Hero bans in Stadium is not the way. Pls reconsider

So, today I found out you want to add hero bans into Stadium, and as someone who does enjoy this mode quite a lot, I have to express my disappointment.

Finally, you let me play my favorite hero without being countered from the start by swaps. Sometimes there are advantages, sometimes there are disadvantages, but the beauty in this mode is to try to fight it different way, because every hero has more than just one approach now. If you introduce hero bans, you will literally make me leave because I’m not playing 15-40-minute games on heroes I don’t want to play, and unfortunately, there aren’t many heroes in the stadium in general yet.

In addition, I have about 30+ hours in this mode alone. I do play just 2 heroes, and I’m not interested in playing any of the rest. I don’t even know their powers, their synergy with different possible playstyles. I just don’t find them interesting. Forcing me to play them won’t make me enjoy my games. I won’t stay.

I propose a different way to achieve whatever you want with this: Ask players what hero they want to play, and don’t want to play against, before the queue starts. That way, the queue might prolong, but at least no one will be forced to play what they don’t enjoy if that is the goal.

However, in my humble opinion, Stadium doesn’t suffer from hero countering that much as normal competitive mode, I believe there ain’t the same problem, ergo, no need for any solution. Leave it as it is.

Their ban system blows in general. If the goal is to shake up the meta you should just have each player select some chars each and have the game ban a few of them at random.

Being able to crutch ban heroes you struggle against is a joke tbh. Hard to take ranked seriously when that’s an option, especially for stacks.

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Tbf. You are probably right with Stadium… But mostly because there aren’t enough heroes in it yet.

Maybe just limit it to 1 ban per team (until more heroes are added). At least that way, if there is someone a bit broken, players can deal with it in someway.

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Bans aren’t at random. It is a points based system. 7 for first ban, 5, then 3. (i think).

People are just stupid when they vote. If you are in a stack, only 1 of you needs to pick the 2 you want banned. If you are solo and the heroes you want banned are being voted for. Don’t vote. Just look at whats been voted for and do a quick tally and you can be more systematic with it.

Everyone voting for random stuff is what makes it feel “random”. Basically an us problem, not a system one.

I know, that’s why i said that they should be.

Having a competive game where the players can control which heroes are played with this amount of precision is just sad.

Then you would just be back to the hero pools scenario… and they were AWFUL. And were quickly removed.

Bit of history for you… Overwatch, was never really seen as a competitive game. Even the high ranked scene was starting to make it more casually. “Competing” to climb the ladder, but having a laugh along the way (honestly, how ranked video games should be).

Then Overwatch, misreading the room entirely, decided OWL was the future.

In short. Overwatch shouldn’t been seen as a competitive game. It should be a casual game with a ranking system.

Hero bans are a great too. Especially in the more casual environment. (although bans work well in pro scene too).

No it wouldn’t, players would choose a nr heroes and the game would pick a few at random. That way players have some control of their match and it would mix things up, but a stack running dva wouldn’t be able to crutch ban zar every game.

So your argument is basically make it worse on purpose because some people didn’t see it as a competitive game.
Got it, great point.

Great, then add it to qp and keep it there.

2 Likes

Or… now hear me out on this one.

Assign points based on your 1st, 2nd and 3rd picks. And the 2 with the most points from each team, banned.

Seems like a fair enough system.

Why is having fun and enjoying playing a video game, mean it is “worse”. Shouldn’t video games be fun.

Arguably, it shouldn’t be in quick play at all. That is where you should be able to play without structure and go nuts.

I’ve stated my views clearly. Stacks being able to outright remove hard counters to their carry players is a huge joke. Nothing you say will change my mind because i think its fundamentally wrong for players to have that control in competitive enviroment.
Lets agree to disagree.

Its worse because it ruins the competitive integrity of the game. If you just want to have fun and control how the game is played then you can create custom lobby and make up all the rules you want.

So qp games shouldn’t be fun?

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That should be open for you to have the fun you want.

Where as ranked should add a little structure in order for the rankings to make sense (hence open queue ranked being a bit of a meme).

Ok… I am playing Ball…
I ban Sombra… Cass and Mei are far more effective against Ball.

So you ban Cass and Mei… of Just play Ram and run my team down.

There are always more options to “counter” someone.

(that is ignoring the fact that straight up hard counters are just bad design anyways).

Ok, and to you ranking makes more sense when stacks can crutch ban counters to their best players.

Got it.

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Makes no difference to me. This is yet another problem someone has made up in their head.

It is why there are only 2 ban slots per team.

You can’t ban all the counters to your comp (if there was on 1 counter to each hero, it would be horrific I agree, but luckily you just need game sense to counter most comps/heroes). And, the enemy could just as easily can 2 people in your planned comp and kill the plan before it has even began.

Everyone is in the same boat, meaning it is fair. And thus make no difference to ranking. You are still only going to move up if you win.

Its fine becsuse stacks can only crutch ban the best counters and not all of them.

Got it.

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Again. This is defintely a problem you’ve constructed for your self in your head.

So you ban to stop them countering your tank… great. But they’ve just countered everything else you;ve got.

If you can’t see a problem with a 5 stack with dva carry crutch banning zarya you have definitely constructed some delusional ideas in your head.

And before you say
but sym and mei
Lmao.

Lol. So if they play Dva. Your only option is zarya… Can

Just go ram, and run forward at them.

Unless they are playing a very specific dva comp, then Dva isn’t going to be that useful.

If it’s low ranked. But go sym Mei Moira and beam her back to spawn.

If you’re good, then you can just just walk past her and kill her team. Winston, echo, tracer, ana, brig will run over any Dva.

Honestly. If I play dva and you swap to zarya. I’m winning that game.

This dude is a well-known forum troll. It is not worth pursuing a conversation there, brother :smiley:

Oh yes. I forgot, disagreeing with someone is trolling now.

Which means he must also be trolling as he disagrees with me.

When did people become so soft they can’t have a discussion from different point of views without some lemon saying someone’s trolling lol

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So you want bans but with long queue times as a bonus.

Nothing says shaking up the meta like the game randomly selecting to ban counters to the meta.
Yeah, no, I’m comfortable contributing to Freja’s 90% ban rate lol

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If you’d read the text, you’d know I want them to leave it as it is now. Without introducing any draft system into this mode.

However, since they do want to introduce a draft system, I proposed a different approach, because yes, this would mean way longer queues. After all, the matchmaker would have to account for all the new data, but I would not be forced to leave the game because the hero I want to play will not be available for whatever reason, which, in general, sounds better than what the current ban system proposes by forcing you to play something you will not enjoy. Or leave.