage) between the bots which will hit a total of 3 targets once it bounces to the hero behind you. The orb last about ~4 seconds out it’s 8 second cooldown. And an orb that doesn’t hit a target, it will last for the entire cooldown period. Acting as a up to 200 damage tracking mine, depending how it’s used. It’s up time is too much for what it is. The slow effect is just an idea. I threw that in as a thought of something that can be given to her in exchange of the nerfs.

Zen: okay.

Baptist: It would diffidently be buff. But it’s easy to counter since it’s on a strick timer. It’s current form it’s “easier” to deal with since you can destroy it, but good Baptist know how to deploy it to last it’s whole duration by summoning it in spots with cover. They could lower it to 2 seconds. This kind of power should be “skill shots” do to what they do.

and yet, cassidy’s can still often secure at least one or two kills with his ult at the rank i play at, and that’s more than enough to turn the tide of a battle.

i simply disagree that making him harder to find would be healthier for the game over all. it would be like if DVA’s ult didn’t have a HUD element showing you where it was.

i’m aware that high noon has glitchy bugs and problems, which is why i’m confused as to why the solution here is to make it harder to find him. i’m not even saying this change would be all that impactful—-id probably sleep dart him still anyways. i just don’t think that’s the change that he would need, in my opinion.

reaper is one of those legacy characters that is overdue for an update to his kit, as he is clearly being outclassed by other characters. giving him more mobility could work, i just don’t agree with the method (immunity to all damage + teleporting).

giving wraith a “damage resistance” instead of “damage immunity” turns it into a worse torb “overload” since he can’t shoot while wraithed like torb can. a faster teleport? sure. faster movement speed while in wraith form? maybe.

you go on to list the information regarding moira’s biotic orb here. i’m well aware of what it does and the specifications of it.

your idea that it does “too much for what it is”? it is flawed and biased, and i’m not even trying to be mean or offensive when i say that. moira’s damage orbs drop off dramatically in effectiveness the higher in elo you go.

nerfing the cooldown.
nerfing the damage.
nerfing the range.

all for a minor slow? i need you to listen to what i am saying:

no one would use damage orb at all past gold. it would be actually worthless. there’s no way around it, this is just a bad suggestion in my opinion, because it comes off as “i think moira’s damage orb is OP because it’s annoying, so let’s delete it from the game without actually deleting it” rather than “i think moira’s orb is a genuine balancing concern, judging from the data”.

this is simply my opinion, but cmon dude. moira’s orbs are fine.

idk i just feel like making the field an invincible, guarantee’d immortality is too much of a buff that bap does not need, and im someone with a lot of hours on him. i don’t think you realize just how powerful an invincible, timer based immortality would be.

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What utility does she have? I am curious…

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The change would be healthier since it would elevate player skill and awareness. They no longer would have the advantage to simple look for a glowing light to target Cassidy. It’s time the “training wheels” come off. If there’s a Cassidy in your lobby you should know how to counter his very counter able ult. Sojourner’s ult is a better version dead eye with movement and she gets no auras. Not to mention that Dead Eye and the game are very very very different from release.

The purpose I posted the video is because it explains how it works, it’s weakness and it’s issues. The number of ways you can deny a Dead Eye is insane, which is fine. It should be hard to succeed pulling it off.

I understand but you claimed that:

It’s important that you step back and realize that was not correct. And you say that my opinion is “flawed and biased” as though your own opinion is not. Another possible route they could take with Biotic orb is the cd starts once it dissipates and they also give her the option to cancel it to start the cool own sooner. In the end her Biotic orb needs to be changed.

As for the slow, is not like I’m asking them for that specific change. Just what came to mind as to something they could give her in exchange of these nerfs I mentioned, so you don’t have to hold on to it.

You bet your bottom dollar I do. It’s going to be powerful, but not much different from what it already is. From my experience, Immortality Field does not typically last long since it’s destroy soon after deployment, but it already is used similarly as to how Kirikos Suzu works, to give at least that brief second of immortality that prevents death damage. However, this would be a nerf to it’s smart deployment behind covers to last it’s long duration. My hope it’s that it’s to be more like Kiriko’s Suzu, without losing it’s fantasy.

@Somvra

-She can dive with her teammates to secure kills and heal.

  • Her Biotic orb can: Deal damage without risk. Act as a space denier. Get her ult charge and healing juice. Travel a long range to target far away targets or combats zones. It can bounce a lot and make rooms into deadly traps. She can chase down targets with an orb and her primary fire. etc. etc.
    -She can use her fade to engage, disengage, reposition to higher place. As well as during her ult.

Just a few examples of the many things and ways she can be used.

So list them is what I am asking, because besides her healing and doing damage, what else can she do?

Absolutely not. 2.5 seconds of immortality that can’t be destroyed, are you out of your mind? No. All that will do is make it literally unusable in gold and will make it actually insane for diamond plus. That is an insane buff to bap, because literally the only reason bap lamp isn’t braindead easy like suzu is because you can destroy it. 2 and half seconds of actual immortality literally changes every single engagement at high levels while doing nothing for gold players because they don’t play bap right anyway

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Your recommendations on changes for Mcree and reaper would have neglible effects for how they are played and their effectiveness. Zen’s changes would make him too fragile and don’t account for the fact he has to aim and is very slow (he needs that much ammo). Bap changes are a bad idea- it would be a major nerf to the character’s floor and he would be instantly replaced in every instance by kirko as a direct upgrade in metal ranks and a must pick for all others. Sigma and DVA’s changes make no sense and also could make them OP given that range’d negation would give them more to work with rather than less (hide around corners safely and completely remove an enemy’s effectiveness with low risk sort of things). Moira recommendations makes me thing you don’t know the character and her downsides. I’ve rarely seen moira’s as problematic if you are good at aiming or brute force her.