I would love another healer actually, which relies more on game sense and decision making than aiming.
Someone who is very positive, and has great morals.
Maybe a color palette, like light green and white. Slim character model, very aesthetically pleasing in their physical prowess.
Impactful ult.
Maybe they can fade in and out multiple times in battle. And can use mobility on their own to travel vertically and get to ledges.
But she only has slight offensive combat abilities, comparable to Lucio’s damage or Mercy’s damage boost. This hero will primarily be another main healer.
Or for the damage category, I would love to see a DPS based on deception, illusion and mind games. Someone who also relies more on game sense and decision making, not aiming.
Let’s say as a name placeholder, this hero’s name is Grey.
Maybe Grey is a melee only DPS, that can shapeshift into an enemy player, a hero of their choosing even though the enemy player isn’t playing them at the time. Maybe when Grey shapeshifts, Grey cannot use the abilities of the hero they shapeshifted to but can use left/right click as the hero. Also, maybe the team Grey is in can damage Grey when Grey is pretending to be an enemy, to help keep the shapeshift aspect more realistic and keep the enemy on their toes.
In addition, Grey can create a decoy, another ally, that is a Medium difficulty A.I which can’t be active for the entire game, only maybe for 15s - 25s but acts more realistic and closer to a human players. The enemy will see this decoy as just a normal hero in the scoreboard (Tab). They will never know if Grey is picked as Grey will never ever appear in the scoreboard. Grey will only appear as the decoy hero that they choose that Grey can change multiple times throughout the game with a cooldown of course.
Once Grey is close enough to an enemy, Grey can use their abilities to try to assasinate their target in close range. Using abilities to kill will take off the Grey’s diguise, revealing who the actual hero is, Grey. With Grey’s kit built around targetting lower hp heroes, 200 and below and make it not very worth to target tanks. Of course, this would need to have lots of counterplay oppurtunities to be fun to play against.
And maybe when Grey successfully completes the assassination they get a stronger escape ability, like how Genij gets another Shift when he completes a kill.
Or if Grey fails the assasination, Grey gains a medium escape ability to disengage, kinda like flankers like Genji or Tracer can shift out. Sombra and Reaper can E out, to escape.
I believe this will be so cool and will always make Overwatch very highly tense. Mind games and deception are always fun.
You will never know if your ally is really your ally. Maybe you wave hello to your ally, and they wave back, not knowing if it was actually Grey as they say group up, making you walk towards them.
And when the enemy finds out that Grey is on the other team, it will make them split up a bit, disruption of team formation really, like Tracer’s role.
If you notice, when Sombra talks to Overwatch heroes like Tracer or Mcree, she has a very playful vibe because Sombra knows herself has a lot of power. Maybe Grey will be like Sombra’s nemesis, or a long enemy who Sombra has an actual fear towards. This would make sense as Grey and Sombra are both disruptor, spies, and infiltrators.