Hello,
I wanted to share my opinion about some changes I like to see based on the current state of balance. Some I believe are long over do, while others I believe would make things better.
Cassidy:
-High Noon: Remove or decrease the effect of his high noon aura by 90%.
Note: This effect looks cool - but I think the real reason it exist, is to make Cassidy an easier target to hit and find. His ult already has so MANY counters, this ease to see effect is unnecessary. Players by now should already know how his ult works and how to avoid it. Cassidy players that do a good job timing their ults, shouldn’t be made an easier target because of it. It’s all about players paying ATTENTION. This just makes people rely more on the effect than actually keeping a watchful eye for him.
Reaper:
-Give him the ability to cancel his ult by pressing Q again.
-Shadow step: Reduce the time it takes to shadow step and allow him to use it during wraith form.
Note: By having the option to cancel his ult, players can end their ultimate earlier for offensive or defensive purposes. Giving a change to either save time - or react to a new situation that calls for him canceling his ult.
As for shadow step - there’s is so much crazy mobility in the game now, that his teleport feels very stiff and slow in comparison. I believe that his ability to Shadow step while in wraith from would make him be more on par with others here with similar movement set. If I could think of a nerf if this was implemented, it would be the distance he can shadow step. That way, even if he does get away, it’s not impossible to following him.
Moira:
I think her kit as a whole really needs a rework. Her tracking from Biotic grasp and Biotic orbs are too good for how easy they are to use and spam. This is why at least I like to see:
-Biotic orb (damage): The damage reduce, the range it can travel reduced and it’s cd increased. To offset some of these nerfs, it can now restore Moira’s healing juice.*
Note: This ability is spammed and last so long, it’s absurd. It encourages some impressive game play in the right hands - yet terrible teamwork on others. Her ease of damage, similar to Illari, is why most of the time I’ve seen people play her, try to dps more than do both healing and dps.
*From what I understand now, she already regenerates healing juice by using it. So I instead like suggest that it slow down enemies by small amount or something.
Zen:
-Reduce his ammo capacity.
Note: Zen’s large ammo capacity is too much. It gives him a huge damage uptime when he already is a beast at spamming headshots and his 5 orb combo.
Baptist:
-Immortality field: Reduce the duration to 2.5 seconds. Can’t be destroyed. Cooldown -5 seconds. Increase range by 20%. Increase deployment speed.
Note: Immunity effects are very OP. I really think it’s duration should be closer to that of Kiriko’s Suzu. That said, It should not lose it’s identity. This is why I’m suggesting that it’s duration be reduce, but make it better in exchange.
Sigma:
-Kinetic Grasp: Reduce the width of of his cone near him. Increase the distance and width at the front.
Note: Sigma’s and DVA’s projectile eating field have a funky range near them that should not be possible. You be shooting parts of their bodies that should be unprotected, but somehow they manage to still block it. In exchange of making the hitbox near him smaller, the outer portion can be increased.
DVA:
-Defense Matrix: Reduce the width of of his cone near her. Increase the distance and width at the front.
Note: See Sigma’s notes.
Thanks for reading.
SIDE NOTE: I THINK THE UPCOMING TANK -20% HEADSHOT BUFF IS TOO MUCH. IT WOULD BE BETTER IF DEFENSIVE ABILITIES WERE PROPERLY TOOLED INTO TANKS KITS, INSTEAD OF THIS PASSIVE BUFF.