So, today I found out you want to add hero bans into Stadium, and as someone who does enjoy this mode quite a lot, I have to express my disappointment.
Finally, you let me play my favorite hero without being countered from the start by swaps. Sometimes there are advantages, sometimes there are disadvantages, but the beauty in this mode is to try to fight it different way, because every hero has more than just one approach now. If you introduce hero bans, you will literally make me leave because I’m not playing 15-40-minute games on heroes I don’t want to play, and unfortunately, there aren’t many heroes in the stadium in general yet.
In addition, I have about 30+ hours in this mode alone. I do play just 2 heroes, and I’m not interested in playing any of the rest. I don’t even know their powers, their synergy with different possible playstyles. I just don’t find them interesting. Forcing me to play them won’t make me enjoy my games. I won’t stay.
I propose a different way to achieve whatever you want with this: Ask players what hero they want to play, and don’t want to play against, before the queue starts. That way, the queue might prolong, but at least no one will be forced to play what they don’t enjoy if that is the goal.
However, in my humble opinion, Stadium doesn’t suffer from hero countering that much as normal competitive mode, I believe there ain’t the same problem, ergo, no need for any solution. Leave it as it is.
Their ban system blows in general. If the goal is to shake up the meta you should just have each player select some chars each and have the game ban a few of them at random.
Being able to crutch ban heroes you struggle against is a joke tbh. Hard to take ranked seriously when that’s an option, especially for stacks.
Tbf. You are probably right with Stadium… But mostly because there aren’t enough heroes in it yet.
Maybe just limit it to 1 ban per team (until more heroes are added). At least that way, if there is someone a bit broken, players can deal with it in someway.
Bans aren’t at random. It is a points based system. 7 for first ban, 5, then 3. (i think).
People are just stupid when they vote. If you are in a stack, only 1 of you needs to pick the 2 you want banned. If you are solo and the heroes you want banned are being voted for. Don’t vote. Just look at whats been voted for and do a quick tally and you can be more systematic with it.
Everyone voting for random stuff is what makes it feel “random”. Basically an us problem, not a system one.
Then you would just be back to the hero pools scenario… and they were AWFUL. And were quickly removed.
Bit of history for you… Overwatch, was never really seen as a competitive game. Even the high ranked scene was starting to make it more casually. “Competing” to climb the ladder, but having a laugh along the way (honestly, how ranked video games should be).
Then Overwatch, misreading the room entirely, decided OWL was the future.
In short. Overwatch shouldn’t been seen as a competitive game. It should be a casual game with a ranking system.
Hero bans are a great too. Especially in the more casual environment. (although bans work well in pro scene too).
No it wouldn’t, players would choose a nr heroes and the game would pick a few at random. That way players have some control of their match and it would mix things up, but a stack running dva wouldn’t be able to crutch ban zar every game.
So your argument is basically make it worse on purpose because some people didn’t see it as a competitive game.
Got it, great point.
I’ve stated my views clearly. Stacks being able to outright remove hard counters to their carry players is a huge joke. Nothing you say will change my mind because i think its fundamentally wrong for players to have that control in competitive enviroment.
Lets agree to disagree.
Its worse because it ruins the competitive integrity of the game. If you just want to have fun and control how the game is played then you can create custom lobby and make up all the rules you want.
Makes no difference to me. This is yet another problem someone has made up in their head.
It is why there are only 2 ban slots per team.
You can’t ban all the counters to your comp (if there was on 1 counter to each hero, it would be horrific I agree, but luckily you just need game sense to counter most comps/heroes). And, the enemy could just as easily can 2 people in your planned comp and kill the plan before it has even began.
Everyone is in the same boat, meaning it is fair. And thus make no difference to ranking. You are still only going to move up if you win.
So you want bans but with long queue times as a bonus.
Nothing says shaking up the meta like the game randomly selecting to ban counters to the meta.
Yeah, no, I’m comfortable contributing to Freja’s 90% ban rate lol
If you’d read the text, you’d know I want them to leave it as it is now. Without introducing any draft system into this mode.
However, since they do want to introduce a draft system, I proposed a different approach, because yes, this would mean way longer queues. After all, the matchmaker would have to account for all the new data, but I would not be forced to leave the game because the hero I want to play will not be available for whatever reason, which, in general, sounds better than what the current ban system proposes by forcing you to play something you will not enjoy. Or leave.