I’ve started playing Overwatch a bit again after dabbling in Paladins again lol and the one thing I noticed is the ability for a hero to get kills after they die because their buildables or abilities live on
In paladins if you’re playing Inara, a front line tank with a Mei wall basically and you die your wall falls aswell.
If you play Mei and you have your wall up, get sniped by a widow say. Your wall is still up and blocking the path of the enemy team?
It goes for loads of abilities in the game that is just irritating to deal with after the fact you believed you took them out of the game until they respawn.
Moira orbs, Baptiste Invulnerability sheild, Orisa sheild etc
Why are heroes allowed to still have kill potential, CC and damage after death?
Yes the funny torb/sym dead potg’s would cease to exist lol but wouldn’t the game feel better?
Feel free to comment, I’m open to constructive criticism also forgive any grammatical of linguistic mistakes I wrote this really quickly lol
Well they just changed Widow’s ult to end when she dies so… maybe they’re starting to go that way?
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I should’ve commented on that.
Yeah I feel like it’s fair, for any ability that can persist after death to disappear or ‘shutdown’ if the hero that used the ability died.
Instead of Sym Turrets and Torb Turrets dying maybe they just switch off? As it they were hacked by Sombra.
Torbjorn And Sym would need some sort of compensation for losing their constructs if they were killed.
Orisa’s whole point is that she’s essentially the defensive version of Reinhardt as an Anchor, that would be an extremely heavy nerf to her if her shield goes away when she’s killed. Not only to her, but her value as a teammate to
Moira ONLY brings healing and damage, she has no utility outside of that, so that would also be a somewhat unfair nerf, especially if she has no resource and she needs to use her healing orb
All in all, this might work in Paladins, but it won’t work for Overwatch
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Most things just wouldn’t make sense to remove on death. I wouldn’t expect Moira’s orbs, or any other projectiles or constructs, to suddenly vanish because their source died. They have no attachment to that source.
I could see an argument for Mei’s Ice Wall specifically, though, since it’s a magical construct that she can “cancel” with the remote control in her brain, which maybe should trigger when she dies.
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I agree with that, sym and torb are the only ones I feel hard taking away their buildables as they can be destroyed anyway.
Another issue would be Junkrat and his riptire.
In some regards some abilities do not need to persist after death, in a similar way to how widows ultimate shuts off after she dies. And there would need to be some changes in order for this to work well, I still believe it’s a decent idea though
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It could work, but another thing to consider is that Paladins has cards that effect some of these things, like Barik Turrets or Inara’s Walls or her little field thing.
They can have additional value outside of their base effect. Like I’m fairly certain Barik has some card that can give him damage reduction when in close proximity to Turrets. Or is that Vivian and her detection mines?
But the thing is, Overwatch doesn’t have things like those, it’s be a different story if it did
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The Widowmaker change seems sensible to me in that the vision from Infra-sight is theoretically coming from Widowmaker telling all her teammates what she sees through her own visor. Once she’s dead, she can’t see or communicate any of that information anymore.
I forgot about Rip Tire, also. That was something that confused me early on, that if you kill Junkrat while he’s controlling it, he doesn’t lose control of it. It’s a bit weird.
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Yeah I love the card system, they should implement it into ow
Maybe apply it to abilities that cannot be destroyed? So that shields and buildables turrets would still stay active but can be destroyed and not protected by the heroes that died.
But again Moira orbs, Ashe dynamite, Hanzo wallhack arrow etc would disappear as their hero wasn’t alive.
Even ultimates like grav, blizzard and Bob should maybe shutdown in a similar fashion to widow. It could* (not would lol) encourage better ability and ult economy
The card system is fun in Paladins I will agree but you gotta remember OW isn’t a MOBA and you can change heroes mid match, having to pick new loadputs every time you change would take too much time.
I’d say that Grav, Blizzard, And Bob being shut down might be a bit unfair…but maybe things like Dynamite and Sonar Arrow losing their effects might be OK, I don’t play Hanzo to an extensive degree, I do play a lot of Ashe and Moira
But I despise Mei and Zarya not gonna lie lmao
And Hammond’s mine field too.
I dunno, I feel like it adds another layer to the (arguably shallow) gameplay in Overwatch… and it often makes for pretty funny moments as well (I’ve literally won a mystery FFA recently thanks to my Torb turret lasting a couple of seconds longer).
Also, Junkrat’s passive is pretty much built around the idea that abilities persist after death.
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Generally, “Builder,” characters special ability is to have their constructs persist after character death. Usually it’s balanced by construction time.
Symmetra and Torbjörn fall under this category.
Moira, Mei, Orisa etc. Were not designed to be builders (as far as I know) so maybe they can have their deployable disappear.
But it’s up to balance teams.