Hero’s that need buffs in ow2

Sym

  • orbs Needs a slight buff to dmg from 90 to 95/105

Torb

  • overload hp increase from 100 to 150 and/or base armour increased by 25 (275hp total)

Genji

  • melee dmg increased from 30 to 45/50 (30 on impact with a 15/20 dmg over the course of .9 seconds)

Hanzo

  • storm arrow dmg from 65 to 70 (max ammo from 5 to 4) or just rework the ability to give more utility ie ice or poison arrow/s

Hog

  • needs slight team utility even if it’s weak like a team wide dmg reduction and/or heal whilst vaping or go the direction of him being able to secure picks a bit more effectively by reducing hook CD from 8 to 7.5/6.5 and/or increase hook projectile speed

Doom

  • Power block dmg reduction semi reverted from 80 to 85/90% idk why they nerfed this part of the ability so heavily as he now literally takes double the dmg while in the ability
    Or
  • shield decay reduced slightly by 10/15% or give him 35 shields per person hit with his abilities (up from 30)
    Or
  • buff shotgun projectile speed by 20%

Tracer

  • mag increased from 40 to 45 and/or rof increased by 12.5%
  • dmg fall off reduced by 1/2 metres

Reaper

  • needs a new ability or simple stat boost
  • if no new ability is added to alt fire, give him more lifesteal, tighten his spread significantly (this aspect feels the most awful to me currently) and ammo

I’d say if I where to prioritise these characters that need changes I’d say
Torb at number 1
Sym at the 2
Hog 3rd
Doom 4th
Genji/ tracer 5th

1 Like

Add Reaper…
He is terrible.

3 Likes

Reaper is also in a terrible spot

3 Likes

True I honestly forgot, I never played him much even in ow1 because he played a bit to simplistic. Honestly I’d like them to add a new ability into his kit to make him a little more skillful tbh

2 Likes

So all the flankers and turret heroes. Got it.

4 Likes

Um ashe and cree could use a very slight range buff in my opinion but it’s not a priority

I feel like Anas nade should be nerfed in duration even more to 2.5 or reduce the radius of just the anti affect portion of the ability
And give her back her to deny armour mitigation with her primary fire (giving her the full 70 dmg) along side ashes dynamite

Same with moira I feel her dmg should not be mitigated at all by armour aswell as winstons as they both do such low dps at 50 and 60 respectively that it’s fair if it does full damage or if not only get reduced by 10/15%

The plan below I wrote a year ago and posted in this forum many times.

Torbjohn rework plan

  • Buff Overload duration to 10 sec, bonus armor to 150. When the duration ends, it goes into 15 sec cooldown.

  • Rework Turret health to 700 health, with 5 damage per bullet, enemy and barrier that being targeted will receive 25% more damage for 3 seconds.

  • Rework Molten Core to create an overload clone of yourself (the clone last for 15 sec and you control the clone now), it will drop 1 molten slag per every 3 sec and when it is destroyed or time up, it spill 10 molten slag to nearby ground and the damage of molten slag reduce to 120 per second.

Symmetra discussion:

Moira discussion:

Zen is nerfed today, if his gameplay get worse, I would suggest to buff Zen and Brig movement speed by 10%.

So bastion doesn’t need any buffs or reworks over these DPS heroes?

1 Like

I would prefer to try different DPS passive, other than the movement speed increase or the ultimate charge saving.

Yea bastion needs a buff to his hp since he can’t self heal and to his primary weapon it’s horrendously weak even when u hit a majority of your bullets
Maybe they could give it no falloff if they wanna keep his weapon unique aswell as maybe increasing the damage per shot all whilst retaining the unique characteristics of the weapon such as the low fire rate

I should put into context I don’t play every hero

She needs way more help than that :joy: her beam needs to actually do damage. Her turrets need to actually be a useful ability. Her ult still doesnt not fit a dps hero. At this point she just needs a rework

Torb survivability isnt his problem. He is actually really durable as is. His main issue, like junk (where is he on this list btw?), is that he deals inconsistent levels of damage. His shotgun is used for close range and its really good at shredding people, but his ranged damage that he has in his rivet shots is so inconsistent to hit. If they want torb to be viable they should look at making his primary fire more consistent to hit

Does not need a buff. One of the strongest dps in the game

Like torb, inconsistent primary fire. I would prefer to see hanzo’s primary projectile speed increased and storm arrows damage decreased. Atm you basically rely on storm arrows to get a kill which is unhealthy

Power block should just absorb 100% incoming damage and projectiles. Kind of stupid that sleep can go through it. He doesnt need any nerfs to compensate. He is never a threat to me when i am playing. He punches you and it does 50 damage wow.

I would like to see them revert tracers damage but nerf recall by 2-3 seconds so that she is more of an assassin but also more punishable. Kind of frustrating how every time you get her low she always has recall to get away but currently also feels bad to play since her damage is so underwhelming

1 Like

I’d personally like lucio to get buffed in the form of damage or faster projectile speed a little bit more. He has such a high skill floor and skill ceiling. And yet, it barely gets translated in the form of value compared to other supports.

So we need to either mass nerf other supports or actually buff lucio and reward his skill for once. Not everyone will be able to pop off on lucio because his movement is hard to master. But when someone is highly skilled on lucio, they deserve to have a pop off moment.

Watching highly skilled player on lucio to me looks like they’re playing Overwatch on hard difficulty because almost every other hero gets value so much easier in comparison.

2 Likes

But her magazine can’t possibly be 45, since she has two pistols and therefore has to have an even amount of ammo ._.

Me too tbh but they’ve done that in the past and when he became meta that was the first thing to be nerfed. And I agree about needing storm arrows for the projectile speed as I feel like that ability is very unoriginal at best and I’d much prefer a much weaker but unique arrow like some sort of elemental arrow that synergises well with his kit

Maybe they might come to a happy medium I think currently his projectile speed is 110 and it used to be 120
I’d like it to be 115 in line with meis speed as that feels consistent whilst still having the feel of having a projectile

And with torb I like that his projectile speed is uniquely slow and also has arc but the reward to effort isn’t quite there! For him I’d look to increase his damage per shot as increasing his fire rate or changing projectile speed too much would ruin the feel of his weapon But again these are just my opinions

i wonder what could happen if we removed reapers lifesteal and did something else.

i feel like it holds him back

they can straight up put back 120 damage on orbs and it legit wouldn’t be OP.

how or why? simple:

You can go for the consistency approach
Or
You can reward when he hits the shots more heavily which I’d prefer to retain the characters uniqueness

Or else every character will slowly just become slightly different versions of soldier 76

How much damage would be acceptable though lol

Junkrat does 130 damage which is the highest single damage primary in the game and yet he is awful.

Its not about the damage its about consistency. If you can play a hero more consistently then you inherently will deal more damage than heroes who are inconsistent

Torb would never become similar to 76 because his gun is completely different in every aspect. Just making the rivet arc less or increasing the proj. Speed would do wonder for allowing torb to do actual meaningful damage

All increasing his base damage would do would make torb more frustrating to play against. If the shots stay inconsistent but you up the damage, now people start getting hit and killed by random rivets being spammed down corridors more because of the damage increase. He literally turns into hanzo.

Then it feels terrible to play against because its not that the torb is actually skilled, aiming and hitting his shots now, its just the damage has been buffed to the point you are now dying to it whereas you wouldnt have done so before. So its not that that player has gotten better because of the change, but instead the change is what is allowing him to get the kills.

One of the major reasons hitscans are so dominant, they are consistent

One of the reasons heroes like symm are never played, they are inconsistent

Consistency wins games

The best buff for Sym would be to revert the changes, except the deploy speed and orb speed buffs.

Then she might actually be marginally effective

1 Like

Isn’t it 120? 130 is insane

U can increase his mag size for example